Player Matchup

Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Alpezr
Rama
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,229 Elo+
Party 1
Bakasura
Bakasura
BuNishi Kun
Bakasura
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 122L
1,417 Elo+
Party 1
Tiamat
Tiamat
DRAGON O DEUS
Tiamat
Level 32
God Stats
4W - 4L
1,688 SR
Queue Stats
22W - 37L
1,454 Elo+
Solo
Ymir
Ymir
blaise907
Ymir
Level 122
God Stats
5W - 6L
1,207 SR
Queue Stats
37W - 45L
1,466 Elo+
Party 1
Team Averages
Level 99
1,479 SR
1,413 Elo+

VS

Team Averages
Level 129
1,603 SR
1,408 Elo+
Achilles
Achilles
Oh Kaiju
Achilles
Level 144
God Stats
4W - 3L
1,583 SR
Queue Stats
38W - 45L
1,439 Elo+
Party 2
Thanatos
Thanatos
Oh Killerjr
Thanatos
Level 145
God Stats
4W - 2L
1,633 SR
Queue Stats
34W - 24L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
OhWowItsB
Nu Wa
Level 42
God Stats
9W - 9L
1,592 SR
Queue Stats
117W - 156L
1,336 Elo+
Solo
Sol
Sol
kingsteve305
Sol
Level 154
God Stats
7W - 8L
1,512 SR
Queue Stats
116W - 121L
1,316 Elo+
Party 2
Fenrir
Fenrir
supawn
Fenrir
Level 160
God Stats
5W - 3L
1,695 SR
Queue Stats
68W - 78L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
0 / 2 / 0
5,837
584
5,143
6,683
7,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
Alpezr
Rama
9
2 / 5 / 0
5,204
520
3,142
6,322
1,641
Bakasura
BuNishi Kun
Bakasura
9
4 / 5 / 0
5,580
558
4,146
9,328
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 5 / 3
4,898
490
4,482
7,056
4,378
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
8
0 / 4 / 1
4,962
496
2,649
9,575
4,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Oh Kaiju
Achilles
12
2 / 0 / 1
6,445
645
4,622
9,741
9,021
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Oh Killerjr
Thanatos
11
6 / 0 / 6
6,475
648
7,377
8,593
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
OhWowItsB
Nu Wa
10
4 / 4 / 7
6,353
635
4,123
4,734
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
5 / 2 / 4
6,575
658
7,084
6,294
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
supawn
Fenrir
10
3 / 0 / 7
6,473
647
4,150
7,816
3,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
6
Kills
20
21
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
2
0
0
L
Rama
Alpezr
Rama
2
5
0
0.4
L
Bakasura
BuNishi Kun
Bakasura
4
5
0
0.8
L
0
5
3
0.3
W
Achilles
Oh Kaiju
Achilles
2
0
1
2.5
W
Thanatos
Oh Killerjr
Thanatos
6
0
6
9
W
Nu Wa
OhWowItsB
Nu Wa
4
4
7
1.88
L
Ymir
0
4
1
0.13
W
5
2
4
3.5
W
Fenrir
supawn
Fenrir
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,562
Damage
27,356
38,964
Taken
37,178
21,184
Mitigated
18,025
8,408
Healing
16,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
5,143
2,302
0
2,433
6,683
7,334
288
188
6,445
0
37,568
L
Rama
Alpezr
Rama
3,142
2,442
0
1,159
6,322
1,641
0
3,365
2,907
0
21,868
L
Bakasura
BuNishi Kun
Bakasura
4,146
2,572
0
2,076
9,328
3,608
0
1,439
7,729
0
21,753
L
4,482
489
0
748
7,056
4,378
0
2,413
4,391
21,000
0
W
Achilles
Oh Kaiju
Achilles
4,622
679
0
2,630
9,741
9,021
0
153
8,953
0
38,823
W
Thanatos
Oh Killerjr
Thanatos
7,377
1,728
0
7,078
8,593
2,694
0
2,147
6,327
0
30,290
W
Nu Wa
OhWowItsB
Nu Wa
4,123
839
0
290
4,734
1,387
732
2,033
2,648
22,025
0
L
Ymir
2,649
873
281
1,711
9,575
4,223
0
3,226
6,285
17,844
0
W
7,084
3,466
0
2,613
6,294
1,472
880
1,117
5,177
38,739
0
W
Fenrir
supawn
Fenrir
4,150
1,237
0
3,766
7,816
3,451
230
1,681
6,060
0
20,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,481
Gold Earned
32,321
237
Minions Killed
274
0
Camps Cleared
0
944,977
Distance Traveled
1,016,676
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,837
584
75
8
0
188,162
0
L
Rama
5,204
520
44
4
0
177,294
1
L
Bakasura
5,580
558
46
5
0
203,556
1
L
Tiamat
4,898
490
44
4
0
192,953
2
W
Achilles
6,445
645
79
8
0
200,924
1
W
Thanatos
6,475
648
46
5
0
233,398
2
W
Nu Wa
6,353
635
45
5
0
183,366
1
L
Ymir
4,962
496
28
3
0
183,012
3
W
Sol
6,575
658
71
7
0
191,865
2
W
Fenrir
6,473
647
33
3
0
207,123
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role