Player Matchup

Rama
Rama
 
Rama
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Boon_The_Outlaw
Merlin
Level 122
God Stats
4W - 6L
1,500 SR
Queue Stats
62W - 94L
1,231 Elo+
Party 2
Geb
Geb
DoctorGoodnite
Geb
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 41L
1,328 Elo+
Party 2
Team Averages
Level 110
1,500 SR
1,353 Elo+

VS

Team Averages
Level 96
1,450 SR
1,434 Elo+
Odin
Odin
LeungYing
Odin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Chang'e
Chang'e
MrMcPoo
Chang'e
Level 128
God Stats
1W - 5L
1,349 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Cupid
Cupid
RobertZombie665
Cupid
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 107L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 0 / 5
7,612
692
4,547
4,160
1,395
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 3
7,977
725
10,153
2,853
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 3
8,207
746
2,295
5,542
4,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
0 / 2 / 1
6,257
569
3,118
8,337
2,941
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
MrMcPoo
Chang'e
11
1 / 2 / 0
6,545
595
2,101
6,966
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 1
6,299
573
2,369
6,856
1,695
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
0
5
3.5
W
3
0
3
4.5
W
2
1
3
3.5
L
Odin
0
2
1
0.25
L
Chang'e
MrMcPoo
Chang'e
1
2
0
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,995
Damage
7,588
12,555
Taken
22,159
7,179
Mitigated
6,430
4,305
Healing
9,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,547
2,278
0
1,470
4,160
1,395
271
694
3,466
0
28,883
W
10,153
212
114
520
2,853
923
541
232
2,621
25,011
0
W
2,295
279
202
1,999
5,542
4,861
37
1,654
3,888
15,100
0
L
Odin
3,118
747
152
411
8,337
2,941
0
4,175
3,841
0
17,022
L
Chang'e
MrMcPoo
Chang'e
2,101
450
3,046
2,475
6,966
1,794
0
3,431
3,195
11,774
0
L
2,369
910
1,044
2,091
6,856
1,695
0
4,400
2,154
0
14,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,796
Gold Earned
19,101
127
Minions Killed
87
8
Camps Cleared
2
582,712
Distance Traveled
555,565
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,612
692
58
5
3
175,973
2
W
Merlin
7,977
725
52
5
2
197,287
0
W
Geb
8,207
746
17
2
3
209,452
3
L
Odin
6,257
569
32
3
0
183,973
2
L
Chang'e
6,545
595
28
3
0
182,291
2
L
Cupid
6,299
573
27
2
2
189,301
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role