Player Matchup

Sol
Sol
Gold II
CAMERONISM
Sol
Gold II
Level 93
God Stats
36W - 20L
1,813 SR
Queue Stats
89W - 80L
1,594 MMR
Party 2
Khepri
Khepri
Gold II
Cortes2PAC
Khepri
Gold II
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 86L
1,738 MMR
Solo
Apollo
Apollo
Platinum IV
Jeriboi
Apollo
Platinum IV
Level 160
God Stats
11W - 11L
1,617 SR
Queue Stats
100W - 93L
1,744 MMR
Solo
Bellona
Bellona
Platinum II
MoneySyn4DatWin
Bellona
Platinum II
Level 77
God Stats
18W - 13L
1,780 SR
Queue Stats
167W - 160L
1,948 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
TipTop06
Sun Wukong
Gold IV
Level 156
God Stats
3W - 1L
1,299 SR
Queue Stats
109W - 96L
1,733 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,602 SR
1,751 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 151
1,604 SR
1,750 MMR
Bastet
Bastet
Platinum IV
Moshatarts
Bastet
Platinum IV
Level 158
God Stats
4W - 5L
1,588 SR
Queue Stats
529W - 515L
1,769 MMR
Solo
Sobek
Sobek
Gold I
SadEboyHours
Sobek
Gold I
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 44L
1,722 MMR
Solo
Agni
Agni
Platinum III
Sweetdreamsbb
Agni
Platinum III
Level 160
God Stats
9W - 6L
1,640 SR
Queue Stats
57W - 47L
1,860 MMR
Party 1
Cupid
Cupid
Gold III
VersisBro
Cupid
Gold III
Level 158
God Stats
10W - 7L
1,554 SR
Queue Stats
96W - 88L
1,638 MMR
Party 1
Nike
Nike
Gold II
xnorix
Nike
Gold II
Level 160
God Stats
1W - 2L
1,736 SR
Queue Stats
64W - 60L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 4
5,806
581
3,643
4,066
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
Cortes2PAC
Khepri
9
0 / 1 / 7
5,635
564
2,949
6,314
3,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Apollo
Jeriboi
Apollo
11
2 / 1 / 2
6,422
642
3,452
4,765
1,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 1 / 0
6,543
654
5,287
6,966
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
TipTop06
Sun Wukong
11
0 / 1 / 3
6,251
625
3,730
7,381
3,240
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Bans
ThothLokiThanatosAtlas

VS

Bans
GebCliodhnaOdinGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Moshatarts
Bastet
10
2 / 1 / 0
5,663
566
3,791
7,092
1,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 2
4,727
473
2,491
8,841
4,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 2
5,057
506
3,712
5,733
1,472
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
VersisBro
Cupid
9
1 / 1 / 1
5,431
543
2,920
5,823
1,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nike
xnorix
Nike
10
1 / 1 / 0
6,068
607
4,763
7,751
4,661
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
8
Kills
4
4
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
W
Khepri
Cortes2PAC
Khepri
0
1
7
3.5
W
Apollo
Jeriboi
Apollo
2
1
2
3
W
6
1
0
6
L
Bastet
Moshatarts
Bastet
2
1
0
2
L
0
4
2
0.25
L
0
2
2
0.5
W
Sun Wukong
TipTop06
Sun Wukong
0
1
3
1.5
L
Cupid
VersisBro
Cupid
1
1
1
1.5
L
Nike
xnorix
Nike
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,061
Damage
17,677
29,492
Taken
35,240
13,244
Mitigated
13,679
13,039
Healing
15,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,643
952
0
2,068
4,066
1,086
312
1,167
2,899
39,566
0
W
Khepri
Cortes2PAC
Khepri
2,949
125
204
2,320
6,314
3,353
0
1,597
4,717
8,835
0
W
Apollo
Jeriboi
Apollo
3,452
1,936
0
1,977
4,765
1,462
232
478
4,287
0
43,870
W
5,287
1,681
0
3,373
6,966
4,103
0
2,687
4,279
0
37,529
L
Bastet
Moshatarts
Bastet
3,791
595
0
3,542
7,092
1,815
0
1,298
5,794
0
31,955
L
2,491
340
417
2,430
8,841
4,504
0
2,399
6,442
12,425
0
L
3,712
407
0
2,343
5,733
1,472
0
1,524
4,209
27,103
0
W
Sun Wukong
TipTop06
Sun Wukong
3,730
534
0
3,097
7,381
3,240
596
274
7,107
0
33,363
L
Cupid
VersisBro
Cupid
2,920
1,803
81
3,092
5,823
1,227
0
759
5,064
0
34,904
L
Nike
xnorix
Nike
4,763
544
128
3,197
7,751
4,661
0
612
7,139
0
32,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,657
Gold Earned
26,946
357
Minions Killed
279
0
Camps Cleared
0
1,031,433
Distance Traveled
964,924
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,806
581
95
10
0
206,039
5
W
Khepri
5,635
564
16
2
0
197,097
5
W
Apollo
6,422
642
88
9
0
189,367
1
W
Bellona
6,543
654
75
8
0
247,075
4
L
Bastet
5,663
566
68
7
0
224,638
0
L
Sobek
4,727
473
14
1
0
178,408
5
L
Agni
5,057
506
48
5
0
194,916
1
W
Sun Wukong
6,251
625
83
8
0
191,855
4
L
Cupid
5,431
543
71
7
0
179,997
4
L
Nike
6,068
607
78
8
0
186,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role