Player Matchup

Fenrir
Fenrir
CHIMPYBAWLZ
Fenrir
Level 7
God Stats
10W - 0L
1,500 SR
Queue Stats
210W - 9L
1,500 Elo+
Party 2
Khepri
Khepri
Chimpdyck
Khepri
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
S0nyPoldier
Bastet
Level 156
God Stats
19W - 2L
1,982 SR
Queue Stats
546W - 123L
1,824 Elo+
Party 2
Team Averages
Level 56
1,661 SR
1,608 Elo+

VS

Team Averages
Level 95
1,582 SR
1,890 Elo+
Tiamat
Tiamat
Gortri
Tiamat
Level 147
God Stats
3W - 5L
1,746 SR
Queue Stats
381W - 118L
1,857 Elo+
Party 1
Neith
Neith
UmphreysMcSloth
Neith
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,575 Elo+
Solo
Cerberus
Cerberus
superb116
Cerberus
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 6L
2,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
1 / 2 / 15
14,141
615
14,364
25,763
34,329
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
Chimpdyck
Khepri
20
5 / 1 / 12
16,303
709
22,544
20,570
32,170
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bastet
20
13 / 0 / 6
16,123
701
34,185
25,693
22,790
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gortri
Tiamat
18
1 / 5 / 2
13,012
566
16,806
21,230
16,746
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 12 / 2
13,111
570
12,072
22,971
10,108
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
superb116
Cerberus
17
1 / 2 / 1
12,371
538
14,020
34,243
39,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
8
19
Kills
3
3
Deaths
19
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
2
15
4.25
W
Khepri
Chimpdyck
Khepri
5
1
12
11
L
Tiamat
Gortri
Tiamat
1
5
2
0.4
W
Bastet
13
0
6
16
L
1
12
2
0.17
L
Cerberus
superb116
Cerberus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,093
Damage
42,898
72,026
Taken
78,444
89,289
Mitigated
66,004
24,991
Healing
19,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,364
1,978
569
7,351
25,763
34,329
661
11,674
12,709
47
48,675
W
Khepri
Chimpdyck
Khepri
22,544
2,852
0
7,014
20,570
32,170
422
6,114
14,155
66,565
0
L
Tiamat
Gortri
Tiamat
16,806
1,979
0
5,285
21,230
16,746
0
4,816
16,414
61,590
0
W
Bastet
34,185
9,190
0
10,057
25,693
22,790
890
11,721
13,207
0
93,550
L
12,072
3,065
0
2,508
22,971
10,108
0
5,284
17,687
0
44,628
L
Cerberus
superb116
Cerberus
14,020
1,650
819
11,003
34,243
39,150
0
13,078
21,165
32,081
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,567
Gold Earned
38,494
204
Minions Killed
241
14
Camps Cleared
5
1,383,283
Distance Traveled
1,059,962
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,141
615
38
2
4
456,124
1
W
Khepri
16,303
709
68
3
1
440,589
1
L
Tiamat
13,012
566
97
4
4
371,266
3
W
Bastet
16,123
701
98
4
9
486,570
3
L
Neith
13,111
570
76
3
1
305,762
1
L
Cerberus
12,371
538
68
3
0
382,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role