Player Matchup

Chronos
Chronos
 
Chronos
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
BIGBOAT13
Chaac
Level 57
God Stats
2W - 0L
1,778 SR
Queue Stats
14W - 22L
1,318 Elo+
Party 3
Ravana
Ravana
BROMANCE666
Ravana
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,439 Elo+
Party 2
Kumbhakarna
Kumbhakarna
BoosieBooo
Kumbhakarna
Level 46
God Stats
3W - 5L
1,539 SR
Queue Stats
21W - 32L
1,218 Elo+
Party 3
Janus
Janus
YungQüèşõ
Janus
Level 105
God Stats
4W - 3L
1,569 SR
Queue Stats
33W - 37L
1,312 Elo+
Party 3
Team Averages
Level 70
1,577 SR
1,357 Elo+

VS

Team Averages
Level 42
1,445 SR
1,299 Elo+
Neith
Neith
HiveRogue
Neith
Level 61
God Stats
1W - 2L
1,262 SR
Queue Stats
165W - 268L
1,214 Elo+
Party 1
Raijin
Raijin
INbigDawg
Raijin
Level 65
God Stats
10W - 9L
1,639 SR
Queue Stats
472W - 667L
1,236 Elo+
Party 1
Thanatos
Thanatos
JustKraze1
Thanatos
Level 18
God Stats
8W - 7L
1,500 SR
Queue Stats
106W - 203L
1,295 Elo+
Party 1
Thor
Thor
LowfatYogurt69
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Shadowrouge6469
Sylvanus
Level 66
God Stats
3W - 8L
1,325 SR
Queue Stats
236W - 379L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
6 / 3 / 15
10,799
831
14,382
12,110
6,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
BIGBOAT13
Chaac
18
12 / 1 / 10
11,106
854
16,417
14,251
9,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
16
5 / 3 / 9
9,959
766
7,875
9,357
5,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kumbhakarna
BoosieBooo
Kumbhakarna
15
0 / 4 / 17
9,542
734
8,065
20,219
12,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
9 / 8 / 10
10,774
829
14,160
12,753
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HiveRogue
Neith
16
2 / 3 / 13
9,829
756
12,621
12,600
4,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
INbigDawg
Raijin
14
2 / 9 / 3
8,956
689
10,448
13,036
4,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
JustKraze1
Thanatos
14
2 / 10 / 9
8,857
681
7,757
14,895
7,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
11 / 5 / 3
11,459
881
19,940
13,526
5,209
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
14
2 / 5 / 9
9,178
706
8,762
17,522
18,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
56
32
Kills
19
19
Deaths
32
61
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
6
3
15
4.5
W
Chaac
BIGBOAT13
Chaac
12
1
10
17
W
Ravana
5
3
9
3.17
W
Kumbhakarna
BoosieBooo
Kumbhakarna
0
4
17
2.13
L
Neith
HiveRogue
Neith
2
3
13
2.83
L
Raijin
INbigDawg
Raijin
2
9
3
0.39
L
Thanatos
JustKraze1
Thanatos
2
10
9
0.65
L
11
5
3
2.5
L
Sylvanus
2
5
9
1.3
W
9
8
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,899
Damage
59,528
68,690
Taken
71,579
36,826
Mitigated
40,687
16,069
Healing
17,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
14,382
6,059
0
1,064
12,110
6,200
1,115
2,087
9,877
35,011
0
W
Chaac
BIGBOAT13
Chaac
16,417
2,832
109
7,978
14,251
9,180
509
3,857
10,288
0
34,121
W
Ravana
7,875
3,012
0
1,193
9,357
5,594
45
3,815
5,298
0
21,263
W
Kumbhakarna
BoosieBooo
Kumbhakarna
8,065
1,199
587
4,297
20,219
12,557
202
7,025
12,798
20,738
0
L
Neith
HiveRogue
Neith
12,621
3,099
865
3,928
12,600
4,805
864
7,784
4,471
0
38,013
L
Raijin
INbigDawg
Raijin
10,448
2,138
289
454
13,036
4,923
0
5,919
6,831
20,589
0
L
Thanatos
JustKraze1
Thanatos
7,757
1,475
403
2,924
14,895
7,624
0
7,021
7,473
0
11,777
L
19,940
4,524
0
415
13,526
5,209
0
5,903
7,128
0
47,054
L
Sylvanus
8,762
1,733
3,302
4,424
17,522
18,126
0
9,190
7,835
12,446
0
W
14,160
1,185
0
841
12,753
3,295
49
1,443
11,219
41,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,180
Gold Earned
48,279
200
Minions Killed
165
0
Camps Cleared
0
1,368,347
Distance Traveled
1,176,315
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,799
831
47
4
0
280,683
8
W
Chaac
11,106
854
41
3
0
303,735
0
W
Ravana
9,959
766
31
2
0
279,327
0
W
Kumbhakarna
9,542
734
30
2
0
267,303
0
L
Neith
9,829
756
65
5
0
239,931
0
L
Raijin
8,956
689
28
2
0
212,814
0
L
Thanatos
8,857
681
7
1
0
234,722
1
L
Thor
11,459
881
59
5
0
262,478
0
L
Sylvanus
9,178
706
6
0
0
226,370
0
W
Janus
10,774
829
51
4
0
237,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role