Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Bianconera
Cliodhna
Level 156
God Stats
6W - 3L
1,676 SR
Queue Stats
145W - 160L
1,444 Elo+
Solo
Tsukuyomi
Tsukuyomi
MeHlAzLo
Tsukuyomi
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
262W - 244L
1,554 Elo+
Solo
Neith
Neith
NoobDestroyer14
Neith
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 73L
1,500 Elo+
Solo
Terra
Terra
P3rsephoneCH
Terra
Level 66
God Stats
1W - 1L
1,302 SR
Queue Stats
24W - 22L
1,500 Elo+
Solo
Team Averages
Level 96
1,496 SR
1,500 Elo+

VS

Team Averages
Level 82
1,704 SR
1,586 Elo+
Tyr
Tyr
Aeophex
Tyr
Level 109
God Stats
2W - 2L
1,739 SR
Queue Stats
22W - 16L
1,643 Elo+
Party 1
Chang'e
Chang'e
Halindir
Chang'e
Level 103
God Stats
6W - 4L
1,742 SR
Queue Stats
12W - 10L
1,568 Elo+
Party 1
Hou Yi
Hou Yi
OhJeeezRick
Hou Yi
Level 77
God Stats
6W - 4L
1,754 SR
Queue Stats
84W - 78L
1,651 Elo+
Party 1
Loki
Loki
SIXBY5
Loki
Level 61
God Stats
2W - 3L
1,785 SR
Queue Stats
10W - 9L
1,568 Elo+
Party 1
Sylvanus
Sylvanus
Trichno
Sylvanus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
4 / 5 / 9
10,894
545
12,024
13,363
5,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
Bianconera
Cliodhna
16
4 / 4 / 10
10,569
528
13,151
18,713
5,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
MeHlAzLo
Tsukuyomi
18
8 / 2 / 2
11,369
568
15,393
16,098
14,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
6 / 2 / 5
11,639
582
11,122
9,860
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 1 / 13
10,556
528
7,929
13,379
11,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
3 / 4 / 3
9,831
492
10,612
19,513
17,248
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Halindir
Chang'e
15
4 / 5 / 3
9,946
497
10,690
15,695
4,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
16
3 / 3 / 1
10,070
504
9,125
14,432
4,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Loki
SIXBY5
Loki
16
4 / 7 / 8
10,442
522
12,911
18,609
5,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Trichno
Sylvanus
14
0 / 4 / 3
8,456
423
3,172
10,075
7,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
23
Kills
14
14
Deaths
23
39
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
5
9
1.7
L
Tyr
3
4
3
1.13
W
Cliodhna
Bianconera
Cliodhna
4
4
10
2.25
L
Chang'e
Halindir
Chang'e
4
5
3
1.1
W
Tsukuyomi
MeHlAzLo
Tsukuyomi
8
2
2
4.5
W
6
2
5
4.25
L
Hou Yi
3
3
1
1.17
W
1
1
13
7.5
L
Loki
SIXBY5
Loki
4
7
8
1.14
L
Sylvanus
Trichno
Sylvanus
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,619
Damage
46,510
71,413
Taken
78,324
40,460
Mitigated
38,564
19,787
Healing
24,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
12,024
802
0
1,172
13,363
5,535
0
3,414
9,949
79,992
1,080
L
Tyr
10,612
1,594
0
4,865
19,513
17,248
0
4,167
13,643
0
51,077
W
Cliodhna
Bianconera
Cliodhna
13,151
1,909
0
4,942
18,713
5,935
0
3,403
14,110
0
76,446
L
Chang'e
Halindir
Chang'e
10,690
977
2,736
4,634
15,695
4,000
0
5,537
9,682
50,933
0
W
Tsukuyomi
MeHlAzLo
Tsukuyomi
15,393
3,185
0
2,345
16,098
14,258
170
2,850
13,248
0
66,909
W
11,122
4,004
0
2,642
9,860
3,191
1,568
1,074
8,786
0
83,495
L
Hou Yi
9,125
4,400
0
4,837
14,432
4,607
0
2,125
12,142
0
74,879
W
7,929
962
3,941
4,745
13,379
11,541
0
3,121
10,258
35,767
0
L
Loki
SIXBY5
Loki
12,911
3,490
0
1,326
18,609
5,540
0
3,342
14,897
0
64,926
L
Sylvanus
Trichno
Sylvanus
3,172
797
2,521
3,139
10,075
7,169
104
3,529
6,231
19,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,027
Gold Earned
48,745
546
Minions Killed
445
0
Camps Cleared
0
2,011,284
Distance Traveled
1,873,000
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,894
545
107
5
0
361,958
4
L
Tyr
9,831
492
90
5
0
370,267
2
W
Cliodhna
10,569
528
108
5
0
437,478
6
L
Chang'e
9,946
497
88
4
0
386,976
8
W
Tsukuyomi
11,369
568
120
6
0
425,905
3
W
Neith
11,639
582
157
8
0
372,542
2
L
Hou Yi
10,070
504
144
7
0
353,460
6
W
Terra
10,556
528
54
3
0
413,401
13
L
Loki
10,442
522
86
4
0
403,529
3
L
Sylvanus
8,456
423
37
2
0
358,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role