Player Matchup

Sun Wukong
Sun Wukong
Delles315
Sun Wukong
Level 26
God Stats
23W - 18L
1,624 SR
Queue Stats
143W - 105L
1,683 Elo+
Party 1
Rama
Rama
Masterluckie
Rama
Level 147
God Stats
11W - 5L
1,530 SR
Queue Stats
129W - 104L
1,639 Elo+
Party 1
Ah Puch
Ah Puch
Phalicious
Ah Puch
Level 45
God Stats
71W - 46L
1,649 SR
Queue Stats
203W - 144L
1,658 Elo+
Party 1
Cliodhna
Cliodhna
PolyN0va
Cliodhna
Level 156
God Stats
5W - 4L
1,543 SR
Queue Stats
229W - 178L
1,639 Elo+
Party 1
Ganesha
Ganesha
SteezeJahMuda
Ganesha
Level 58
God Stats
13W - 8L
1,824 SR
Queue Stats
43W - 30L
1,694 Elo+
Party 1
Team Averages
Level 86
1,634 SR
1,663 Elo+

VS

Team Averages
Level 42
1,462 SR
1,587 Elo+
Tyr
Tyr
Only_Smite17
Tyr
Level 17
God Stats
9W - 14L
1,312 SR
Queue Stats
66W - 67L
1,565 Elo+
Solo
Thoth
Thoth
Zungart
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,688 Elo+
Solo
Tiamat
Tiamat
grandmasknees
Tiamat
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 81L
1,681 Elo+
Party 2
Artemis
Artemis
leomartin_strata
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Jing Wei
Jing Wei
vvCHUNGUS
Jing Wei
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Delles315
Sun Wukong
10
2 / 1 / 5
5,148
1,030
2,425
5,795
4,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 1 / 4
5,064
1,013
4,133
3,783
1,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Phalicious
Ah Puch
11
4 / 1 / 3
5,468
1,094
4,060
2,505
793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
PolyN0va
Cliodhna
11
7 / 1 / 3
6,158
1,232
6,341
3,601
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
9
0 / 2 / 5
4,986
997
1,236
6,100
2,765
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 0
5,268
1,054
2,852
4,735
2,952
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mace

Mace

+10
Physical Power

Thoth
Zungart
Thoth
8
0 / 5 / 3
4,368
874
1,661
4,373
809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 4 / 2
5,062
1,012
5,082
4,691
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 1
3,952
790
520
1,533
406
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jing Wei
vvCHUNGUS
Jing Wei
9
0 / 2 / 4
4,449
890
1,899
5,579
1,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
6
6
Deaths
15
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Delles315
Sun Wukong
2
1
5
4.5
W
2
1
4
4
L
4
2
0
2
W
Ah Puch
Phalicious
Ah Puch
4
1
3
5.5
W
Cliodhna
PolyN0va
Cliodhna
7
1
3
8.5
W
Ganesha
0
2
5
1.25
L
Thoth
Zungart
Thoth
0
5
3
0.3
L
2
4
2
0.75
L
0
2
1
0.25
L
Jing Wei
vvCHUNGUS
Jing Wei
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,195
Damage
12,014
21,784
Taken
20,911
10,802
Mitigated
7,467
4,137
Healing
2,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Delles315
Sun Wukong
2,425
348
0
495
5,795
4,220
81
1,081
4,631
0
6,170
W
4,133
2,968
0
878
3,783
1,160
1,773
1,262
2,495
0
13,614
L
2,852
0
0
935
4,735
2,952
0
931
3,705
0
10,236
W
Ah Puch
Phalicious
Ah Puch
4,060
0
0
326
2,505
793
192
1,095
1,410
13,761
0
W
Cliodhna
PolyN0va
Cliodhna
6,341
1,206
0
665
3,601
1,864
484
970
2,593
0
18,358
W
Ganesha
1,236
153
744
1,029
6,100
2,765
0
2,176
3,912
6,058
0
L
Thoth
Zungart
Thoth
1,661
450
0
90
4,373
809
0
1,339
2,877
4,994
0
L
5,082
354
0
380
4,691
2,056
0
1,659
2,859
14,742
0
L
520
357
0
31
1,533
406
0
310
1,223
0
1,073
L
Jing Wei
vvCHUNGUS
Jing Wei
1,899
1,373
0
719
5,579
1,244
0
723
4,745
0
7,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,824
Gold Earned
23,099
96
Minions Killed
60
0
Camps Cleared
0
616,836
Distance Traveled
435,119
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,148
1,030
9
2
0
130,535
1
W
Rama
5,064
1,013
30
6
0
104,627
0
L
Tyr
5,268
1,054
9
2
0
91,718
0
W
Ah Puch
5,468
1,094
24
5
0
125,611
1
W
Cliodhna
6,158
1,232
32
6
0
132,522
1
W
Ganesha
4,986
997
1
0
0
123,541
0
L
Thoth
4,368
874
11
2
0
78,017
0
L
Tiamat
5,062
1,012
26
5
0
98,877
0
L
Artemis
3,952
790
0
0
0
39,485
0
L
Jing Wei
4,449
890
14
3
0
127,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role