Player Matchup

Izanami
Izanami
Fazeganzombi
Izanami
Level 125
God Stats
5W - 4L
1,364 SR
Queue Stats
366W - 344L
1,509 Elo+
Solo
Bastet
Bastet
WETSU
Bastet
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,816 Elo+
Party 1
Nu Wa
Nu Wa
WildMtDewMan
Nu Wa
Level 159
God Stats
1W - 2L
1,482 SR
Queue Stats
2W - 4L
1,816 Elo+
Party 1
Horus
Horus
XT-TORGE_
Horus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,494 Elo+
Solo
Sylvanus
Sylvanus
rottenpnut
Sylvanus
Level 129
God Stats
4W - 2L
1,704 SR
Queue Stats
4W - 4L
1,791 Elo+
Solo
Team Averages
Level 131
1,510 SR
1,685 Elo+

VS

Team Averages
Level 113
1,494 SR
1,444 Elo+
Zeus
Zeus
 
Zeus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vamana
Vamana
 
Vamana
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Cagey Dragon837
Izanami
Level 109
God Stats
20W - 10L
1,694 SR
Queue Stats
242W - 272L
1,427 Elo+
Solo
Fenrir
Fenrir
Falcana
Fenrir
Level 151
God Stats
2W - 1L
1,276 SR
Queue Stats
30W - 33L
1,376 Elo+
Party 3
Kumbhakarna
Kumbhakarna
PhantomRichtofen
Kumbhakarna
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 127L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fazeganzombi
Izanami
6
0 / 2 / 1
3,751
625
1,190
3,067
429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
WETSU
Bastet
8
2 / 2 / 0
4,397
733
1,368
3,767
755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
3,717
620
1,411
1,493
407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
XT-TORGE_
Horus
1
0 / 0 / 0
2,682
447
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sylvanus
rottenpnut
Sylvanus
7
3 / 3 / 0
4,682
780
3,158
5,098
2,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
7
0 / 0 / 0
4,117
686
794
532
105
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vamana
 
Vamana
6
1 / 3 / 2
3,926
654
2,816
5,327
2,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
3 / 1 / 1
4,539
757
2,176
2,602
522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
Falcana
Fenrir
8
3 / 0 / 0
4,747
791
1,207
3,667
1,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Kumbhakarna
PhantomRichtofen
Kumbhakarna
6
0 / 1 / 2
3,913
652
507
4,762
1,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
5
Kills
7
7
Deaths
5
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
0
0
0
0
W
Vamana
 
Vamana
1
3
2
0.67
W
3
1
1
3.5
W
Fenrir
Falcana
Fenrir
3
0
0
3
L
Izanami
Fazeganzombi
Izanami
0
2
1
0.25
W
Kumbhakarna
PhantomRichtofen
Kumbhakarna
0
1
2
1
L
Bastet
WETSU
Bastet
2
2
0
1
L
0
0
0
0
L
Horus
XT-TORGE_
Horus
0
0
0
0
L
Sylvanus
rottenpnut
Sylvanus
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,127
Damage
7,500
13,425
Taken
16,890
3,903
Mitigated
5,575
3,923
Healing
6,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
794
0
0
244
532
105
0
322
166
20,914
0
W
Vamana
 
Vamana
2,816
1,289
0
1,341
5,327
2,200
0
2,408
2,875
0
12,323
W
2,176
1,506
0
320
2,602
522
1,220
194
2,364
0
25,045
W
Fenrir
Falcana
Fenrir
1,207
344
0
1,981
3,667
1,112
0
814
2,809
0
17,991
L
Izanami
Fazeganzombi
Izanami
1,190
1,056
0
750
3,067
429
0
68
2,999
0
15,564
W
Kumbhakarna
PhantomRichtofen
Kumbhakarna
507
59
329
2,051
4,762
1,636
0
182
4,536
7,864
0
L
Bastet
WETSU
Bastet
1,368
191
0
621
3,767
755
0
439
3,328
0
16,611
L
1,411
245
0
941
1,493
407
220
794
699
15,536
0
L
Horus
XT-TORGE_
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Sylvanus
rottenpnut
Sylvanus
3,158
924
0
1,611
5,098
2,312
217
0
4,823
15,523
3,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,229
Gold Earned
21,242
141
Minions Killed
182
0
Camps Cleared
0
472,868
Distance Traveled
576,548
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
4,117
686
47
8
0
110,179
0
W
Vamana
3,926
654
19
3
0
111,867
0
W
Izanami
4,539
757
62
10
0
115,145
3
W
Fenrir
4,747
791
42
7
0
138,505
0
L
Izanami
3,751
625
37
6
0
103,904
1
W
Kumbhakarna
3,913
652
12
2
0
100,852
2
L
Bastet
4,397
733
39
7
0
137,118
2
L
Nu Wa
3,717
620
24
4
0
126,586
1
L
Horus
2,682
447
0
0
0
21
0
L
Sylvanus
4,682
780
41
7
0
105,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role