Player Matchup

Bacchus
Bacchus
A Mellow Connor
Bacchus
Level 60
God Stats
46W - 25L
1,571 SR
Queue Stats
46W - 26L
1,512 Elo+
Party 2
Artemis
Artemis
Drunk Off Syrup
Artemis
Level 84
God Stats
44W - 19L
1,724 SR
Queue Stats
46W - 26L
1,512 Elo+
Party 2
Anubis
Anubis
Rivera
Anubis
Level 88
God Stats
44W - 19L
1,724 SR
Queue Stats
47W - 26L
1,512 Elo+
Party 2
Team Averages
Level 77
1,673 SR
1,512 Elo+

VS

Team Averages
Level 76
1,589 SR
1,761 Elo+
Pele
Pele
CJ THE TAURUS
Pele
Level 153
God Stats
129W - 119L
1,430 SR
Queue Stats
531W - 667L
1,409 Elo+
Solo
Khepri
Khepri
ZombieSlayerZ76
Khepri
Level 47
God Stats
0W - 4L
1,500 SR
Queue Stats
39W - 52L
1,937 Elo+
Party 1
Vulcan
Vulcan
slederman rocks
Vulcan
Level 27
God Stats
2W - 4L
1,837 SR
Queue Stats
5W - 8L
1,937 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
9,808
754
3,640
7,921
8,529
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 1 / 4
9,806
754
13,829
6,864
2,517
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Rivera
Anubis
15
2 / 1 / 7
9,220
709
5,786
7,921
3,906
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
8,932
687
6,718
8,985
4,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 3
7,787
599
2,798
9,595
8,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 5 / 2
7,747
596
7,260
6,473
2,378
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
10
Kills
4
4
Deaths
10
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
L
3
1
1
3.5
W
6
1
4
8
W
Anubis
Rivera
Anubis
2
1
7
5.5
L
0
4
3
0.38
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,255
Damage
16,776
22,706
Taken
25,053
14,952
Mitigated
15,157
8,586
Healing
4,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,640
306
217
2,408
7,921
8,529
166
3,419
4,502
10,634
0
L
6,718
974
0
2,409
8,985
4,764
0
2,995
5,990
0
31,942
W
13,829
9,173
0
1,993
6,864
2,517
1,891
2,488
4,376
0
43,122
W
Anubis
Rivera
Anubis
5,786
304
0
3,968
7,921
3,906
832
4,341
3,580
43,930
0
L
2,798
256
0
1,256
9,595
8,015
0
3,182
6,413
12,573
0
L
7,260
4,560
345
647
6,473
2,378
0
3,306
3,167
21,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,834
Gold Earned
24,466
158
Minions Killed
122
8
Camps Cleared
2
678,147
Distance Traveled
671,448
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,808
754
10
1
0
251,559
4
L
Pele
8,932
687
53
4
1
253,722
1
W
Artemis
9,806
754
52
4
4
205,006
3
W
Anubis
9,220
709
96
7
4
221,582
3
L
Khepri
7,787
599
23
2
0
200,690
4
L
Vulcan
7,747
596
46
4
1
217,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role