Player Matchup

Anhur
Anhur
Silver II
Chersbutthole
Anhur
Silver II
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
109W - 108L
1,504 MMR
Solo
Thanatos
Thanatos
Gold V
ItsScan
Thanatos
Gold V
Level 125
God Stats
7W - 8L
1,428 SR
Queue Stats
66W - 60L
1,504 MMR
Solo
Tiamat
Tiamat
Gold V
YoitsDenis
Tiamat
Gold V
Level 160
God Stats
3W - 15L
1,500 SR
Queue Stats
573W - 576L
1,568 MMR
Party 1
Xing Tian
Xing Tian
Gold V
notMuchNutty
Xing Tian
Gold V
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
104W - 107L
1,480 MMR
Party 1
King Arthur
King Arthur
Silver I
uRiich
King Arthur
Silver I
Level 126
God Stats
1W - 6L
1,500 SR
Queue Stats
152W - 155L
1,509 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,486 SR
1,513 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 110
1,747 SR
1,514 MMR
Arachne
Arachne
Silver II
AngryPatar
Arachne
Silver II
Level 102
God Stats
5W - 5L
1,832 SR
Queue Stats
22W - 24L
1,512 MMR
Party 2
Merlin
Merlin
Bronze III
DarkRaven35
Merlin
Bronze III
Level 119
God Stats
1W - 0L
1,935 SR
Queue Stats
1W - 1L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze III
hcAe
Cernunnos
Bronze III
Level 88
God Stats
6W - 3L
1,855 SR
Queue Stats
17W - 12L
1,500 MMR
Party 3
Hercules
Hercules
Bronze III
iGoldenWind
Hercules
Bronze III
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
67W - 49L
1,500 MMR
Party 3
Khepri
Khepri
Silver I
theMenace73
Khepri
Silver I
Level 87
God Stats
16W - 12L
1,613 SR
Queue Stats
19W - 17L
1,557 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 2 / 1
13,445
538
14,314
11,208
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
ItsScan
Thanatos
18
2 / 5 / 3
11,392
456
9,915
19,756
8,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
YoitsDenis
Tiamat
18
1 / 5 / 2
11,616
465
14,776
14,347
9,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xing Tian
notMuchNutty
Xing Tian
17
1 / 5 / 3
10,779
431
9,229
27,093
27,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
uRiich
King Arthur
17
1 / 6 / 3
11,443
458
14,487
25,878
33,231
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
KaliIzanamiCliodhna

VS

Bans
BastetApolloFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AngryPatar
Arachne
20
9 / 2 / 6
15,498
620
15,200
22,909
13,825
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
20
1 / 3 / 10
12,863
515
10,063
9,737
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cernunnos
hcAe
Cernunnos
20
9 / 0 / 8
15,659
626
23,720
13,323
5,665
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
iGoldenWind
Hercules
20
2 / 3 / 6
13,807
552
13,786
29,066
31,825
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Khepri
19
2 / 0 / 18
13,959
558
9,673
20,819
31,823
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
71
8
Kills
23
23
Deaths
8
12
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Arachne
AngryPatar
Arachne
9
2
6
6
L
3
2
1
1.75
W
Merlin
1
3
10
2
L
Thanatos
ItsScan
Thanatos
2
5
3
0.7
L
Tiamat
YoitsDenis
Tiamat
1
5
2
0.4
W
Cernunnos
hcAe
Cernunnos
9
0
8
13
W
Hercules
iGoldenWind
Hercules
2
3
6
1.67
L
Xing Tian
notMuchNutty
Xing Tian
1
5
3
0.5
W
Khepri
2
0
18
11
L
King Arthur
uRiich
King Arthur
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,721
Damage
72,442
98,282
Taken
95,854
83,363
Mitigated
86,742
27,178
Healing
46,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AngryPatar
Arachne
15,200
11,537
0
9,805
22,909
13,825
2,201
5,498
17,151
0
135,658
L
14,314
5,643
0
3,258
11,208
5,121
3,840
2,066
9,142
0
106,577
W
Merlin
10,063
420
170
3,350
9,737
3,604
1,817
3,571
6,068
105,852
0
L
Thanatos
ItsScan
Thanatos
9,915
2,938
0
14,081
19,756
8,026
0
3,144
16,612
0
94,165
L
Tiamat
YoitsDenis
Tiamat
14,776
1,047
0
3,444
14,347
9,587
0
3,937
10,410
82,384
2,637
W
Cernunnos
hcAe
Cernunnos
23,720
10,638
0
9,006
13,323
5,665
12,024
4,455
8,716
0
136,631
W
Hercules
iGoldenWind
Hercules
13,786
4,674
158
12,353
29,066
31,825
1,224
5,308
23,538
10,750
81,623
L
Xing Tian
notMuchNutty
Xing Tian
9,229
441
606
4,010
27,093
27,398
0
8,722
18,371
50,143
0
W
Khepri
9,673
321
1,065
10,456
20,819
31,823
678
4,762
15,730
32,173
0
L
King Arthur
uRiich
King Arthur
14,487
1,645
152
1,627
25,878
33,231
87
3,908
21,970
0
75,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,675
Gold Earned
71,786
721
Minions Killed
756
0
Camps Cleared
0
2,382,376
Distance Traveled
2,533,840
38
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,498
620
194
8
0
561,494
12
L
Anhur
13,445
538
212
8
0
468,187
10
W
Merlin
12,863
515
155
6
0
475,765
4
L
Thanatos
11,392
456
140
6
0
533,648
10
L
Tiamat
11,616
465
169
7
0
415,070
3
W
Cernunnos
15,659
626
210
8
0
484,909
4
W
Hercules
13,807
552
175
7
0
488,882
2
L
Xing Tian
10,779
431
52
2
0
480,220
11
W
Khepri
13,959
558
22
1
0
522,790
8
L
King Arthur
11,443
458
148
6
0
485,251
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role