Player Matchup

Mercury
Mercury
Silver II
Aceldamah
Mercury
Silver II
Level 62
God Stats
1W - 1L
1,544 SR
Queue Stats
13W - 16L
1,461 MMR
Solo
Janus
Janus
Bronze III
SketchyNoodles
Janus
Bronze III
Level 102
God Stats
4W - 7L
1,838 SR
Queue Stats
272W - 260L
1,455 MMR
Solo
Horus
Horus
Bronze III
Taiijii
Horus
Bronze III
Level 100
God Stats
2W - 2L
1,548 SR
Queue Stats
2W - 2L
1,454 MMR
Party 2
Loki
Loki
Bronze III
TheMightyHerb
Loki
Bronze III
Level 69
God Stats
1W - 2L
1,708 SR
Queue Stats
14W - 13L
1,455 MMR
Solo
Bastet
Bastet
Bronze III
TheTamilKings
Bastet
Bronze III
Level 125
God Stats
2W - 2L
1,482 SR
Queue Stats
49W - 45L
1,474 MMR
Party 2
Team Averages
Bronze II
Bronze II
Average Tier
Level 92
1,624 SR
1,460 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 116
1,553 SR
1,467 MMR
Apollo
Apollo
Bronze III
 
Apollo
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Bronze III
KoolAid6276
Mulan
Bronze III
Level 65
God Stats
1W - 3L
1,500 SR
Queue Stats
42W - 72L
1,467 MMR
Solo
Awilix
Awilix
Bronze III
TheBigToner
Awilix
Bronze III
Level 122
God Stats
2W - 1L
1,980 SR
Queue Stats
68W - 54L
1,502 MMR
Party 1
Bacchus
Bacchus
Silver II
VΦID
Bacchus
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 19L
1,461 MMR
Solo
Merlin
Merlin
Bronze III
togger
Merlin
Bronze III
Level 120
God Stats
4W - 6L
1,285 SR
Queue Stats
55W - 46L
1,408 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aceldamah
Mercury
10
0 / 4 / 1
5,894
491
2,376
8,199
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 5 / 1
6,208
517
2,669
6,785
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Horus
Taiijii
Horus
8
0 / 3 / 2
5,308
442
2,233
9,964
6,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 1
6,543
545
1,694
5,172
1,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 3 / 0
7,366
614
7,969
7,679
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
ChaacThothArtioMedusa

VS

Bans
TiamatKaliCliodhnaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
3 / 1 / 0
7,541
628
3,481
6,005
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 2
6,357
530
3,222
10,449
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
13
6 / 0 / 7
7,988
666
8,744
5,359
2,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
VΦID
Bacchus
10
2 / 2 / 6
6,802
567
4,286
7,633
8,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
togger
Merlin
14
4 / 0 / 6
8,451
704
7,210
3,313
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
16
16
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
1
0
3
L
Mercury
Aceldamah
Mercury
0
4
1
0.13
W
1
2
2
1
L
1
5
1
0.3
L
Horus
Taiijii
Horus
0
3
2
0.33
W
Awilix
6
0
7
9.5
L
1
1
1
1.5
L
3
3
0
1
W
Bacchus
VΦID
Bacchus
2
2
6
2.5
W
Merlin
togger
Merlin
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,941
Damage
26,943
37,799
Taken
32,759
15,178
Mitigated
17,428
9,883
Healing
10,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
3,481
1,661
0
2,547
6,005
1,796
845
945
5,060
0
59,417
L
Mercury
Aceldamah
Mercury
2,376
865
0
40
8,199
2,190
0
1,835
6,364
0
34,703
W
3,222
283
0
4,404
10,449
3,660
0
0
10,449
0
29,007
L
2,669
91
0
375
6,785
1,478
0
3,137
3,648
41,669
0
L
Horus
Taiijii
Horus
2,233
1,136
1,683
4,059
9,964
6,177
0
4,454
5,510
0
8,079
W
Awilix
8,744
2,934
244
914
5,359
2,501
0
540
4,819
0
44,540
L
1,694
357
0
2,030
5,172
1,236
0
594
4,578
0
38,606
L
7,969
1,989
0
1,696
7,679
4,097
0
1,652
6,027
0
38,436
W
Bacchus
VΦID
Bacchus
4,286
654
103
1,385
7,633
8,298
0
726
6,907
11,968
0
W
Merlin
togger
Merlin
7,210
664
0
1,075
3,313
1,173
486
458
2,855
67,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,319
Gold Earned
37,139
333
Minions Killed
424
0
Camps Cleared
0
1,275,672
Distance Traveled
1,272,451
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,541
628
125
10
0
237,247
4
L
Mercury
5,894
491
71
6
0
294,765
5
W
Mulan
6,357
530
72
6
0
230,349
1
L
Janus
6,208
517
81
7
0
231,649
3
L
Horus
5,308
442
13
1
0
250,430
3
W
Awilix
7,988
666
84
7
0
289,234
1
L
Loki
6,543
545
74
6
0
242,272
5
L
Bastet
7,366
614
94
8
0
256,556
3
W
Bacchus
6,802
567
17
1
0
265,970
5
W
Merlin
8,451
704
126
11
0
249,651
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role