Player Matchup

Hun Batz
Hun Batz
ChanceyLordGains
Hun Batz
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,745 Elo+
Party 2
Hercules
Hercules
ChronicDaddy
Hercules
Level 124
God Stats
2W - 2L
1,591 SR
Queue Stats
135W - 138L
1,446 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
TheMightyBuuSack
Morgan Le Fay
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,745 Elo+
Party 2
Kuzenbo
Kuzenbo
UndercoverCorgi
Kuzenbo
Level 58
God Stats
3W - 1L
1,708 SR
Queue Stats
5W - 7L
1,745 Elo+
Party 2
Chernobog
Chernobog
vonniegh
Chernobog
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,745 Elo+
Party 2
Team Averages
Level 94
1,560 SR
1,685 Elo+

VS

Team Averages
Level 92
1,424 SR
1,398 Elo+
Skadi
Skadi
CouchKing422
Skadi
Level 87
God Stats
32W - 20L
1,200 SR
Queue Stats
479W - 510L
1,401 Elo+
Solo
Chaac
Chaac
eNIL8e
Chaac
Level 59
God Stats
36W - 39L
1,412 SR
Queue Stats
241W - 285L
1,439 Elo+
Party 1
Sylvanus
Sylvanus
lovely-hypnotic0
Sylvanus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
245W - 227L
1,440 Elo+
Solo
Achilles
Achilles
pandora_box317
Achilles
Level 120
God Stats
6W - 6L
1,589 SR
Queue Stats
38W - 42L
1,291 Elo+
Solo
Nu Wa
Nu Wa
x10PlyHoser
Nu Wa
Level 88
God Stats
45W - 44L
1,422 SR
Queue Stats
200W - 228L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 5 / 2
9,064
477
5,898
15,128
4,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
ChronicDaddy
Hercules
15
3 / 7 / 6
9,345
492
10,154
21,970
18,433
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Morgan Le Fay
TheMightyBuuSack
Morgan Le Fay
15
6 / 7 / 5
9,920
522
12,272
18,341
5,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 4 / 3
8,918
469
6,374
16,755
15,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
vonniegh
Chernobog
15
1 / 2 / 2
8,658
456
2,730
10,508
3,309
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 6
10,362
545
11,663
9,237
3,362
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Chaac
eNIL8e
Chaac
15
5 / 5 / 5
9,843
518
10,933
18,217
13,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 12
8,885
468
10,200
15,356
8,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
16
12 / 4 / 3
10,738
565
14,630
18,113
9,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 1 / 11
9,483
499
15,656
5,938
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
62
18
Kills
25
25
Deaths
18
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
5
5
2
1.2
L
Hercules
ChronicDaddy
Hercules
3
7
6
0.86
W
4
3
6
2.33
L
Morgan Le Fay
TheMightyBuuSack
Morgan Le Fay
6
7
5
1.21
L
3
4
3
1.13
W
Chaac
eNIL8e
Chaac
5
5
5
1.5
W
2
5
12
1.6
W
Achilles
12
4
3
3.38
L
Chernobog
vonniegh
Chernobog
1
2
2
1
W
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,428
Damage
63,082
82,702
Taken
66,861
47,639
Mitigated
37,243
17,764
Healing
20,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,898
235
0
2,433
15,128
4,778
1,158
4,603
10,313
0
52,555
L
Hercules
ChronicDaddy
Hercules
10,154
1,578
0
4,248
21,970
18,433
171
3,851
17,917
0
39,296
W
11,663
3,969
0
227
9,237
3,362
1,398
2,477
6,718
0
84,691
L
Morgan Le Fay
TheMightyBuuSack
Morgan Le Fay
12,272
1,638
52
3,155
18,341
5,893
533
8,077
9,960
51,124
0
L
6,374
1,475
524
4,434
16,755
15,226
0
5,129
11,323
29,835
0
W
Chaac
eNIL8e
Chaac
10,933
1,526
0
7,352
18,217
13,932
566
1,946
16,201
0
45,009
W
10,200
2,824
2,296
4,602
15,356
8,175
651
5,373
9,791
30,114
8,094
W
Achilles
14,630
5,885
283
3,327
18,113
9,603
321
5,956
11,891
0
55,936
L
Chernobog
vonniegh
Chernobog
2,730
2,282
0
2,918
10,508
3,309
2,107
2,029
8,245
0
52,048
W
15,656
5,994
69
1,900
5,938
2,171
1,704
2,182
3,614
50,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,905
Gold Earned
49,311
416
Minions Killed
416
0
Camps Cleared
0
1,704,377
Distance Traveled
1,851,826
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,064
477
94
5
0
366,964
5
L
Hercules
9,345
492
70
4
0
329,071
1
W
Skadi
10,362
545
135
7
0
360,796
2
L
Morgan Le Fay
9,920
522
90
5
0
310,675
3
L
Kuzenbo
8,918
469
48
3
0
347,665
5
W
Chaac
9,843
518
74
4
0
368,356
4
W
Sylvanus
8,885
468
62
3
0
329,529
4
W
Achilles
10,738
565
84
4
0
421,740
0
L
Chernobog
8,658
456
114
6
0
350,002
0
W
Nu Wa
9,483
499
61
3
0
371,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role