Player Matchup

Yemoja
Yemoja
Jester-Wolf
Yemoja
Level 128
God Stats
10W - 6L
1,743 SR
Queue Stats
52W - 58L
1,483 Elo+
Party 2
Arachne
Arachne
JettRaptor
Arachne
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,414 Elo+
Party 2
Neith
Neith
Loopersor
Neith
Level 28
God Stats
3W - 4L
1,746 SR
Queue Stats
29W - 53L
1,379 Elo+
Solo
Scylla
Scylla
MrxxKev
Scylla
Level 29
God Stats
1W - 2L
1,258 SR
Queue Stats
13W - 22L
1,384 Elo+
Solo
Guan Yu
Guan Yu
killer1863844
Guan Yu
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,691 Elo+
Party 2
Team Averages
Level 55
1,550 SR
1,470 Elo+

VS

Team Averages
Level 61
1,541 SR
1,415 Elo+
Nemesis
Nemesis
Constabulary
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Hachiman
Hachiman
Kompozure_
Hachiman
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 15L
1,506 Elo+
Party 1
Amaterasu
Amaterasu
StorkDaSmiter
Amaterasu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 3
Sol
Sol
The_Dr_Queen
Sol
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,132 Elo+
Party 1
Cthulhu
Cthulhu
ldyftnt
Cthulhu
Level 136
God Stats
4W - 3L
1,703 SR
Queue Stats
22W - 32L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
2 / 4 / 5
10,392
650
9,526
15,669
18,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
JettRaptor
Arachne
16
2 / 9 / 6
10,129
633
10,235
18,529
7,641
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Loopersor
Neith
18
4 / 8 / 1
11,169
698
11,700
15,716
6,960
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
MrxxKev
Scylla
18
5 / 5 / 5
11,190
699
23,738
15,352
5,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
16
1 / 7 / 5
9,649
603
8,985
22,761
16,862
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Constabulary
Nemesis
19
5 / 4 / 13
11,791
737
13,102
15,983
10,039
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
Kompozure_
Hachiman
20
10 / 0 / 3
13,421
839
14,209
11,190
4,410
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Amaterasu
StorkDaSmiter
Amaterasu
20
13 / 1 / 11
13,231
827
26,441
25,607
27,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
0 / 7 / 3
9,927
620
6,874
11,947
3,161
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cthulhu
ldyftnt
Cthulhu
18
4 / 2 / 11
11,513
720
12,744
23,414
23,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
73
14
Kills
32
33
Deaths
14
22
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Constabulary
Nemesis
5
4
13
2.88
L
Yemoja
2
4
5
1.13
L
Arachne
JettRaptor
Arachne
2
9
6
0.56
W
Hachiman
Kompozure_
Hachiman
10
0
3
11.5
L
Neith
Loopersor
Neith
4
8
1
0.56
L
Scylla
MrxxKev
Scylla
5
5
5
1.5
W
Amaterasu
StorkDaSmiter
Amaterasu
13
1
11
18.5
W
0
7
3
0.21
L
Guan Yu
1
7
5
0.5
W
Cthulhu
ldyftnt
Cthulhu
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,184
Damage
73,370
88,027
Taken
88,141
55,333
Mitigated
68,792
18,166
Healing
25,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Constabulary
Nemesis
13,102
5,798
389
2,130
15,983
10,039
0
5,978
9,736
0
25,818
L
Yemoja
9,526
2,357
3,878
966
15,669
18,105
244
4,400
10,544
23,841
0
L
Arachne
JettRaptor
Arachne
10,235
7,590
0
2,061
18,529
7,641
0
2,699
15,646
0
22,797
W
Hachiman
Kompozure_
Hachiman
14,209
6,493
0
1,124
11,190
4,410
5,369
2,137
9,019
0
76,339
L
Neith
Loopersor
Neith
11,700
5,932
77
2,148
15,716
6,960
597
832
14,577
0
54,313
L
Scylla
MrxxKev
Scylla
23,738
3,590
0
1,865
15,352
5,765
0
6,082
8,743
51,727
0
W
Amaterasu
StorkDaSmiter
Amaterasu
26,441
11,396
838
13,055
25,607
27,917
509
6,341
19,059
0
49,845
W
6,874
2,481
774
3,050
11,947
3,161
1,302
6,829
4,948
23,427
0
L
Guan Yu
8,985
1,967
2,045
5,126
22,761
16,862
240
3,877
18,180
0
25,515
W
Cthulhu
ldyftnt
Cthulhu
12,744
726
557
3,696
23,414
23,265
675
10,764
12,115
38,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,529
Gold Earned
59,883
222
Minions Killed
294
0
Camps Cleared
0
1,357,005
Distance Traveled
1,446,852
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,791
737
31
2
0
347,318
0
L
Yemoja
10,392
650
28
2
0
234,173
0
L
Arachne
10,129
633
34
2
0
292,716
0
W
Hachiman
13,421
839
112
7
0
305,080
0
L
Neith
11,169
698
74
5
0
239,130
0
L
Scylla
11,190
699
50
3
0
292,258
0
W
Amaterasu
13,231
827
56
4
0
323,161
0
W
Sol
9,927
620
38
2
0
161,629
1
L
Guan Yu
9,649
603
36
2
0
298,728
0
W
Cthulhu
11,513
720
57
4
0
309,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role