Player Matchup

Amaterasu
Amaterasu
AquaFreeze96
Amaterasu
Level 148
God Stats
8W - 13L
1,331 SR
Queue Stats
341W - 288L
1,476 Elo+
Party 1
Charybdis
Charybdis
KingCrmson
Charybdis
Level 134
God Stats
7W - 5L
1,715 SR
Queue Stats
184W - 158L
1,476 Elo+
Party 1
Ravana
Ravana
MalcolmSG12
Ravana
Level 137
God Stats
5W - 2L
1,500 SR
Queue Stats
27W - 19L
1,500 Elo+
Party 1
Zeus
Zeus
blaze3000
Zeus
Level 121
God Stats
16W - 12L
1,715 SR
Queue Stats
250W - 217L
1,346 Elo+
Party 1
Ares
Ares
comeperros09
Ares
Level 32
God Stats
1W - 1L
1,280 SR
Queue Stats
10W - 20L
1,520 Elo+
Solo
Team Averages
Level 114
1,508 SR
1,464 Elo+

VS

Team Averages
Level 59
1,565 SR
1,605 Elo+
Zeus
Zeus
 
Zeus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
SunkOnMyDunk
Thor
Level 16
God Stats
5W - 6L
1,623 SR
Queue Stats
31W - 19L
1,565 Elo+
Solo
Ra
Ra
UnderPantGnome
Ra
Level 28
God Stats
1W - 1L
1,676 SR
Queue Stats
6W - 4L
1,669 Elo+
Solo
Chaac
Chaac
qp AtomAce44
Chaac
Level 106
God Stats
5W - 5L
1,527 SR
Queue Stats
48W - 49L
1,580 Elo+
Solo
Ares
Ares
wildman1231054
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,712 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AquaFreeze96
Amaterasu
16
5 / 1 / 11
8,838
884
8,107
11,030
10,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
KingCrmson
Charybdis
15
2 / 2 / 3
8,179
818
4,144
6,099
2,480
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
14
6 / 0 / 6
8,042
804
8,302
5,280
3,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zeus
16
6 / 2 / 3
8,587
859
9,012
5,034
1,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 9
8,536
854
4,286
9,467
8,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
2 / 4 / 1
7,523
752
10,035
7,797
3,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

15
4 / 5 / 1
8,380
838
6,576
8,775
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 1
6,928
693
4,628
6,443
2,430
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 4 / 3
7,766
777
6,536
10,634
6,704
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
0 / 6 / 0
6,254
625
140
8,000
3,748
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
23
Kills
7
7
Deaths
23
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
1
0.63
W
Amaterasu
AquaFreeze96
Amaterasu
5
1
11
10.5
W
Charybdis
KingCrmson
Charybdis
2
2
3
1.75
W
Ravana
6
0
6
9
L
4
5
1
0.9
L
0
4
1
0.13
W
Zeus
6
2
3
3.75
W
4
2
9
4.25
L
1
4
3
0.63
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,851
Damage
27,915
36,910
Taken
41,649
26,603
Mitigated
19,331
11,653
Healing
7,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
10,035
743
165
754
7,797
3,337
0
2,660
4,804
25,116
0
W
Amaterasu
AquaFreeze96
Amaterasu
8,107
2,825
0
5,585
11,030
10,359
0
5,242
5,788
0
25,616
W
Charybdis
KingCrmson
Charybdis
4,144
3,210
0
1,966
6,099
2,480
2,285
2,136
3,963
0
27,693
W
Ravana
8,302
2,343
0
1,592
5,280
3,202
613
1,513
3,767
0
15,212
L
6,576
1,889
0
696
8,775
3,112
0
2,484
5,884
0
22,778
L
4,628
794
609
743
6,443
2,430
0
3,172
2,915
19,069
0
W
Zeus
9,012
489
0
250
5,034
1,744
0
2,548
2,486
30,010
0
W
4,286
286
0
2,260
9,467
8,818
0
3,364
6,103
10,890
0
L
6,536
1,051
284
3,774
10,634
6,704
0
2,949
7,120
0
23,608
L
140
44
0
0
8,000
3,748
593
1,379
6,209
1,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,182
Gold Earned
36,851
198
Minions Killed
166
0
Camps Cleared
0
1,037,232
Distance Traveled
938,725
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,523
752
42
4
0
179,975
0
W
Amaterasu
8,838
884
45
5
0
227,493
0
W
Charybdis
8,179
818
64
6
0
160,815
0
W
Ravana
8,042
804
16
2
0
208,343
0
L
Thor
8,380
838
43
4
0
217,470
0
L
Ra
6,928
693
42
4
0
210,769
1
W
Zeus
8,587
859
70
7
0
223,179
3
W
Ares
8,536
854
3
0
0
217,402
14
L
Chaac
7,766
777
36
4
0
205,373
3
L
Ares
6,254
625
3
0
0
125,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role