Player Matchup

Serqet
Serqet
GrandMasterWrong
Serqet
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,361 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
JuiceTube
Morgan Le Fay
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 15L
1,361 Elo+
Party 1
Charybdis
Charybdis
Wutangmace1004
Charybdis
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
30W - 27L
1,361 Elo+
Party 1
Team Averages
Level 51
1,500 SR
1,361 Elo+

VS

Team Averages
Level 75
1,449 SR
1,483 Elo+
Baron Samedi
Baron Samedi
Gatewoodng
Baron Samedi
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 40L
1,509 Elo+
Party 2
Zhong Kui
Zhong Kui
big_Buckets_367
Zhong Kui
Level 25
God Stats
30W - 26L
1,348 SR
Queue Stats
136W - 150L
1,482 Elo+
Party 2
Neith
Neith
hiram4life
Neith
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
134W - 187L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 13 / 9
13,487
642
10,830
22,680
8,271
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
JuiceTube
Morgan Le Fay
20
9 / 5 / 11
15,465
736
34,323
24,503
12,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Wutangmace1004
Charybdis
20
9 / 9 / 11
15,849
755
13,892
22,061
9,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gatewoodng
Baron Samedi
20
13 / 8 / 10
18,611
886
22,086
25,342
15,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
big_Buckets_367
Zhong Kui
19
3 / 12 / 10
14,653
698
15,256
26,522
15,762
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Neith
20
11 / 2 / 7
16,917
806
22,711
18,457
5,864
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
54
22
Kills
27
27
Deaths
22
31
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Gatewoodng
Baron Samedi
13
8
10
2.25
L
4
13
9
0.65
L
Morgan Le Fay
JuiceTube
Morgan Le Fay
9
5
11
2.9
L
Charybdis
Wutangmace1004
Charybdis
9
9
11
1.61
W
Zhong Kui
big_Buckets_367
Zhong Kui
3
12
10
0.67
W
Neith
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,045
Damage
60,053
69,244
Taken
70,321
30,247
Mitigated
37,214
10,401
Healing
20,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Gatewoodng
Baron Samedi
22,086
1,364
1,299
9,917
25,342
15,588
614
13,854
10,815
79,672
0
L
10,830
1,606
0
1,812
22,680
8,271
0
9,614
13,066
0
21,866
L
Morgan Le Fay
JuiceTube
Morgan Le Fay
34,323
2,672
436
6,432
24,503
12,871
695
14,111
10,392
93,931
0
L
Charybdis
Wutangmace1004
Charybdis
13,892
9,332
0
1,721
22,061
9,105
680
14,027
8,034
0
49,231
W
Zhong Kui
big_Buckets_367
Zhong Kui
15,256
1,352
705
3,461
26,522
15,762
0
12,078
13,739
35,961
0
W
Neith
22,711
8,528
512
4,491
18,457
5,864
2,006
9,249
8,508
0
73,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,801
Gold Earned
50,181
200
Minions Killed
241
5
Camps Cleared
14
963,729
Distance Traveled
1,015,091
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
18,611
886
86
4
6
335,892
1
L
Serqet
13,487
642
19
1
2
312,217
2
L
Morgan Le Fay
15,465
736
94
4
3
362,287
1
L
Charybdis
15,849
755
87
4
0
289,225
2
W
Zhong Kui
14,653
698
44
2
2
305,551
1
W
Neith
16,917
806
111
5
6
373,648
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role