Player Matchup

Kumbhakarna
Kumbhakarna
CaptainKiddMello
Kumbhakarna
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,422 Elo+
Party 1
Izanami
Izanami
WanderingFluff
Izanami
Level 102
God Stats
3W - 7L
1,442 SR
Queue Stats
14W - 17L
1,422 Elo+
Party 1
Raijin
Raijin
gundampilot15
Raijin
Level 72
God Stats
0W - 3L
1,213 SR
Queue Stats
52W - 54L
1,439 Elo+
Party 2
Da Ji
Da Ji
poison_mouse
Da Ji
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 113L
1,546 Elo+
Party 2
Ra
Ra
spaz1690
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,513 Elo+
Party 2
Team Averages
Level 90
1,431 SR
1,468 Elo+

VS

Team Averages
Level 126
1,468 SR
1,510 Elo+
Hachiman
Hachiman
 
Hachiman
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
DaWPGBeachBadBoy
Chaac
Level 124
God Stats
9W - 6L
1,269 SR
Queue Stats
237W - 230L
1,558 Elo+
Solo
Nox
Nox
ImDaCrotchGoblin
Nox
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 85L
1,547 Elo+
Party 3
Ravana
Ravana
haydenrob527
Ravana
Level 102
God Stats
2W - 0L
1,573 SR
Queue Stats
51W - 56L
1,446 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CaptainKiddMello
Kumbhakarna
8
0 / 3 / 0
5,514
394
2,444
8,648
3,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 7 / 0
4,870
348
4,032
6,940
1,363
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 7 / 1
6,252
447
4,195
7,120
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 1
7,028
502
5,169
10,449
3,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 3 / 1
7,218
516
4,669
8,806
5,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
6 / 1 / 4
9,229
659
8,608
7,778
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
 
Ymir
13
6 / 0 / 6
8,699
621
7,623
14,403
14,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
2 / 1 / 2
8,401
600
6,750
11,559
7,890
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 2 / 3
8,337
596
5,832
6,093
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
14
3 / 1 / 3
8,572
612
3,602
8,044
3,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
41
4
Kills
23
24
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
1
4
8
W
Ymir
 
Ymir
6
0
6
9
L
Kumbhakarna
CaptainKiddMello
Kumbhakarna
0
3
0
0
W
2
1
2
3
W
6
2
3
3.75
L
0
7
0
0
L
2
7
1
0.36
W
Ravana
3
1
3
4.5
L
2
4
1
0.63
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,509
Damage
32,415
41,963
Taken
47,877
15,887
Mitigated
29,499
9,057
Healing
16,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,608
4,955
0
4,627
7,778
2,283
2,592
719
7,059
0
69,909
W
Ymir
 
Ymir
7,623
1,127
254
3,455
14,403
14,272
436
2,589
11,768
19,338
10,734
L
Kumbhakarna
CaptainKiddMello
Kumbhakarna
2,444
396
66
2,094
8,648
3,843
0
2,731
5,917
8,328
0
W
6,750
963
387
4,426
11,559
7,890
480
3,246
8,313
0
57,508
W
5,832
381
0
1,378
6,093
1,950
0
2,435
2,931
34,984
0
L
4,032
2,915
0
960
6,940
1,363
0
2,198
4,742
0
22,467
L
4,195
642
0
482
7,120
2,165
217
3,864
2,928
21,945
0
W
Ravana
3,602
1,235
0
2,226
8,044
3,104
788
1,879
5,961
0
51,584
L
5,169
1,163
0
1,895
10,449
3,002
0
1,611
8,457
0
30,828
L
4,669
674
0
3,560
8,806
5,514
330
659
8,107
44,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,882
Gold Earned
43,238
268
Minions Killed
432
0
Camps Cleared
0
1,064,416
Distance Traveled
1,317,372
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,229
659
112
8
0
224,637
0
W
Ymir
8,699
621
42
3
0
238,471
0
L
Kumbhakarna
5,514
394
16
1
0
180,518
1
W
Chaac
8,401
600
112
8
0
286,377
3
W
Nox
8,337
596
72
5
0
273,655
3
L
Izanami
4,870
348
33
2
0
160,323
0
L
Raijin
6,252
447
41
3
0
201,872
5
W
Ravana
8,572
612
94
7
0
294,232
7
L
Da Ji
7,028
502
60
4
0
264,860
3
L
Ra
7,218
516
118
8
0
256,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role