Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CoalSifter
Ganesha
Level 16
God Stats
3W - 0L
1,828 SR
Queue Stats
38W - 30L
1,482 Elo+
Party 1
Persephone
Persephone
DrSloths
Persephone
Level 30
God Stats
8W - 7L
1,472 SR
Queue Stats
54W - 44L
1,262 Elo+
Party 1
Anubis
Anubis
In4reD
Anubis
Level 98
God Stats
93W - 76L
1,741 SR
Queue Stats
93W - 76L
1,472 Elo+
Party 1
Izanami
Izanami
nolife0525
Izanami
Level 121
God Stats
22W - 17L
1,648 SR
Queue Stats
35W - 28L
1,482 Elo+
Party 1
Team Averages
Level 60
1,638 SR
1,439 Elo+

VS

Team Averages
Level 47
1,512 SR
1,500 Elo+
Bakasura
Bakasura
Kota06
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,283 Elo+
Party 2
Atlas
Atlas
Natwin
Atlas
Level 67
God Stats
2W - 3L
1,483 SR
Queue Stats
10W - 8L
1,600 Elo+
Party 3
Bacchus
Bacchus
Toboyd
Bacchus
Level 13
God Stats
1W - 1L
1,758 SR
Queue Stats
5W - 3L
1,782 Elo+
Party 3
Izanami
Izanami
Wardenspet
Izanami
Level 46
God Stats
3W - 7L
1,317 SR
Queue Stats
46W - 47L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
touchmeimfluffy
Morgan Le Fay
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
3 / 2 / 4
8,557
503
7,215
13,089
5,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
CoalSifter
Ganesha
14
0 / 0 / 13
9,628
566
5,347
7,959
10,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
DrSloths
Persephone
15
2 / 1 / 2
9,412
554
8,211
5,790
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
In4reD
Anubis
17
5 / 3 / 3
10,261
604
8,435
11,460
5,582
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
nolife0525
Izanami
19
12 / 1 / 0
11,785
693
13,848
10,027
4,482
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Kota06
Bakasura
11
1 / 4 / 0
7,102
418
1,305
8,882
3,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
Natwin
Atlas
15
2 / 4 / 1
8,316
489
6,452
14,855
10,733
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bacchus
Toboyd
Bacchus
10
0 / 5 / 1
6,842
402
3,911
14,204
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Izanami
Wardenspet
Izanami
14
1 / 5 / 0
8,737
514
3,242
9,799
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morgan Le Fay
touchmeimfluffy
Morgan Le Fay
14
3 / 4 / 2
8,848
520
11,121
12,167
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
22
Kills
7
7
Deaths
22
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
4
2.5
W
Ganesha
CoalSifter
Ganesha
0
0
13
6.5
W
Persephone
DrSloths
Persephone
2
1
2
3
W
Anubis
In4reD
Anubis
5
3
3
2.17
L
Bakasura
Kota06
Bakasura
1
4
0
0.25
L
Atlas
Natwin
Atlas
2
4
1
0.63
L
Bacchus
Toboyd
Bacchus
0
5
1
0.1
L
Izanami
Wardenspet
Izanami
1
5
0
0.2
W
Izanami
nolife0525
Izanami
12
1
0
12
L
Morgan Le Fay
touchmeimfluffy
Morgan Le Fay
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,056
Damage
26,031
48,325
Taken
59,907
27,706
Mitigated
29,481
19,918
Healing
16,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,215
719
0
6,109
13,089
5,545
0
6,011
6,736
0
53,870
W
Ganesha
CoalSifter
Ganesha
5,347
433
220
2,323
7,959
10,221
163
1,861
6,060
28,642
0
W
Persephone
DrSloths
Persephone
8,211
485
76
2,331
5,790
1,876
476
2,873
2,602
59,612
0
W
Anubis
In4reD
Anubis
8,435
597
0
5,714
11,460
5,582
2,703
6,782
4,544
64,570
0
L
Bakasura
Kota06
Bakasura
1,305
802
0
3,369
8,882
3,382
0
2,698
6,168
0
28,161
L
Atlas
Natwin
Atlas
6,452
2,305
0
3,357
14,855
10,733
0
6,515
8,246
47,060
0
L
Bacchus
Toboyd
Bacchus
3,911
544
431
3,485
14,204
10,349
50
3,546
10,622
14,357
0
L
Izanami
Wardenspet
Izanami
3,242
2,232
0
3,253
9,799
1,696
952
2,451
7,328
0
64,389
W
Izanami
nolife0525
Izanami
13,848
9,967
0
3,145
10,027
4,482
2,631
3,117
6,828
0
110,701
L
Morgan Le Fay
touchmeimfluffy
Morgan Le Fay
11,121
430
98
2,381
12,167
3,321
0
6,403
5,550
51,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,643
Gold Earned
39,845
586
Minions Killed
413
0
Camps Cleared
0
1,739,400
Distance Traveled
1,699,465
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,557
503
86
5
0
364,920
2
W
Ganesha
9,628
566
12
1
0
397,198
8
W
Persephone
9,412
554
129
8
0
332,697
1
W
Anubis
10,261
604
126
7
0
305,174
4
L
Bakasura
7,102
418
67
4
0
406,033
0
L
Atlas
8,316
489
82
5
0
334,794
5
L
Bacchus
6,842
402
13
1
0
339,213
1
L
Izanami
8,737
514
143
8
0
301,609
3
W
Izanami
11,785
693
233
14
0
339,411
3
L
Morgan Le Fay
8,848
520
108
6
0
317,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role