Player Matchup

Kuzenbo
Kuzenbo
AnimegaTheOG
Kuzenbo
Level 156
God Stats
0W - 2L
1,297 SR
Queue Stats
284W - 231L
1,639 Elo+
Party 2
Sol
Sol
NoLettuce-
Sol
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
296W - 250L
1,620 Elo+
Party 2
Hun Batz
Hun Batz
UnbeatenBully
Hun Batz
Level 83
God Stats
8W - 4L
1,500 SR
Queue Stats
302W - 262L
1,610 Elo+
Party 2
Nu Wa
Nu Wa
Vanns321
Nu Wa
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,777 Elo+
Party 2
Gilgamesh
Gilgamesh
professor-fresh1
Gilgamesh
Level 26
God Stats
7W - 6L
1,594 SR
Queue Stats
29W - 17L
1,777 Elo+
Party 2
Team Averages
Level 100
1,478 SR
1,685 Elo+

VS

Team Averages
Level 86
1,718 SR
1,625 Elo+
Erlang Shen
Erlang Shen
CamoLIV
Erlang Shen
Level 126
God Stats
8W - 3L
1,819 SR
Queue Stats
87W - 71L
1,596 Elo+
Party 1
Susano
Susano
MrBlouseIsBack
Susano
Level 17
God Stats
4W - 7L
1,345 SR
Queue Stats
77W - 76L
1,475 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PabloMatt
Ah Muzen Cab
Level 147
God Stats
14W - 4L
1,965 SR
Queue Stats
27W - 19L
1,735 Elo+
Party 3
Aphrodite
Aphrodite
Punished_SkiTTle
Aphrodite
Level 14
God Stats
13W - 2L
2,084 SR
Queue Stats
22W - 7L
1,735 Elo+
Party 3
Merlin
Merlin
colezkidd123
Merlin
Level 125
God Stats
10W - 15L
1,375 SR
Queue Stats
77W - 59L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AnimegaTheOG
Kuzenbo
19
8 / 6 / 3
12,799
533
23,650
21,667
29,605
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
0 / 6 / 0
12,099
504
7,233
15,900
4,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
UnbeatenBully
Hun Batz
18
3 / 9 / 5
11,646
485
10,763
20,767
7,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
Vanns321
Nu Wa
16
1 / 12 / 4
10,476
437
9,077
17,151
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
14
0 / 8 / 1
9,215
384
4,461
24,844
20,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CamoLIV
Erlang Shen
19
6 / 6 / 9
13,667
569
11,843
25,199
19,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 3 / 13
15,071
628
16,074
17,336
5,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
PabloMatt
Ah Muzen Cab
20
15 / 1 / 11
15,134
631
22,311
19,801
7,128
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Aphrodite
18
2 / 1 / 20
12,595
525
5,629
17,961
15,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
20
13 / 1 / 12
15,920
663
19,936
14,479
6,981
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
106
12
Kills
41
41
Deaths
12
13
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
AnimegaTheOG
Kuzenbo
8
6
3
1.58
W
Erlang Shen
CamoLIV
Erlang Shen
6
6
9
1.75
W
5
3
13
3.83
L
0
6
0
0
W
Ah Muzen Cab
PabloMatt
Ah Muzen Cab
15
1
11
20.5
W
Aphrodite
2
1
20
12
L
Hun Batz
UnbeatenBully
Hun Batz
3
9
5
0.61
L
Nu Wa
Vanns321
Nu Wa
1
12
4
0.25
W
Merlin
13
1
12
19
L
Gilgamesh
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,184
Damage
75,793
100,329
Taken
94,776
67,197
Mitigated
55,173
14,762
Healing
48,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
AnimegaTheOG
Kuzenbo
23,650
4,592
0
2,458
21,667
29,605
1,396
4,779
16,888
77,607
0
W
Erlang Shen
CamoLIV
Erlang Shen
11,843
5,266
0
10,470
25,199
19,594
1,892
12,812
12,280
3,087
66,090
W
16,074
2,342
0
6,950
17,336
5,854
325
8,085
9,039
0
112,849
L
7,233
3,496
0
6,103
15,900
4,779
3,190
2,179
13,600
103,470
0
W
Ah Muzen Cab
PabloMatt
Ah Muzen Cab
22,311
10,236
0
6,583
19,801
7,128
9,761
7,001
12,468
0
135,553
W
Aphrodite
5,629
475
7,643
11,580
17,961
15,616
2,477
6,218
11,281
36,167
0
L
Hun Batz
UnbeatenBully
Hun Batz
10,763
2,390
0
3,905
20,767
7,757
652
4,735
15,828
0
80,560
L
Nu Wa
Vanns321
Nu Wa
9,077
1,829
0
655
17,151
4,673
529
5,791
11,360
55,181
0
W
Merlin
19,936
724
220
4,681
14,479
6,981
1,435
5,031
9,143
119,689
4,018
L
Gilgamesh
4,461
792
165
1,476
24,844
20,383
0
8,282
16,562
0
30,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,235
Gold Earned
72,387
618
Minions Killed
648
0
Camps Cleared
0
2,045,866
Distance Traveled
2,395,462
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
12,799
533
101
4
0
434,891
3
W
Erlang Shen
13,667
569
108
5
0
439,346
1
W
Susano
15,071
628
171
7
0
523,679
1
L
Sol
12,099
504
207
9
0
405,960
7
W
Ah Muzen Cab
15,134
631
145
6
0
507,734
5
W
Aphrodite
12,595
525
50
2
0
469,393
6
L
Hun Batz
11,646
485
124
5
0
464,156
0
L
Nu Wa
10,476
437
110
5
0
353,127
5
W
Merlin
15,920
663
174
7
0
455,310
1
L
Gilgamesh
9,215
384
76
3
0
387,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role