Player Matchup

Merlin
Merlin
Divine_Immanence
Merlin
Level 109
God Stats
7W - 6L
1,535 SR
Queue Stats
36W - 30L
1,679 Elo+
Party 2
Jing Wei
Jing Wei
IHaveBlgClock
Jing Wei
Level 69
God Stats
36W - 24L
1,954 SR
Queue Stats
46W - 39L
1,668 Elo+
Party 2
Chronos
Chronos
Pumpkeenz99
Chronos
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 46L
1,705 Elo+
Party 2
Gilgamesh
Gilgamesh
mredgy69
Gilgamesh
Level 47
God Stats
15W - 6L
1,979 SR
Queue Stats
44W - 43L
1,679 Elo+
Party 2
Hercules
Hercules
striker4158
Hercules
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,562 Elo+
Party 2
Team Averages
Level 78
1,694 SR
1,659 Elo+

VS

Team Averages
Level 69
1,663 SR
1,699 Elo+
Discordia
Discordia
SnIpErMjR
Discordia
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,741 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TJMFKx
Ah Muzen Cab
Level 82
God Stats
2W - 0L
1,738 SR
Queue Stats
6W - 2L
1,717 Elo+
Party 1
Mercury
Mercury
TophatSlays
Mercury
Level 119
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 31L
1,770 Elo+
Party 1
Bellona
Bellona
Y0J00
Bellona
Level 48
God Stats
4W - 4L
1,847 SR
Queue Stats
300W - 323L
1,548 Elo+
Solo
Sylvanus
Sylvanus
lNello
Sylvanus
Level 29
God Stats
2W - 0L
1,731 SR
Queue Stats
6W - 2L
1,717 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 4
10,143
406
9,003
10,860
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
IHaveBlgClock
Jing Wei
19
4 / 7 / 3
12,465
499
10,980
23,042
6,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chronos
Pumpkeenz99
Chronos
19
4 / 8 / 2
12,005
480
14,759
29,706
8,642
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
mredgy69
Gilgamesh
14
1 / 5 / 3
9,493
380
5,565
22,903
17,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
striker4158
Hercules
16
3 / 6 / 2
10,955
438
11,003
44,599
32,818
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SnIpErMjR
Discordia
20
11 / 1 / 13
15,035
601
28,858
13,081
6,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
TJMFKx
Ah Muzen Cab
20
4 / 2 / 11
13,668
547
15,045
14,995
7,366
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
TophatSlays
Mercury
20
9 / 4 / 15
14,354
574
21,788
21,682
11,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Y0J00
Bellona
20
7 / 3 / 7
14,242
570
32,625
20,737
27,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sylvanus
lNello
Sylvanus
18
2 / 2 / 20
13,009
520
8,139
25,964
43,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
99
12
Kills
33
33
Deaths
12
14
Assists
66
Player
Kills
Deaths
Assists
KDA
L
0
7
4
0.29
L
Jing Wei
IHaveBlgClock
Jing Wei
4
7
3
0.79
L
Chronos
Pumpkeenz99
Chronos
4
8
2
0.63
W
Discordia
SnIpErMjR
Discordia
11
1
13
17.5
W
Ah Muzen Cab
TJMFKx
Ah Muzen Cab
4
2
11
4.75
W
Mercury
TophatSlays
Mercury
9
4
15
4.13
W
Bellona
Y0J00
Bellona
7
3
7
3.5
W
Sylvanus
lNello
Sylvanus
2
2
20
6
L
Gilgamesh
mredgy69
Gilgamesh
1
5
3
0.5
L
Hercules
striker4158
Hercules
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,310
Damage
106,455
131,110
Taken
96,459
68,007
Mitigated
96,290
36,967
Healing
39,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,003
0
0
1,054
10,860
2,789
0
5,210
5,650
74,133
0
L
Jing Wei
IHaveBlgClock
Jing Wei
10,980
8,206
0
7,427
23,042
6,724
0
4,379
18,663
0
85,002
L
Chronos
Pumpkeenz99
Chronos
14,759
4,661
0
6,736
29,706
8,642
469
12,592
17,114
87,973
0
W
Discordia
SnIpErMjR
Discordia
28,858
2,544
191
2,347
13,081
6,925
3,531
6,071
7,010
137,807
0
W
Ah Muzen Cab
TJMFKx
Ah Muzen Cab
15,045
5,388
0
5,722
14,995
7,366
1,602
2,488
12,507
0
128,783
W
Mercury
TophatSlays
Mercury
21,788
12,400
0
8,279
21,682
11,310
123
5,517
16,165
0
98,180
W
Bellona
Y0J00
Bellona
32,625
10,049
0
4,439
20,737
27,546
294
4,187
16,550
10,350
101,960
W
Sylvanus
lNello
Sylvanus
8,139
899
6,370
11,962
25,964
43,143
372
10,437
15,527
22,847
0
L
Gilgamesh
mredgy69
Gilgamesh
5,565
1,156
0
2,972
22,903
17,034
0
8,681
13,577
0
33,283
L
Hercules
striker4158
Hercules
11,003
3,714
0
18,778
44,599
32,818
0
9,653
34,946
8,440
38,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,061
Gold Earned
70,308
588
Minions Killed
671
0
Camps Cleared
0
2,279,263
Distance Traveled
2,473,103
39
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,143
406
124
5
0
460,438
13
L
Jing Wei
12,465
499
176
7
0
439,477
2
L
Chronos
12,005
480
147
6
0
458,101
4
W
Discordia
15,035
601
213
9
0
468,116
3
W
Ah Muzen Cab
13,668
547
166
7
0
494,101
1
W
Mercury
14,354
574
129
5
0
564,675
1
W
Bellona
14,242
570
142
6
0
496,020
7
W
Sylvanus
13,009
520
21
1
0
450,191
9
L
Gilgamesh
9,493
380
63
3
0
490,421
13
L
Hercules
10,955
438
78
3
0
430,826
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role