Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Chilempu
Kukulkan
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 20L
1,576 Elo+
Party 2
Freya
Freya
NimuVT
Freya
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,576 Elo+
Party 2
Achilles
Achilles
Tribufall
Achilles
Level 106
God Stats
3W - 2L
1,478 SR
Queue Stats
71W - 62L
1,736 Elo+
Party 2
Yemoja
Yemoja
meji_llon
Yemoja
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 26L
1,367 Elo+
Party 2
Team Averages
Level 72
1,496 SR
1,551 Elo+

VS

Team Averages
Level 45
1,637 SR
1,516 Elo+
Izanami
Izanami
Impopster
Izanami
Level 42
God Stats
22W - 21L
1,550 SR
Queue Stats
40W - 46L
1,534 Elo+
Party 1
Da Ji
Da Ji
KDKevin
Da Ji
Level 29
God Stats
11W - 8L
1,734 SR
Queue Stats
25W - 31L
1,524 Elo+
Party 1
Hel
Hel
RedPhoenix07
Hel
Level 28
God Stats
2W - 6L
1,500 SR
Queue Stats
26W - 29L
1,549 Elo+
Party 1
Osiris
Osiris
SoggySlopper
Osiris
Level 83
God Stats
5W - 3L
1,699 SR
Queue Stats
217W - 231L
1,486 Elo+
Party 3
Ra
Ra
Spirit-Glow
Ra
Level 44
God Stats
7W - 7L
1,702 SR
Queue Stats
148W - 150L
1,486 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 3 / 1
8,301
593
10,250
11,727
4,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Chilempu
Kukulkan
11
0 / 2 / 4
7,006
500
1,823
4,705
1,603
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Freya
NimuVT
Freya
16
13 / 2 / 1
10,624
759
12,570
12,590
4,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Achilles
Tribufall
Achilles
12
1 / 2 / 6
7,593
542
6,878
10,507
7,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
meji_llon
Yemoja
12
1 / 0 / 6
7,309
522
2,961
4,863
3,657
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Impopster
Izanami
12
0 / 7 / 1
7,008
501
4,433
12,194
3,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Da Ji
KDKevin
Da Ji
14
7 / 5 / 2
9,011
644
9,674
12,307
4,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 8 / 2
5,987
428
2,453
10,185
2,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
1 / 3 / 2
6,600
471
8,021
11,797
8,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

3
0 / 0 / 0
4,444
317
0
237
47
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
23
Kills
9
9
Deaths
23
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
3
1
2.83
W
Kukulkan
Chilempu
Kukulkan
0
2
4
1
L
Izanami
Impopster
Izanami
0
7
1
0.07
L
Da Ji
KDKevin
Da Ji
7
5
2
1.6
W
Freya
NimuVT
Freya
13
2
1
6.75
L
1
8
2
0.25
L
Osiris
1
3
2
0.67
L
0
0
0
0
W
Achilles
Tribufall
Achilles
1
2
6
2
W
Yemoja
meji_llon
Yemoja
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,482
Damage
24,581
44,392
Taken
46,720
21,833
Mitigated
19,284
15,169
Healing
12,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,250
3,226
2
2,327
11,727
4,646
0
489
11,238
0
52,786
W
Kukulkan
Chilempu
Kukulkan
1,823
126
0
363
4,705
1,603
722
222
4,483
31,168
0
L
Izanami
Impopster
Izanami
4,433
3,041
0
3,205
12,194
3,471
794
7,724
4,470
0
47,945
L
Da Ji
KDKevin
Da Ji
9,674
2,911
0
3,615
12,307
4,004
0
3,755
8,419
0
38,029
W
Freya
NimuVT
Freya
12,570
5,570
0
7,436
12,590
4,197
3,260
652
11,938
67,722
2,672
L
2,453
546
590
1,298
10,185
2,922
0
3,698
6,374
16,937
0
L
Osiris
8,021
4,645
0
3,842
11,797
8,840
0
1,945
9,251
0
35,816
L
0
0
17
156
237
47
0
144
93
3,672
0
W
Achilles
Tribufall
Achilles
6,878
2,400
0
3,223
10,507
7,730
306
780
9,727
294
31,102
W
Yemoja
meji_llon
Yemoja
2,961
519
976
842
4,863
3,657
62
454
4,409
24,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,833
Gold Earned
33,050
382
Minions Killed
272
0
Camps Cleared
0
1,266,914
Distance Traveled
990,615
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,301
593
70
5
0
271,051
4
W
Kukulkan
7,006
500
70
5
0
258,397
0
L
Izanami
7,008
501
98
7
0
212,662
4
L
Da Ji
9,011
644
72
5
0
254,390
2
W
Freya
10,624
759
130
9
0
253,065
5
L
Hel
5,987
428
31
2
0
233,440
0
L
Osiris
6,600
471
62
4
0
248,430
2
L
Ra
4,444
317
9
1
0
41,693
0
W
Achilles
7,593
542
68
5
0
217,914
7
W
Yemoja
7,309
522
44
3
0
266,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role