Player Matchup

Fenrir
Fenrir
Gold V
Kae glhf
Fenrir
Gold V
Level 125
God Stats
7W - 1L
1,848 SR
Queue Stats
339W - 340L
1,585 MMR
Solo
Erlang Shen
Erlang Shen
Silver I
SikDinger
Erlang Shen
Silver I
Level 145
God Stats
2W - 0L
1,709 SR
Queue Stats
103W - 99L
1,592 MMR
Solo
Apollo
Apollo
Silver I
SirMäster
Apollo
Silver I
Level 157
God Stats
7W - 5L
1,620 SR
Queue Stats
42W - 44L
1,589 MMR
Solo
Camazotz
Camazotz
Silver I
TheBigToner
Camazotz
Silver I
Level 123
God Stats
4W - 1L
1,500 SR
Queue Stats
68W - 54L
1,639 MMR
Party 1
Ah Puch
Ah Puch
Silver I
togger
Ah Puch
Silver I
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 46L
1,545 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,635 SR
1,590 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,623 SR
1,591 MMR
Da Ji
Da Ji
Bronze III
JavaC3
Da Ji
Bronze III
Level 117
God Stats
10W - 9L
1,839 SR
Queue Stats
169W - 168L
1,584 MMR
Solo
Khepri
Khepri
Silver I
Pauloeltico
Khepri
Silver I
Level 122
God Stats
6W - 3L
1,637 SR
Queue Stats
39W - 32L
1,591 MMR
Party 3
Tiamat
Tiamat
Gold IV
Smakel15
Tiamat
Gold IV
Level 160
God Stats
12W - 14L
1,697 SR
Queue Stats
393W - 403L
1,593 MMR
Party 2
Cerberus
Cerberus
Silver I
TheAniquiler
Cerberus
Silver I
Level 157
God Stats
1W - 3L
1,630 SR
Queue Stats
31W - 28L
1,594 MMR
Party 2
Izanami
Izanami
Silver I
m7even
Izanami
Silver I
Level 62
God Stats
1W - 1L
1,313 SR
Queue Stats
63W - 56L
1,591 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kae glhf
Fenrir
16
5 / 2 / 8
11,329
566
10,225
22,515
17,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Erlang Shen
SikDinger
Erlang Shen
19
5 / 3 / 3
12,116
606
10,607
17,484
12,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
SirMäster
Apollo
18
2 / 3 / 9
11,942
597
9,362
15,289
3,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Camazotz
TheBigToner
Camazotz
19
8 / 2 / 3
12,643
632
15,859
23,304
8,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
togger
Ah Puch
18
3 / 2 / 6
11,803
590
16,289
9,678
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothAthenaTsukuyomi

VS

Bans
ArtioGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JavaC3
Da Ji
13
3 / 5 / 3
8,624
431
9,091
17,590
6,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
13
2 / 2 / 4
8,994
450
5,060
13,092
14,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Smakel15
Tiamat
14
0 / 5 / 2
8,537
427
8,502
15,079
7,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
TheAniquiler
Cerberus
16
5 / 5 / 1
10,210
511
11,266
17,131
17,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
m7even
Izanami
18
2 / 6 / 1
11,162
558
15,618
16,616
6,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
23
Kills
12
12
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
JavaC3
Da Ji
3
5
3
0.9
W
Fenrir
Kae glhf
Fenrir
5
2
8
4.5
L
Khepri
2
2
4
2
W
Erlang Shen
SikDinger
Erlang Shen
5
3
3
2.17
W
Apollo
SirMäster
Apollo
2
3
9
2.17
L
Tiamat
Smakel15
Tiamat
0
5
2
0.2
L
Cerberus
TheAniquiler
Cerberus
5
5
1
1.1
W
Camazotz
TheBigToner
Camazotz
8
2
3
4.75
L
Izanami
m7even
Izanami
2
6
1
0.42
W
Ah Puch
togger
Ah Puch
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,342
Damage
49,537
88,270
Taken
79,508
45,943
Mitigated
52,291
39,459
Healing
17,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
JavaC3
Da Ji
9,091
2,284
0
4,468
17,590
6,818
0
2,379
15,211
0
46,496
W
Fenrir
Kae glhf
Fenrir
10,225
2,053
1,731
8,540
22,515
17,936
293
8,985
12,216
2,292
42,664
L
Khepri
5,060
928
0
1,500
13,092
14,295
0
3,941
9,151
18,502
0
W
Erlang Shen
SikDinger
Erlang Shen
10,607
6,387
0
8,090
17,484
12,819
2,251
7,148
10,308
0
72,997
W
Apollo
SirMäster
Apollo
9,362
6,318
0
5,656
15,289
3,423
6,370
2,689
12,542
0
86,335
L
Tiamat
Smakel15
Tiamat
8,502
731
0
2,357
15,079
7,208
0
5,722
9,357
58,122
0
L
Cerberus
TheAniquiler
Cerberus
11,266
610
0
3,863
17,131
17,388
0
3,521
13,610
61,070
0
W
Camazotz
TheBigToner
Camazotz
15,859
6,946
0
12,093
23,304
8,378
486
3,735
19,401
0
87,316
L
Izanami
m7even
Izanami
15,618
10,665
0
5,449
16,616
6,582
152
1,314
15,302
0
118,394
W
Ah Puch
togger
Ah Puch
16,289
1,460
0
3,349
9,678
3,387
252
3,091
6,279
94,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,833
Gold Earned
47,527
614
Minions Killed
581
0
Camps Cleared
0
2,037,511
Distance Traveled
1,856,020
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,624
431
81
4
0
391,393
4
W
Fenrir
11,329
566
38
2
0
385,655
9
L
Khepri
8,994
450
29
1
0
419,086
3
W
Erlang Shen
12,116
606
130
7
0
417,544
6
W
Apollo
11,942
597
146
7
0
392,821
5
L
Tiamat
8,537
427
131
7
0
375,650
1
L
Cerberus
10,210
511
134
7
0
334,882
5
W
Camazotz
12,643
632
120
6
0
450,316
1
L
Izanami
11,162
558
206
10
0
335,009
6
W
Ah Puch
11,803
590
180
9
0
391,175
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role