Player Matchup

Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Kantoq
Amaterasu
Gold IV
Level 107
God Stats
2W - 5L
1,327 SR
Queue Stats
55W - 54L
1,661 MMR
Party 2
Bacchus
Bacchus
Silver I
Rhyzxn
Bacchus
Silver I
Level 119
God Stats
10W - 14L
1,453 SR
Queue Stats
52W - 55L
1,501 MMR
Party 2
Arachne
Arachne
Gold I
SheBust
Arachne
Gold I
Level 118
God Stats
34W - 27L
1,444 SR
Queue Stats
377W - 377L
1,578 MMR
Solo
Anhur
Anhur
Gold III
temp-224057
Anhur
Gold III
Level 160
God Stats
8W - 4L
1,500 SR
Queue Stats
517W - 504L
1,585 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,445 SR
1,565 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,570 SR
1,581 MMR
Izanami
Izanami
Gold V
CC F0X
Izanami
Gold V
Level 127
God Stats
7W - 4L
1,707 SR
Queue Stats
60W - 63L
1,569 MMR
Party 1
Zhong Kui
Zhong Kui
Gold V
Death Sh0t 50
Zhong Kui
Gold V
Level 152
God Stats
7W - 9L
1,689 SR
Queue Stats
94W - 93L
1,596 MMR
Party 1
Cliodhna
Cliodhna
Silver II
Khayin
Cliodhna
Silver II
Level 147
God Stats
7W - 7L
1,500 SR
Queue Stats
302W - 301L
1,584 MMR
Solo
Geb
Geb
Gold V
LithimBro
Geb
Gold V
Level 113
God Stats
1W - 1L
1,270 SR
Queue Stats
141W - 165L
1,571 MMR
Solo
Zeus
Zeus
Gold V
domo264
Zeus
Gold V
Level 154
God Stats
65W - 48L
1,683 SR
Queue Stats
111W - 106L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
7 / 6 / 12
13,428
584
21,080
21,514
6,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
Kantoq
Amaterasu
20
6 / 1 / 5
14,015
609
18,254
24,085
21,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
Rhyzxn
Bacchus
16
5 / 3 / 7
11,465
498
11,123
24,686
34,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
SheBust
Arachne
20
10 / 1 / 10
14,275
621
15,159
25,333
11,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
3 / 5 / 11
13,084
569
10,408
19,620
6,464
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
KaliBastetLokiMulan

VS

Bans
ArtioKhepriGilgameshAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CC F0X
Izanami
20
4 / 6 / 4
12,475
542
13,394
13,426
4,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Death Sh0t 50
Zhong Kui
18
3 / 6 / 3
11,885
517
19,790
23,085
15,904
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cliodhna
Khayin
Cliodhna
19
5 / 5 / 8
12,723
553
16,799
20,316
10,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 6 / 8
9,479
412
12,583
20,984
15,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zeus
domo264
Zeus
16
3 / 8 / 4
11,202
487
21,174
16,592
3,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
43
31
Kills
16
16
Deaths
31
45
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
6
12
2.17
L
Izanami
CC F0X
Izanami
4
6
4
1
L
Zhong Kui
Death Sh0t 50
Zhong Kui
3
6
3
0.75
W
Amaterasu
Kantoq
Amaterasu
6
1
5
8.5
L
Cliodhna
Khayin
Cliodhna
5
5
8
1.8
L
1
6
8
0.83
W
Bacchus
Rhyzxn
Bacchus
5
3
7
2.83
W
Arachne
SheBust
Arachne
10
1
10
15
L
Zeus
domo264
Zeus
3
8
4
0.63
W
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,024
Damage
83,740
115,238
Taken
94,403
81,286
Mitigated
50,578
39,097
Healing
19,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
21,080
813
168
4,228
21,514
6,818
1,862
10,965
9,809
77,938
0
L
Izanami
CC F0X
Izanami
13,394
7,443
747
1,828
13,426
4,663
2,567
2,960
10,386
0
110,450
L
Zhong Kui
Death Sh0t 50
Zhong Kui
19,790
2,906
0
7,259
23,085
15,904
1,084
3,910
19,042
85,291
0
W
Amaterasu
Kantoq
Amaterasu
18,254
10,417
0
10,262
24,085
21,578
2,238
14,193
9,693
0
98,767
L
Cliodhna
Khayin
Cliodhna
16,799
2,947
0
4,473
20,316
10,701
0
7,149
12,885
0
97,474
L
12,583
1,050
515
2,989
20,984
15,623
224
7,277
12,650
32,249
192
W
Bacchus
Rhyzxn
Bacchus
11,123
1,193
693
6,365
24,686
34,798
339
12,679
11,211
40,035
0
W
Arachne
SheBust
Arachne
15,159
10,798
0
13,894
25,333
11,628
2,297
9,684
15,209
0
127,500
L
Zeus
domo264
Zeus
21,174
710
200
1,522
16,592
3,687
1,170
9,799
6,449
61,340
0
W
10,408
5,188
0
3,487
19,620
6,464
4,498
4,286
15,018
0
94,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,267
Gold Earned
57,764
678
Minions Killed
663
0
Camps Cleared
0
2,241,725
Distance Traveled
2,069,154
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
13,428
584
134
6
0
386,007
3
L
Izanami
12,475
542
197
9
0
386,935
6
L
Zhong Kui
11,885
517
158
7
0
365,660
1
W
Amaterasu
14,015
609
172
7
0
448,290
2
L
Cliodhna
12,723
553
149
6
0
485,816
2
L
Geb
9,479
412
43
2
0
433,777
6
W
Bacchus
11,465
498
57
2
0
444,655
5
W
Arachne
14,275
621
170
7
0
575,130
4
L
Zeus
11,202
487
116
5
0
396,966
8
W
Anhur
13,084
569
145
6
0
387,643
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role