Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
 
Morgan Le Fay
Platinum IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
DummySlicc
Kuzenbo
Gold IV
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 57L
1,678 MMR
Party 2
Medusa
Medusa
Gold I
GetOutMeSwamps
Medusa
Gold I
Level 149
God Stats
24W - 12L
1,786 SR
Queue Stats
409W - 384L
1,694 MMR
Party 1
Amaterasu
Amaterasu
Platinum III
Marм
Amaterasu
Platinum III
Level 153
God Stats
22W - 16L
1,866 SR
Queue Stats
376W - 355L
1,881 MMR
Party 2
Nemesis
Nemesis
Gold III
tsmall
Nemesis
Gold III
Level 160
God Stats
32W - 33L
1,637 SR
Queue Stats
226W - 207L
1,805 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,658 SR
1,712 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,714 SR
1,732 MMR
Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum II
BlackScar
Serqet
Platinum II
Level 160
God Stats
1W - 2L
1,693 SR
Queue Stats
122W - 103L
1,777 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
Dariov3
Guan Yu
Platinum IV
Level 123
God Stats
6W - 2L
1,912 SR
Queue Stats
425W - 429L
1,808 MMR
Solo
Zeus
Zeus
Gold II
HeyitsRedFox
Zeus
Gold II
Level 149
God Stats
5W - 6L
1,898 SR
Queue Stats
129W - 119L
1,786 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
Jeriboi
Cernunnos
Platinum IV
Level 160
God Stats
4W - 4L
1,568 SR
Queue Stats
100W - 93L
1,788 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
5 / 1 / 6
11,202
622
8,085
9,040
3,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
DummySlicc
Kuzenbo
13
5 / 1 / 6
9,903
550
7,930
12,649
15,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
8 / 1 / 5
12,664
704
15,627
14,130
5,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
Marм
Amaterasu
17
2 / 2 / 7
10,820
601
10,401
19,928
19,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
tsmall
Nemesis
19
5 / 0 / 5
11,825
657
8,962
10,363
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
FenrirOdinCliodhnaGeb

VS

Bans
ThothAh Muzen CabCamazotzLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
3 / 3 / 0
9,068
504
7,474
13,049
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
BlackScar
Serqet
10
1 / 5 / 0
7,260
403
4,662
12,768
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
Dariov3
Guan Yu
16
0 / 4 / 2
9,499
528
13,360
21,402
15,463
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 8 / 0
8,600
478
6,195
10,683
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Jeriboi
Cernunnos
14
0 / 5 / 1
8,599
478
6,142
9,748
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
25
Kills
5
5
Deaths
25
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
5
1
6
8
L
Ullr
 
Ullr
3
3
0
1
L
Serqet
BlackScar
Serqet
1
5
0
0.2
L
Guan Yu
Dariov3
Guan Yu
0
4
2
0.25
W
Kuzenbo
DummySlicc
Kuzenbo
5
1
6
8
W
8
1
5
10.5
L
1
8
0
0.13
L
Cernunnos
Jeriboi
Cernunnos
0
5
1
0.1
W
Amaterasu
Marм
Amaterasu
2
2
7
2.75
W
Nemesis
tsmall
Nemesis
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,005
Damage
37,833
66,110
Taken
67,650
47,393
Mitigated
36,512
27,847
Healing
17,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,085
321
194
2,747
9,040
3,613
1,098
3,248
5,476
67,861
0
L
Ullr
 
Ullr
7,474
3,067
0
4,549
13,049
4,354
0
2,961
9,972
0
71,779
L
Serqet
BlackScar
Serqet
4,662
937
0
1,511
12,768
11,148
0
2,177
10,467
0
15,837
L
Guan Yu
Dariov3
Guan Yu
13,360
2,973
525
7,722
21,402
15,463
0
3,210
18,092
0
80,152
W
Kuzenbo
DummySlicc
Kuzenbo
7,930
3,149
1,211
2,884
12,649
15,078
191
484
12,082
20,474
3,856
W
15,627
6,662
0
7,011
14,130
5,545
2,147
849
12,637
0
110,762
L
6,195
607
0
949
10,683
3,140
0
4,166
6,323
49,829
0
L
Cernunnos
Jeriboi
Cernunnos
6,142
1,730
0
2,466
9,748
2,407
0
1,747
8,001
0
60,253
W
Amaterasu
Marм
Amaterasu
10,401
4,744
208
12,654
19,928
19,180
464
454
19,121
0
68,538
W
Nemesis
tsmall
Nemesis
8,962
4,042
0
938
10,363
3,977
2,715
860
9,271
0
94,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,414
Gold Earned
43,026
570
Minions Killed
567
0
Camps Cleared
0
1,940,133
Distance Traveled
1,747,802
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,202
622
120
7
0
373,996
5
L
Ullr
9,068
504
133
7
0
354,810
5
L
Serqet
7,260
403
21
1
0
385,450
4
L
Guan Yu
9,499
528
160
9
0
366,408
3
W
Kuzenbo
9,903
550
19
1
0
381,083
5
W
Medusa
12,664
704
169
9
0
353,003
4
L
Zeus
8,600
478
123
7
0
311,736
8
L
Cernunnos
8,599
478
130
7
0
329,398
3
W
Amaterasu
10,820
601
109
6
0
409,886
5
W
Nemesis
11,825
657
153
9
0
422,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role