Player Matchup

Izanami
Izanami
Azraeih
Izanami
Level 153
God Stats
9W - 15L
1,465 SR
Queue Stats
194W - 183L
1,680 Elo+
Solo
Mulan
Mulan
FalconxCrest
Mulan
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,699 Elo+
Solo
Kali
Kali
LilHooligan
Kali
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 15L
1,607 Elo+
Party 1
Tiamat
Tiamat
Sorinpawel
Tiamat
Level 125
God Stats
1W - 1L
1,715 SR
Queue Stats
20W - 14L
1,622 Elo+
Party 1
Sylvanus
Sylvanus
SupermandN07
Sylvanus
Level 147
God Stats
6W - 2L
1,500 SR
Queue Stats
76W - 74L
1,600 Elo+
Solo
Team Averages
Level 142
1,536 SR
1,642 Elo+

VS

Team Averages
Level 136
1,510 SR
1,626 Elo+
Achilles
Achilles
Husket
Achilles
Level 106
God Stats
4W - 2L
1,468 SR
Queue Stats
84W - 67L
1,643 Elo+
Party 3
Cthulhu
Cthulhu
MADDcartman
Cthulhu
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
219W - 186L
1,566 Elo+
Solo
Danzaburou
Danzaburou
T34GU3
Danzaburou
Level 98
God Stats
4W - 2L
1,603 SR
Queue Stats
26W - 20L
1,628 Elo+
Party 3
Bastet
Bastet
ViceCommander
Bastet
Level 159
God Stats
45W - 12L
1,715 SR
Queue Stats
309W - 146L
1,585 Elo+
Party 2
Janus
Janus
ViceGodly
Janus
Level 157
God Stats
11W - 7L
1,267 SR
Queue Stats
322W - 144L
1,707 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Azraeih
Izanami
17
1 / 3 / 3
9,573
684
15,973
15,639
6,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 7 / 3
10,522
752
16,295
24,809
19,168
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
2 / 8 / 6
9,239
660
12,012
17,826
9,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Sorinpawel
Tiamat
18
2 / 4 / 3
10,397
743
12,942
11,740
6,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
SupermandN07
Sylvanus
17
4 / 6 / 4
10,306
736
9,020
17,523
20,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Husket
Achilles
19
8 / 4 / 13
11,528
823
13,465
18,877
23,290
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
MADDcartman
Cthulhu
19
6 / 1 / 14
11,574
827
19,875
16,219
22,345
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
T34GU3
Danzaburou
18
5 / 4 / 8
10,777
770
13,609
17,043
6,926
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
7 / 3 / 18
11,144
796
20,809
19,131
10,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Janus
ViceGodly
Janus
18
2 / 2 / 12
10,387
742
13,978
8,620
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
93
14
Kills
28
28
Deaths
14
19
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Izanami
Azraeih
Izanami
1
3
3
0.83
L
5
7
3
0.93
W
Achilles
Husket
Achilles
8
4
13
3.63
L
2
8
6
0.63
W
Cthulhu
MADDcartman
Cthulhu
6
1
14
13
L
Tiamat
Sorinpawel
Tiamat
2
4
3
0.88
L
Sylvanus
SupermandN07
Sylvanus
4
6
4
1
W
Danzaburou
T34GU3
Danzaburou
5
4
8
2.25
W
7
3
18
5.33
W
Janus
ViceGodly
Janus
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,242
Damage
81,736
87,537
Taken
79,890
60,657
Mitigated
66,034
22,987
Healing
22,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Azraeih
Izanami
15,973
9,078
0
2,602
15,639
6,114
690
4,718
10,752
0
44,830
L
16,295
2,078
710
4,240
24,809
19,168
0
8,389
15,924
3,288
22,693
W
Achilles
Husket
Achilles
13,465
3,163
0
699
18,877
23,290
153
5,893
12,984
0
25,968
L
12,012
5,626
0
3,145
17,826
9,047
0
7,136
10,327
0
20,481
W
Cthulhu
MADDcartman
Cthulhu
19,875
1,075
2,512
5,844
16,219
22,345
0
4,644
11,575
36,292
0
L
Tiamat
Sorinpawel
Tiamat
12,942
1,401
0
2,466
11,740
6,052
0
5,081
6,472
51,424
0
L
Sylvanus
SupermandN07
Sylvanus
9,020
1,866
3,717
6,107
17,523
20,276
306
8,529
8,795
23,136
4,850
W
Danzaburou
T34GU3
Danzaburou
13,609
7,186
0
6,020
17,043
6,926
3,322
4,913
12,130
0
46,744
W
20,809
4,903
0
4,193
19,131
10,698
691
3,812
15,319
0
35,613
W
Janus
ViceGodly
Janus
13,978
1,032
0
2,979
8,620
2,775
0
4,000
4,620
52,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,037
Gold Earned
55,410
273
Minions Killed
293
0
Camps Cleared
0
1,266,977
Distance Traveled
1,600,922
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,573
684
75
5
0
257,463
2
L
Mulan
10,522
752
24
2
0
261,129
3
W
Achilles
11,528
823
28
2
0
323,343
2
L
Kali
9,239
660
21
2
0
250,182
5
W
Cthulhu
11,574
827
52
4
0
337,072
2
L
Tiamat
10,397
743
106
8
0
274,870
1
L
Sylvanus
10,306
736
47
3
0
223,333
0
W
Danzaburou
10,777
770
81
6
0
282,804
1
W
Bastet
11,144
796
34
2
0
330,491
1
W
Janus
10,387
742
98
7
0
327,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role