Player Matchup

Hou Yi
Hou Yi
Gold I
CrackedAtFeeding
Hou Yi
Gold I
Level 119
God Stats
2W - 3L
1,715 SR
Queue Stats
54W - 47L
1,643 MMR
Solo
Achilles
Achilles
Silver I
EsterExposito
Achilles
Silver I
Level 160
God Stats
1W - 2L
1,283 SR
Queue Stats
45W - 43L
1,596 MMR
Solo
Thor
Thor
Gold III
Pepino1300
Thor
Gold III
Level 158
God Stats
1W - 3L
1,756 SR
Queue Stats
346W - 339L
1,525 MMR
Party 1
Nu Wa
Nu Wa
Platinum IV
pegaso74
Nu Wa
Platinum IV
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
321W - 312L
1,773 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
percivol
Sylvanus
Bronze III
Level 75
God Stats
2W - 2L
1,560 SR
Queue Stats
2W - 4L
1,600 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,563 SR
1,627 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,640 SR
1,627 MMR
Hercules
Hercules
Gold V
BrianCodex
Hercules
Gold V
Level 160
God Stats
1W - 0L
1,706 SR
Queue Stats
32W - 24L
1,593 MMR
Solo
Cerberus
Cerberus
Gold II
Bubblegumbuns
Cerberus
Gold II
Level 147
God Stats
18W - 20L
1,578 SR
Queue Stats
218W - 209L
1,683 MMR
Party 2
Charybdis
Charybdis
Gold II
Bunbombardment
Charybdis
Gold II
Level 128
God Stats
20W - 18L
1,794 SR
Queue Stats
373W - 366L
1,638 MMR
Party 2
Hera
Hera
Silver I
OrbOfTheGods
Hera
Silver I
Level 159
God Stats
2W - 1L
1,725 SR
Queue Stats
23W - 24L
1,638 MMR
Solo
Fenrir
Fenrir
Gold V
ZTBZTB
Fenrir
Gold V
Level 105
God Stats
7W - 9L
1,397 SR
Queue Stats
42W - 36L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
5,222
435
2,027
6,659
1,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
EsterExposito
Achilles
11
0 / 3 / 0
6,281
523
3,505
9,250
5,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
3 / 3 / 0
6,310
526
3,737
9,700
2,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
pegaso74
Nu Wa
12
0 / 4 / 2
6,851
571
3,162
6,118
1,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
percivol
Sylvanus
8
0 / 1 / 0
5,108
426
1,104
5,997
2,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bans
ThothGilgameshKaliAtlas

VS

Bans
BastetCliodhnaYmirSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BrianCodex
Hercules
12
2 / 0 / 3
6,641
553
6,619
9,860
7,337
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cerberus
Bubblegumbuns
Cerberus
13
2 / 1 / 2
7,609
634
4,468
7,718
7,039
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Bunbombardment
Charybdis
13
3 / 0 / 1
7,381
615
5,224
6,175
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 0
8,125
677
3,192
3,832
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
ZTBZTB
Fenrir
12
5 / 1 / 2
7,550
629
5,014
5,830
1,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
14
14
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
BrianCodex
Hercules
2
0
3
3.5
W
Cerberus
Bubblegumbuns
Cerberus
2
1
2
3
W
Charybdis
Bunbombardment
Charybdis
3
0
1
3.5
L
0
3
0
0
L
Achilles
EsterExposito
Achilles
0
3
0
0
W
2
1
0
2
L
3
3
0
1
W
Fenrir
ZTBZTB
Fenrir
5
1
2
6
L
Nu Wa
pegaso74
Nu Wa
0
4
2
0.25
L
Sylvanus
percivol
Sylvanus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,535
Damage
24,517
37,724
Taken
33,415
14,477
Mitigated
19,460
10,029
Healing
12,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BrianCodex
Hercules
6,619
1,362
60
3,816
9,860
7,337
456
1,475
8,016
3,291
21,165
W
Cerberus
Bubblegumbuns
Cerberus
4,468
265
0
4,337
7,718
7,039
0
399
6,685
41,376
0
W
Charybdis
Bunbombardment
Charybdis
5,224
3,070
0
3,112
6,175
2,066
2,846
647
5,528
0
58,223
L
2,027
930
0
1,513
6,659
1,374
0
162
6,497
0
24,836
L
Achilles
EsterExposito
Achilles
3,505
674
0
4,332
9,250
5,802
0
3,311
5,939
0
35,054
W
3,192
555
0
991
3,832
1,119
952
655
3,177
64,364
0
L
3,737
1,347
0
437
9,700
2,870
44
2,430
7,234
0
37,199
W
Fenrir
ZTBZTB
Fenrir
5,014
951
0
443
5,830
1,899
0
1,090
4,707
0
40,964
L
Nu Wa
pegaso74
Nu Wa
3,162
437
0
799
6,118
1,850
0
2,328
3,696
50,090
0
L
Sylvanus
percivol
Sylvanus
1,104
202
504
2,444
5,997
2,581
0
22
5,975
11,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,772
Gold Earned
37,306
349
Minions Killed
468
0
Camps Cleared
0
1,160,577
Distance Traveled
1,223,817
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,641
553
24
2
0
252,065
5
W
Cerberus
7,609
634
115
10
0
218,612
1
W
Charybdis
7,381
615
117
10
0
224,413
4
L
Hou Yi
5,222
435
63
5
0
238,810
2
L
Achilles
6,281
523
86
7
0
224,744
3
W
Hera
8,125
677
136
11
0
264,880
0
L
Thor
6,310
526
69
6
0
247,340
1
W
Fenrir
7,550
629
76
6
0
263,847
3
L
Nu Wa
6,851
571
105
9
0
207,936
1
L
Sylvanus
5,108
426
26
2
0
241,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role