Player Matchup

Raijin
Raijin
Andr3Flor3s
Raijin
Level 155
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 66L
1,478 Elo+
Solo
Cthulhu
Cthulhu
Darth Harmon
Cthulhu
Level 42
God Stats
7W - 5L
1,491 SR
Queue Stats
34W - 32L
1,500 Elo+
Party 1
Neith
Neith
FightingLime1
Neith
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 18L
1,500 Elo+
Party 1
Team Averages
Level 106
1,497 SR
1,493 Elo+

VS

Team Averages
Level 88
1,484 SR
1,317 Elo+
Anubis
Anubis
DARK KNIGHT8039
Anubis
Level 64
God Stats
15W - 10L
1,570 SR
Queue Stats
81W - 111L
1,178 Elo+
Solo
Anhur
Anhur
Interpretation
Anhur
Level 139
God Stats
20W - 56L
1,383 SR
Queue Stats
188W - 291L
1,335 Elo+
Solo
Chaac
Chaac
J05H_0203
Chaac
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 27L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
10 / 2 / 6
12,255
766
15,444
12,971
4,948
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Darth Harmon
Cthulhu
16
1 / 1 / 15
11,761
735
11,114
15,617
16,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
8 / 1 / 11
12,173
761
16,742
9,298
3,460
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
9,361
585
9,810
13,424
5,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 10 / 3
8,871
554
6,443
16,898
5,296
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
J05H_0203
Chaac
15
3 / 3 / 1
10,243
640
9,570
18,370
10,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
19
Kills
4
4
Deaths
19
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Raijin
10
2
6
6.5
L
1
6
3
0.42
W
Cthulhu
Darth Harmon
Cthulhu
1
1
15
8.5
W
8
1
11
13.5
L
0
10
3
0.15
L
Chaac
J05H_0203
Chaac
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,300
Damage
25,823
37,886
Taken
48,692
25,174
Mitigated
21,550
13,920
Healing
8,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
15,444
1,790
0
3,591
12,971
4,948
415
3,861
8,780
53,902
0
L
9,810
339
1,148
2,008
13,424
5,466
0
8,657
4,767
25,487
0
W
Cthulhu
Darth Harmon
Cthulhu
11,114
877
787
5,887
15,617
16,766
296
4,465
10,754
23,355
0
W
16,742
5,522
0
3,655
9,298
3,460
1,421
2,246
6,728
0
52,555
L
6,443
2,084
0
822
16,898
5,296
0
8,040
8,858
0
25,502
L
Chaac
J05H_0203
Chaac
9,570
747
0
4,624
18,370
10,788
101
10,120
8,250
0
31,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,189
Gold Earned
28,475
161
Minions Killed
136
7
Camps Cleared
4
832,437
Distance Traveled
769,104
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,255
766
61
4
6
251,531
1
L
Anubis
9,361
585
42
3
1
244,302
4
W
Cthulhu
11,761
735
21
1
0
308,780
2
W
Neith
12,173
761
79
5
1
272,126
1
L
Anhur
8,871
554
44
3
1
221,197
1
L
Chaac
10,243
640
50
3
2
303,605
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role