Player Matchup

Jormungandr
Jormungandr
HeeHawRussel
Jormungandr
Level 18
God Stats
9W - 16L
1,755 SR
Queue Stats
70W - 82L
1,439 Elo+
Party 3
Ravana
Ravana
RomanJosi
Ravana
Level 145
God Stats
0W - 3L
1,083 SR
Queue Stats
184W - 185L
1,439 Elo+
Party 3
Bellona
Bellona
Sarela
Bellona
Level 23
God Stats
2W - 1L
1,730 SR
Queue Stats
7W - 10L
1,483 Elo+
Solo
Chaac
Chaac
allhac
Chaac
Level 14
God Stats
26W - 25L
1,370 SR
Queue Stats
139W - 170L
1,358 Elo+
Party 4
Agni
Agni
soleangel2049
Agni
Level 105
God Stats
0W - 4L
1,500 SR
Queue Stats
312W - 328L
1,484 Elo+
Party 4
Team Averages
Level 61
1,488 SR
1,440 Elo+

VS

Team Averages
Level 77
1,594 SR
1,547 Elo+
Zeus
Zeus
CrimsonCruiser61
Zeus
Level 79
God Stats
5W - 5L
1,500 SR
Queue Stats
218W - 189L
1,591 Elo+
Party 1
Odin
Odin
KlD_Flawless
Odin
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 32L
1,593 Elo+
Party 2
Olorun
Olorun
Tridunt
Olorun
Level 144
God Stats
23W - 12L
1,900 SR
Queue Stats
249W - 226L
1,502 Elo+
Party 1
Neith
Neith
WhosYourPAPAtine
Neith
Level 13
God Stats
31W - 21L
1,570 SR
Queue Stats
36W - 22L
1,564 Elo+
Party 1
Ares
Ares
YesImTheKing416
Ares
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 32L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HeeHawRussel
Jormungandr
15
3 / 10 / 4
9,522
732
7,367
21,491
24,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
RomanJosi
Ravana
16
1 / 5 / 4
9,116
701
7,597
11,934
5,884
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Sarela
Bellona
14
0 / 7 / 2
8,477
652
5,605
19,573
17,794
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
allhac
Chaac
15
3 / 9 / 3
8,597
661
4,764
16,385
9,406
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 7 / 6
9,911
762
12,477
11,083
4,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 12
11,875
913
15,306
7,380
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

19
14 / 1 / 11
11,572
890
19,045
9,809
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
Tridunt
Olorun
19
9 / 4 / 7
12,060
928
15,895
17,076
7,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 3 / 13
9,713
747
6,796
6,403
3,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 1 / 18
10,907
839
11,089
12,811
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
99
10
Kills
38
38
Deaths
10
19
Assists
61
Player
Kills
Deaths
Assists
KDA
W
10
1
12
16
L
Jormungandr
HeeHawRussel
Jormungandr
3
10
4
0.5
W
14
1
11
19.5
L
Ravana
RomanJosi
Ravana
1
5
4
0.6
L
Bellona
Sarela
Bellona
0
7
2
0.14
W
Olorun
Tridunt
Olorun
9
4
7
3.13
W
1
3
13
2.5
W
4
1
18
13
L
Chaac
allhac
Chaac
3
9
3
0.5
L
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,810
Damage
68,131
80,466
Taken
53,479
61,707
Mitigated
29,840
6,505
Healing
14,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,306
1,449
0
1,441
7,380
2,170
466
4,182
3,198
57,181
0
L
Jormungandr
HeeHawRussel
Jormungandr
7,367
1,593
0
288
21,491
24,150
0
10,924
10,567
20,463
0
W
19,045
11,269
260
1,987
9,809
5,437
0
1,779
8,030
0
38,501
L
Ravana
RomanJosi
Ravana
7,597
2,662
0
1,033
11,934
5,884
0
7,138
4,796
0
34,853
L
Bellona
Sarela
Bellona
5,605
1,078
1,181
2,383
19,573
17,794
88
7,777
11,796
0
16,942
W
Olorun
Tridunt
Olorun
15,895
9,362
789
7,085
17,076
7,312
10,199
5,344
11,732
63,610
0
W
6,796
2,801
0
512
6,403
3,121
1,230
2,747
3,656
0
17,372
W
11,089
401
758
1,966
12,811
11,800
243
5,792
7,019
19,398
0
L
Chaac
allhac
Chaac
4,764
1,024
0
1,121
16,385
9,406
0
10,640
5,745
0
12,640
L
12,477
505
0
499
11,083
4,473
0
5,811
5,272
34,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,623
Gold Earned
56,127
166
Minions Killed
282
0
Camps Cleared
0
1,130,680
Distance Traveled
1,269,037
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,875
913
89
7
0
258,678
0
L
Jormungandr
9,522
732
22
2
0
193,861
0
W
Odin
11,572
890
45
3
0
256,160
1
L
Ravana
9,116
701
61
5
0
226,850
0
L
Bellona
8,477
652
21
2
0
248,200
1
W
Olorun
12,060
928
106
8
0
211,908
0
W
Neith
9,713
747
33
3
0
255,441
0
W
Ares
10,907
839
9
1
0
286,850
0
L
Chaac
8,597
661
19
1
0
228,846
0
L
Agni
9,911
762
43
3
0
232,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role