Player Matchup

Heimdallr
Heimdallr
Almostjstn
Heimdallr
Level 28
God Stats
10W - 7L
1,646 SR
Queue Stats
13W - 15L
1,430 Elo+
Party 1
Tiamat
Tiamat
Antrivers21
Tiamat
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,258 Elo+
Party 1
Khepri
Khepri
Dingleflurper
Khepri
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,281 Elo+
Party 1
Horus
Horus
LV4destroyer
Horus
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 23L
1,443 Elo+
Party 1
Fenrir
Fenrir
dogwatergg69
Fenrir
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Team Averages
Level 77
1,529 SR
1,382 Elo+

VS

Team Averages
Level 45
1,498 SR
1,484 Elo+
Ratatoskr
Ratatoskr
HowMir
Ratatoskr
Level 27
God Stats
9W - 6L
1,578 SR
Queue Stats
149W - 162L
1,596 Elo+
Party 2
Kali
Kali
Shadowstrike003
Kali
Level 101
God Stats
6W - 6L
1,732 SR
Queue Stats
119W - 125L
1,482 Elo+
Party 2
Artemis
Artemis
Zuctao
Artemis
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 37L
1,545 Elo+
Solo
Cerberus
Cerberus
iNoTeZ7
Cerberus
Level 49
God Stats
1W - 2L
1,285 SR
Queue Stats
3W - 8L
1,348 Elo+
Solo
Poseidon
Poseidon
trinitywasheree
Poseidon
Level 14
God Stats
11W - 12L
1,396 SR
Queue Stats
48W - 61L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Almostjstn
Heimdallr
6
0 / 0 / 0
3,273
655
2,823
1,202
348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tiamat
7
1 / 0 / 4
4,125
825
2,620
2,097
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 0 / 0
3,580
716
968
2,795
1,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
4 / 0 / 0
4,476
895
2,252
3,286
1,242
Fenrir
7
4 / 0 / 0
4,320
864
1,179
3,044
872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
HowMir
Ratatoskr
5
0 / 2 / 0
3,006
601
545
2,516
712
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

4
0 / 3 / 0
3,095
619
1,922
4,494
1,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Artemis
Zuctao
Artemis
5
0 / 0 / 0
3,243
649
1,535
2,200
594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
iNoTeZ7
Cerberus
5
0 / 0 / 0
3,315
663
804
3,480
1,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
5
0 / 4 / 0
3,099
620
381
2,730
759
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
0
9
Kills
0
0
Deaths
9
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Almostjstn
Heimdallr
0
0
0
0
W
Tiamat
1
0
4
3
W
0
0
0
0
L
Ratatoskr
HowMir
Ratatoskr
0
2
0
0
W
4
0
0
4
L
0
3
0
0
L
Artemis
Zuctao
Artemis
0
0
0
0
W
Fenrir
4
0
0
4
L
Cerberus
iNoTeZ7
Cerberus
0
0
0
0
L
Poseidon
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,842
Damage
5,187
12,424
Taken
15,420
4,035
Mitigated
4,257
5,569
Healing
4,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Almostjstn
Heimdallr
2,823
1,312
0
530
1,202
348
0
229
973
0
16,199
W
Tiamat
2,620
334
0
1,292
2,097
548
340
335
1,716
16,000
0
W
968
0
0
1,310
2,795
1,025
0
575
2,220
10,754
0
L
Ratatoskr
HowMir
Ratatoskr
545
150
0
750
2,516
712
0
0
2,516
0
6,636
W
2,252
811
0
1,164
3,286
1,242
0
0
3,286
0
19,354
L
1,922
1,044
0
673
4,494
1,075
0
753
3,741
0
10,673
L
Artemis
Zuctao
Artemis
1,535
551
0
903
2,200
594
0
443
1,757
0
13,185
W
Fenrir
1,179
6
0
1,273
3,044
872
0
0
3,044
0
14,550
L
Cerberus
iNoTeZ7
Cerberus
804
0
250
1,606
3,480
1,117
0
525
2,955
6,770
0
L
Poseidon
381
117
0
30
2,730
759
0
1,867
863
7,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,774
Gold Earned
15,758
159
Minions Killed
94
0
Camps Cleared
0
563,672
Distance Traveled
473,342
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
3,273
655
33
7
0
94,413
0
W
Tiamat
4,125
825
33
7
0
103,846
2
W
Khepri
3,580
716
18
4
0
116,106
1
L
Ratatoskr
3,006
601
18
4
0
63,092
0
W
Horus
4,476
895
39
8
0
120,804
1
L
Kali
3,095
619
19
4
0
107,712
0
L
Artemis
3,243
649
36
7
0
84,896
2
W
Fenrir
4,320
864
36
7
0
128,503
0
L
Cerberus
3,315
663
10
2
0
107,295
4
L
Poseidon
3,099
620
11
2
0
110,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role