Player Matchup

Charybdis
Charybdis
BoG_DarkAssasin
Charybdis
Level 160
God Stats
2W - 1L
1,380 SR
Queue Stats
204W - 143L
1,640 Elo+
Party 1
Hercules
Hercules
SerraI-
Hercules
Level 149
God Stats
7W - 8L
1,514 SR
Queue Stats
79W - 58L
1,704 Elo+
Party 1
Aphrodite
Aphrodite
beast_aka_troll
Aphrodite
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 148
1,465 SR
1,615 Elo+

VS

Team Averages
Level 103
1,495 SR
1,613 Elo+
Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DuckyBoy343
Bacchus
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
14W - 10L
1,864 Elo+
Party 2
Thor
Thor
ElectricCherry11
Thor
Level 32
God Stats
0W - 2L
1,270 SR
Queue Stats
36W - 40L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BoG_DarkAssasin
Charybdis
16
5 / 1 / 7
11,623
726
10,441
13,283
4,379
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hercules
SerraI-
Hercules
17
6 / 2 / 5
11,659
729
13,901
17,769
15,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
beast_aka_troll
Aphrodite
16
2 / 4 / 11
11,041
690
8,602
10,008
7,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
4 / 3 / 1
10,375
648
9,427
6,673
2,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
DuckyBoy343
Bacchus
15
1 / 3 / 5
10,352
647
11,220
16,982
22,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 7 / 2
10,316
645
7,961
15,636
6,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
7
7
Deaths
13
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
1
1.5
W
Charybdis
BoG_DarkAssasin
Charybdis
5
1
7
8.5
L
Bacchus
DuckyBoy343
Bacchus
1
3
5
1.17
L
2
7
2
0.43
W
Hercules
SerraI-
Hercules
6
2
5
4.25
W
Aphrodite
beast_aka_troll
Aphrodite
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,944
Damage
28,608
41,060
Taken
39,291
26,832
Mitigated
30,649
19,289
Healing
3,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,427
2,849
0
1,476
6,673
2,502
0
1,398
5,275
30,412
2,746
W
Charybdis
BoG_DarkAssasin
Charybdis
10,441
4,973
0
2,766
13,283
4,379
2,201
7,867
5,180
0
53,363
L
Bacchus
DuckyBoy343
Bacchus
11,220
1,558
0
2,045
16,982
22,126
0
4,013
12,969
27,309
0
L
7,961
754
0
355
15,636
6,021
0
3,568
12,068
0
39,559
W
Hercules
SerraI-
Hercules
13,901
4,421
398
5,089
17,769
15,329
613
6,986
10,783
0
28,498
W
Aphrodite
beast_aka_troll
Aphrodite
8,602
919
5,738
5,298
10,008
7,124
269
5,545
4,463
39,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,323
Gold Earned
31,043
174
Minions Killed
139
8
Camps Cleared
6
907,915
Distance Traveled
842,447
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,375
648
58
4
2
236,625
4
W
Charybdis
11,623
726
76
5
4
306,985
0
L
Bacchus
10,352
647
22
1
0
317,046
4
L
Thor
10,316
645
59
4
4
288,776
4
W
Hercules
11,659
729
24
2
4
323,697
3
W
Aphrodite
11,041
690
74
5
0
277,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role