Player Matchup

Poseidon
Poseidon
SWiFT Shadowzzz
Poseidon
Level 120
God Stats
13W - 7L
1,512 SR
Queue Stats
95W - 107L
1,517 Elo+
Party 2
Kali
Kali
SWiFT V0iD
Kali
Level 107
God Stats
1W - 1L
1,307 SR
Queue Stats
27W - 34L
1,430 Elo+
Party 2
Sobek
Sobek
SWiFTScarlet
Sobek
Level 66
God Stats
15W - 12L
1,682 SR
Queue Stats
52W - 65L
1,510 Elo+
Party 2
Ullr
Ullr
Spud_Master311
Ullr
Level 128
God Stats
9W - 11L
1,445 SR
Queue Stats
44W - 37L
1,583 Elo+
Party 1
Hercules
Hercules
big-daddy_42749
Hercules
Level 69
God Stats
1W - 2L
1,255 SR
Queue Stats
74W - 50L
1,754 Elo+
Party 1
Team Averages
Level 98
1,440 SR
1,559 Elo+

VS

Team Averages
Level 98
1,501 SR
1,625 Elo+
Horus
Horus
MeatMaiden
Horus
Level 134
God Stats
0W - 1L
1,743 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
SpenT SheLLL
Kumbhakarna
Level 39
God Stats
1W - 1L
1,285 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Janus
Janus
Timerestraintss
Janus
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,672 Elo+
Party 3
Cliodhna
Cliodhna
XxNBKMEATFLAPxX
Cliodhna
Level 137
God Stats
0W - 1L
1,344 SR
Queue Stats
6W - 5L
1,873 Elo+
Party 3
Artemis
Artemis
copia_eventual7
Artemis
Level 61
God Stats
6W - 10L
1,634 SR
Queue Stats
233W - 239L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
18
5 / 1 / 4
10,560
587
10,298
9,788
3,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
10 / 3 / 1
9,865
548
5,948
13,219
6,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 1 / 4
8,709
484
2,731
13,708
10,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
5 / 1 / 9
10,301
572
12,305
11,093
3,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
16
1 / 0 / 0
8,580
477
1,813
6,683
6,380
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
0 / 1 / 1
9,378
521
3,515
8,269
7,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kumbhakarna
SpenT SheLLL
Kumbhakarna
10
0 / 5 / 2
6,519
362
1,429
7,604
4,874
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 7 / 0
9,081
505
6,384
10,313
2,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
13
3 / 4 / 1
8,435
469
6,121
12,156
5,017
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

11
0 / 6 / 2
7,019
390
8,918
10,285
3,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
23
Kills
6
6
Deaths
23
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Horus
0
1
1
0.5
W
Poseidon
5
1
4
7
W
10
3
1
3.5
W
2
1
4
4
L
Kumbhakarna
SpenT SheLLL
Kumbhakarna
0
5
2
0.2
W
5
1
9
9.5
L
3
7
0
0.43
L
Cliodhna
3
4
1
0.88
W
Hercules
1
0
0
1
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,095
Damage
26,367
54,491
Taken
48,627
31,267
Mitigated
23,499
25,727
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
3,515
1,788
301
2,765
8,269
7,713
22
2,470
5,799
0
57,575
W
Poseidon
10,298
1,549
568
5,138
9,788
3,678
1,534
2,951
6,837
90,755
0
W
5,948
3,445
0
5,075
13,219
6,361
981
1,898
11,278
0
61,667
W
2,731
252
267
6,410
13,708
10,936
150
1,645
12,020
27,488
0
L
Kumbhakarna
SpenT SheLLL
Kumbhakarna
1,429
187
0
324
7,604
4,874
0
1,930
5,674
4,117
0
W
12,305
4,163
0
5,762
11,093
3,912
0
1,319
9,774
0
79,484
L
6,384
518
0
625
10,313
2,416
73
4,362
5,951
49,639
0
L
Cliodhna
6,121
587
0
1,165
12,156
5,017
130
3,269
8,887
0
49,800
W
Hercules
1,813
456
0
2,507
6,683
6,380
0
0
6,286
0
41,169
L
8,918
3,440
0
1,934
10,285
3,479
0
998
9,287
0
44,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,015
Gold Earned
40,432
513
Minions Killed
403
0
Camps Cleared
0
1,716,685
Distance Traveled
1,662,978
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,378
521
124
7
0
363,205
3
W
Poseidon
10,560
587
153
9
0
340,548
0
W
Kali
9,865
548
87
5
0
384,528
5
W
Sobek
8,709
484
44
2
0
337,215
0
L
Kumbhakarna
6,519
362
9
1
0
340,236
3
W
Ullr
10,301
572
131
7
0
342,780
7
L
Janus
9,081
505
109
6
0
310,806
4
L
Cliodhna
8,435
469
87
5
0
344,674
9
W
Hercules
8,580
477
98
5
0
311,614
4
L
Artemis
7,019
390
74
4
0
304,057
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role