Player Matchup

Chang'e
Chang'e
Gold I
 
Chang'e
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
Isthatyounev
Athena
Gold V
Level 125
God Stats
6W - 8L
1,915 SR
Queue Stats
171W - 173L
1,683 MMR
Solo
Set
Set
Gold II
SoyBlaster
Set
Gold II
Level 129
God Stats
7W - 2L
1,589 SR
Queue Stats
180W - 159L
1,681 MMR
Solo
Tiamat
Tiamat
Gold I
mishmish7
Tiamat
Gold I
Level 151
God Stats
19W - 17L
1,734 SR
Queue Stats
113W - 106L
1,718 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,648 SR
1,616 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 133
1,625 SR
1,696 MMR
Loki
Loki
Gold II
LostThirteen
Loki
Gold II
Level 158
God Stats
3W - 2L
1,737 SR
Queue Stats
180W - 160L
1,701 MMR
Solo
Sol
Sol
Gold III
RemoveKaldrPls
Sol
Gold III
Level 149
God Stats
25W - 12L
1,593 SR
Queue Stats
91W - 67L
1,643 MMR
Party 1
Jormungandr
Jormungandr
Gold III
Umebozoh
Jormungandr
Gold III
Level 105
God Stats
6W - 3L
1,415 SR
Queue Stats
34W - 25L
1,705 MMR
Solo
Hachiman
Hachiman
Gold III
YaMomsHoenn
Hachiman
Gold III
Level 122
God Stats
7W - 3L
1,879 SR
Queue Stats
26W - 18L
1,758 MMR
Party 1
Cerberus
Cerberus
Gold V
zMythSZN
Cerberus
Gold V
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 80L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 2 / 0
5,936
594
2,693
4,990
1,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
 
Danzaburou
8
2 / 6 / 0
4,910
491
3,973
6,552
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Athena
6
0 / 7 / 3
4,418
442
2,002
11,604
4,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 2 / 2
6,142
614
3,759
7,410
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Tiamat
mishmish7
Tiamat
7
0 / 4 / 1
4,303
430
3,461
5,815
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebCliodhnaArtioBastet

VS

Bans
AchillesZeusMulanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 2
6,079
608
4,551
5,649
1,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
8 / 1 / 1
7,209
721
9,811
8,535
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Jormungandr
Umebozoh
Jormungandr
11
0 / 0 / 2
6,523
652
3,474
6,272
2,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
YaMomsHoenn
Hachiman
11
7 / 2 / 3
6,935
694
8,625
6,932
1,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
zMythSZN
Cerberus
9
3 / 0 / 7
6,442
644
3,066
5,524
2,251
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
6
Kills
21
21
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
2
0
1
L
Danzaburou
 
Danzaburou
2
6
0
0.33
L
Athena
0
7
3
0.21
W
3
3
2
1.33
W
8
1
1
8.5
L
2
2
2
1.5
W
Jormungandr
Umebozoh
Jormungandr
0
0
2
1
W
Hachiman
YaMomsHoenn
Hachiman
7
2
3
4.25
L
Tiamat
mishmish7
Tiamat
0
4
1
0.13
W
Cerberus
zMythSZN
Cerberus
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,888
Damage
29,527
36,371
Taken
32,912
13,001
Mitigated
10,744
6,610
Healing
13,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,693
285
0
2,223
4,990
1,880
0
3,068
1,922
27,214
0
L
Danzaburou
 
Danzaburou
3,973
2,215
0
974
6,552
1,552
0
1,936
4,616
0
18,419
L
Athena
2,002
291
0
1,179
11,604
4,565
0
4,492
7,112
6,303
0
W
4,551
1,114
0
218
5,649
1,671
44
1,043
4,477
0
30,764
W
9,811
4,442
0
4,754
8,535
2,613
454
3,724
4,771
48,523
0
L
3,759
1,657
0
774
7,410
2,547
0
2,141
5,269
0
30,913
W
Jormungandr
Umebozoh
Jormungandr
3,474
1,525
0
1,099
6,272
2,419
324
1,651
4,366
39,305
0
W
Hachiman
YaMomsHoenn
Hachiman
8,625
4,995
0
3,518
6,932
1,790
0
707
6,225
0
36,946
L
Tiamat
mishmish7
Tiamat
3,461
544
0
1,460
5,815
2,457
0
4,714
1,101
19,536
0
W
Cerberus
zMythSZN
Cerberus
3,066
178
1,220
2,935
5,524
2,251
0
706
4,818
12,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,709
Gold Earned
33,188
180
Minions Killed
314
0
Camps Cleared
0
951,579
Distance Traveled
985,603
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,936
594
58
6
0
186,234
0
L
Danzaburou
4,910
491
24
2
0
173,024
0
L
Athena
4,418
442
7
1
0
195,270
6
W
Loki
6,079
608
65
7
0
218,797
2
W
Sol
7,209
721
87
9
0
182,648
0
L
Set
6,142
614
60
6
0
209,285
2
W
Jormungandr
6,523
652
89
9
0
205,570
1
W
Hachiman
6,935
694
54
5
0
179,086
0
L
Tiamat
4,303
430
31
3
0
187,766
1
W
Cerberus
6,442
644
19
2
0
199,502
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role