Player Matchup

Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
D1ZZYH1PPY
Gilgamesh
Level 21
God Stats
19W - 7L
1,865 SR
Queue Stats
46W - 32L
1,825 Elo+
Party 1
Sobek
Sobek
mosdef03
Sobek
Level 7
God Stats
8W - 5L
1,843 SR
Queue Stats
24W - 15L
1,769 Elo+
Party 1
Team Averages
Level 44
1,736 SR
1,698 Elo+

VS

Team Averages
Level 100
1,471 SR
1,443 Elo+
Charybdis
Charybdis
GcMasm
Charybdis
Level 105
God Stats
0W - 1L
1,296 SR
Queue Stats
8W - 8L
1,360 Elo+
Solo
Ah Puch
Ah Puch
GerryOMG
Ah Puch
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
46W - 62L
1,512 Elo+
Solo
Odin
Odin
StrongBong420
Odin
Level 109
God Stats
30W - 18L
1,616 SR
Queue Stats
149W - 186L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 6 / 4
11,292
807
14,330
14,556
5,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
D1ZZYH1PPY
Gilgamesh
14
3 / 4 / 7
10,758
768
9,037
15,604
14,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
mosdef03
Sobek
14
1 / 4 / 8
10,174
727
4,462
16,117
16,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GcMasm
Charybdis
14
2 / 4 / 9
9,295
664
11,304
10,010
3,721
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
GerryOMG
Ah Puch
13
6 / 3 / 7
9,676
691
15,288
8,441
3,493
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
6 / 3 / 7
10,293
735
8,513
13,856
6,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
10
Kills
14
14
Deaths
10
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
6
4
1.33
W
Gilgamesh
D1ZZYH1PPY
Gilgamesh
3
4
7
1.63
L
Charybdis
GcMasm
Charybdis
2
4
9
1.63
L
Ah Puch
GerryOMG
Ah Puch
6
3
7
3.17
L
6
3
7
3.17
W
Sobek
mosdef03
Sobek
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,829
Damage
35,105
46,277
Taken
32,307
37,081
Mitigated
13,838
12,255
Healing
7,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,330
3,585
0
5,010
14,556
5,582
1,925
4,894
9,362
69,111
0
W
Gilgamesh
D1ZZYH1PPY
Gilgamesh
9,037
2,119
522
3,409
15,604
14,778
508
5,523
9,850
0
21,918
L
Charybdis
GcMasm
Charybdis
11,304
4,270
0
2,400
10,010
3,721
1,184
5,396
4,577
0
30,342
L
Ah Puch
GerryOMG
Ah Puch
15,288
1,057
0
1,072
8,441
3,493
326
4,120
4,321
35,979
0
L
8,513
914
484
3,529
13,856
6,624
0
9,584
4,272
0
23,227
W
Sobek
mosdef03
Sobek
4,462
226
413
2,901
16,117
16,721
312
5,326
10,201
9,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,224
Gold Earned
29,264
149
Minions Killed
137
6
Camps Cleared
6
730,441
Distance Traveled
708,374
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,292
807
108
8
6
232,590
1
W
Gilgamesh
10,758
768
26
2
0
236,097
0
L
Charybdis
9,295
664
36
3
2
219,720
4
L
Ah Puch
9,676
691
59
4
2
237,336
0
L
Odin
10,293
735
42
3
2
251,318
4
W
Sobek
10,174
727
15
1
0
261,754
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role