Player Matchup

Bacchus
Bacchus
DevinWitThaMac11
Bacchus
Level 138
God Stats
2W - 3L
1,500 SR
Queue Stats
166W - 159L
1,606 Elo+
Party 2
Merlin
Merlin
DioBando
Merlin
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 18L
1,767 Elo+
Party 2
Charybdis
Charybdis
WoomyGang
Charybdis
Level 149
God Stats
6W - 3L
1,715 SR
Queue Stats
95W - 97L
1,519 Elo+
Party 2
Team Averages
Level 105
1,572 SR
1,630 Elo+

VS

Team Averages
Level 64
1,608 SR
1,882 Elo+
Tiamat
Tiamat
Gortri
Tiamat
Level 147
God Stats
3W - 5L
1,500 SR
Queue Stats
381W - 118L
1,844 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Yomamasfeet
Ah Muzen Cab
Level 30
God Stats
2W - 6L
1,500 SR
Queue Stats
92W - 106L
1,572 Elo+
Solo
Gilgamesh
Gilgamesh
superb116
Gilgamesh
Level 14
God Stats
5W - 0L
1,823 SR
Queue Stats
29W - 6L
2,231 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 5
11,439
636
14,757
21,313
27,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
DioBando
Merlin
14
0 / 5 / 4
10,146
564
7,074
12,637
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
WoomyGang
Charybdis
16
5 / 9 / 2
11,880
660
12,658
19,544
4,697
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Gortri
Tiamat
19
12 / 0 / 3
13,277
738
25,101
16,773
12,720
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
Yomamasfeet
Ah Muzen Cab
16
0 / 3 / 13
11,876
660
5,424
8,994
3,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
superb116
Gilgamesh
15
5 / 5 / 7
11,941
663
14,924
24,387
17,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
17
17
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
3
3
5
1.83
L
Merlin
DioBando
Merlin
0
5
4
0.4
W
Tiamat
Gortri
Tiamat
12
0
3
13.5
L
Charybdis
WoomyGang
Charybdis
5
9
2
0.67
W
Ah Muzen Cab
Yomamasfeet
Ah Muzen Cab
0
3
13
2.17
W
Gilgamesh
superb116
Gilgamesh
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,489
Damage
45,449
53,494
Taken
50,154
34,991
Mitigated
33,411
5,891
Healing
13,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,757
1,364
153
1,858
21,313
27,654
0
7,616
12,981
43,353
0
L
Merlin
DioBando
Merlin
7,074
268
0
1,378
12,637
2,640
0
8,232
4,206
36,000
0
W
Tiamat
Gortri
Tiamat
25,101
2,544
0
6,887
16,773
12,720
828
7,353
9,051
70,773
0
L
Charybdis
WoomyGang
Charybdis
12,658
5,113
166
2,336
19,544
4,697
0
10,599
8,647
0
44,154
W
Ah Muzen Cab
Yomamasfeet
Ah Muzen Cab
5,424
2,860
0
2,787
8,994
3,388
2,042
4,548
4,243
0
44,963
W
Gilgamesh
superb116
Gilgamesh
14,924
3,713
0
3,496
24,387
17,303
0
8,973
12,919
2,302
24,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,465
Gold Earned
37,094
204
Minions Killed
187
5
Camps Cleared
10
789,590
Distance Traveled
993,968
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,439
636
60
3
0
321,451
0
L
Merlin
10,146
564
54
3
1
220,184
0
W
Tiamat
13,277
738
85
5
8
361,581
1
L
Charybdis
11,880
660
90
5
4
247,955
7
W
Ah Muzen Cab
11,876
660
76
4
1
318,838
4
W
Gilgamesh
11,941
663
26
1
1
313,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role