Player Matchup

Chiron
Chiron
OnlyChillwill
Chiron
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,879 Elo+
Party 1
Chaac
Chaac
Paladin Veedro
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,879 Elo+
Party 1
Bastet
Bastet
Rik Martinez
Bastet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,879 Elo+
Party 1
Team Averages
Level 120
1,500 SR
1,879 Elo+

VS

Team Averages
Level 57
1,527 SR
1,629 Elo+
Olorun
Olorun
BennyFouFou
Olorun
Level 41
God Stats
4W - 3L
1,586 SR
Queue Stats
39W - 31L
1,614 Elo+
Party 2
Mulan
Mulan
Just Toxins
Mulan
Level 43
God Stats
7W - 3L
1,711 SR
Queue Stats
24W - 19L
1,614 Elo+
Party 2
Izanami
Izanami
WanderingSpoon
Izanami
Level 88
God Stats
1W - 2L
1,285 SR
Queue Stats
30W - 26L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 7
12,258
645
15,449
18,624
6,502
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
1 / 4 / 12
12,014
632
20,538
27,831
31,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
15
7 / 6 / 4
12,762
672
16,203
16,714
7,607
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
19
3 / 5 / 12
13,171
693
15,003
18,250
12,011
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
5 / 7 / 9
12,775
672
11,482
27,271
26,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 2 / 6
14,263
751
19,722
19,765
9,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
43
14
Kills
16
16
Deaths
14
23
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Olorun
3
5
12
1.8
W
5
7
9
1.36
L
6
6
7
1.58
L
1
4
12
1.75
L
Bastet
7
6
4
1.5
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,190
Damage
46,207
63,169
Taken
65,286
45,986
Mitigated
48,053
22,390
Healing
19,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
15,003
5,517
2,853
6,369
18,250
12,011
1,006
265
17,243
44,983
0
W
11,482
892
717
5,076
27,271
26,300
0
829
24,980
0
35,518
L
15,449
4,892
571
5,041
18,624
6,502
1,741
4,076
14,169
0
44,129
L
20,538
3,308
0
13,729
27,831
31,877
1,048
8,460
18,988
458
44,000
L
Bastet
16,203
2,252
0
3,049
16,714
7,607
39
3,131
13,418
0
37,817
W
19,722
11,211
0
4,453
19,765
9,742
1,571
442
18,875
0
99,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,034
Gold Earned
40,209
134
Minions Killed
226
4
Camps Cleared
11
977,430
Distance Traveled
989,688
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,171
693
49
3
1
344,645
0
W
Mulan
12,775
672
38
2
3
321,671
2
L
Chiron
12,258
645
56
3
2
281,162
0
L
Chaac
12,014
632
45
2
1
355,338
4
L
Bastet
12,762
672
33
2
1
340,930
3
W
Izanami
14,263
751
139
7
7
323,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role