Player Matchup

Vamana
Vamana
Archonangel
Vamana
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,386 Elo+
Party 1
Cthulhu
Cthulhu
Belfurion
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,550 Elo+
Party 1
Anubis
Anubis
MasterTaco86
Anubis
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 11L
1,511 Elo+
Party 1
Kuzenbo
Kuzenbo
YouGotTrashed
Kuzenbo
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,511 Elo+
Party 1
Cabrakan
Cabrakan
oleoneeye
Cabrakan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,386 Elo+
Party 1
Team Averages
Level 115
1,500 SR
1,468 Elo+

VS

Team Averages
Level 100
1,415 SR
1,627 Elo+
Cu Chulainn
Cu Chulainn
DefNotToxicTTV
Cu Chulainn
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 17L
1,890 Elo+
Party 2
Cerberus
Cerberus
Nathanrelax
Cerberus
Level 108
God Stats
5W - 10L
1,115 SR
Queue Stats
387W - 438L
1,414 Elo+
Solo
Janus
Janus
Taz3rrrFac3
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 105L
1,609 Elo+
Party 2
Hercules
Hercules
cfig0709
Hercules
Level 155
God Stats
4W - 4L
1,185 SR
Queue Stats
155W - 134L
1,622 Elo+
Party 2
Vamana
Vamana
fade2ashTTV
Vamana
Level 127
God Stats
0W - 2L
1,774 SR
Queue Stats
244W - 211L
1,598 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
8 / 5 / 9
9,732
885
13,541
13,944
12,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Belfurion
Cthulhu
17
6 / 1 / 14
9,364
851
21,966
16,302
10,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
17
3 / 1 / 16
9,333
848
11,774
5,777
3,324
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
16
6 / 1 / 12
9,125
830
10,596
10,158
15,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cabrakan
oleoneeye
Cabrakan
15
2 / 3 / 13
8,405
764
4,462
8,443
8,875
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DefNotToxicTTV
Cu Chulainn
13
0 / 6 / 5
7,481
680
5,023
14,032
8,128
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
Nathanrelax
Cerberus
18
6 / 2 / 4
9,691
881
8,179
18,882
8,689
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 7 / 5
7,267
661
7,384
9,768
3,869
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
cfig0709
Hercules
11
2 / 5 / 4
7,435
676
7,965
13,430
14,475
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vamana
14
3 / 5 / 7
8,631
785
12,908
14,809
14,650
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
36
25
Kills
11
11
Deaths
25
64
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Vamana
8
5
9
2.5
W
Cthulhu
Belfurion
Cthulhu
6
1
14
13
L
Cu Chulainn
DefNotToxicTTV
Cu Chulainn
0
6
5
0.42
W
Anubis
3
1
16
11
L
Cerberus
Nathanrelax
Cerberus
6
2
4
4
L
0
7
5
0.36
W
Kuzenbo
6
1
12
12
L
Hercules
cfig0709
Hercules
2
5
4
0.8
L
Vamana
3
5
7
1.3
W
Cabrakan
oleoneeye
Cabrakan
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,339
Damage
41,459
54,624
Taken
70,921
51,432
Mitigated
49,811
27,466
Healing
23,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
13,541
6,466
1,686
4,620
13,944
12,850
25
3,402
10,542
43
19,776
W
Cthulhu
Belfurion
Cthulhu
21,966
1,570
4,463
9,039
16,302
10,425
503
6,055
10,247
35,865
0
L
Cu Chulainn
DefNotToxicTTV
Cu Chulainn
5,023
1,749
409
2,489
14,032
8,128
28
9,825
3,660
0
7,687
W
Anubis
11,774
408
1,433
1,304
5,777
3,324
949
1,382
4,395
27,958
0
L
Cerberus
Nathanrelax
Cerberus
8,179
375
582
9,872
18,882
8,689
0
13,489
4,979
23,050
0
L
7,384
348
0
426
9,768
3,869
41
6,635
2,793
21,529
0
W
Kuzenbo
10,596
3,830
2,095
2,731
10,158
15,958
274
2,838
7,320
16,194
0
L
Hercules
cfig0709
Hercules
7,965
1,598
1,081
3,010
13,430
14,475
70
7,200
5,708
0
13,809
L
Vamana
12,908
5,781
1,022
4,490
14,809
14,650
0
9,440
4,940
0
23,694
W
Cabrakan
oleoneeye
Cabrakan
4,462
443
95
0
8,443
8,875
600
1,886
6,557
8,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,959
Gold Earned
40,505
111
Minions Killed
117
0
Camps Cleared
0
1,118,560
Distance Traveled
962,160
12
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,732
885
19
2
0
221,920
2
W
Cthulhu
9,364
851
29
3
0
247,358
1
L
Cu Chulainn
7,481
680
10
1
0
182,885
0
W
Anubis
9,333
848
37
3
0
210,518
5
L
Cerberus
9,691
881
52
5
0
191,598
1
L
Janus
7,267
661
25
2
0
186,310
0
W
Kuzenbo
9,125
830
13
1
0
244,936
2
L
Hercules
7,435
676
13
1
0
198,747
0
L
Vamana
8,631
785
17
2
0
202,620
0
W
Cabrakan
8,405
764
13
1
0
193,828
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role