Player Matchup

Cthulhu
Cthulhu
ImMoyanaise
Cthulhu
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,803 Elo+
Party 1
Discordia
Discordia
Washoe Johnny
Discordia
Level 80
God Stats
1W - 0L
1,485 SR
Queue Stats
8W - 4L
1,803 Elo+
Party 1
Bakasura
Bakasura
zackattack20107
Bakasura
Level 83
God Stats
1W - 0L
1,247 SR
Queue Stats
8W - 4L
1,803 Elo+
Party 1
Team Averages
Level 59
1,411 SR
1,803 Elo+

VS

Team Averages
Level 70
1,447 SR
1,536 Elo+
Chaac
Chaac
ChisePlays
Chaac
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,568 Elo+
Party 2
He Bo
He Bo
Woindafoinda7
He Bo
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 44L
1,472 Elo+
Solo
Charybdis
Charybdis
WovenCone1116
Charybdis
Level 67
God Stats
0W - 3L
1,342 SR
Queue Stats
10W - 14L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ImMoyanaise
Cthulhu
11
2 / 1 / 5
7,953
723
3,221
6,870
6,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Discordia
Washoe Johnny
Discordia
15
6 / 0 / 4
8,739
794
12,900
4,607
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
13
2 / 2 / 5
7,915
720
3,860
7,694
3,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
2 / 4 / 1
7,166
651
8,119
11,675
5,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 5 / 1
6,097
554
1,990
5,610
1,418
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
WovenCone1116
Charybdis
11
1 / 1 / 2
7,153
650
4,995
7,356
1,978
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
10
Kills
3
3
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
2
4
1
0.63
W
Cthulhu
ImMoyanaise
Cthulhu
2
1
5
4.5
W
Discordia
Washoe Johnny
Discordia
6
0
4
8
L
0
5
1
0.1
L
Charybdis
WovenCone1116
Charybdis
1
1
2
2
W
Bakasura
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,981
Damage
15,104
19,171
Taken
24,641
11,832
Mitigated
9,094
2,545
Healing
5,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
8,119
1,051
150
3,901
11,675
5,698
0
6,795
4,448
0
16,285
W
Cthulhu
ImMoyanaise
Cthulhu
3,221
60
0
550
6,870
6,740
194
862
5,833
11,389
0
W
Discordia
Washoe Johnny
Discordia
12,900
697
0
690
4,607
1,529
464
511
3,879
47,337
0
L
1,990
54
0
353
5,610
1,418
0
5,012
598
11,952
0
L
Charybdis
WovenCone1116
Charybdis
4,995
2,603
0
1,121
7,356
1,978
0
4,731
2,625
0
24,728
W
Bakasura
3,860
2,844
0
1,305
7,694
3,563
704
1,044
6,389
0
13,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,607
Gold Earned
20,416
142
Minions Killed
83
8
Camps Cleared
2
602,566
Distance Traveled
507,293
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,166
651
19
2
1
190,600
0
W
Cthulhu
7,953
723
12
1
0
168,948
0
W
Discordia
8,739
794
86
8
3
197,037
1
L
He Bo
6,097
554
17
2
1
139,556
2
L
Charybdis
7,153
650
47
4
0
177,137
2
W
Bakasura
7,915
720
44
4
5
236,581
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role