Player Matchup

Sol
Sol
GuardUpSirr-
Sol
Level 52
God Stats
2W - 1L
1,478 SR
Queue Stats
43W - 30L
1,462 Elo+
Party 2
Khepri
Khepri
SamsunluFerhan
Khepri
Level 28
God Stats
5W - 1L
1,879 SR
Queue Stats
17W - 11L
1,595 Elo+
Party 2
Bacchus
Bacchus
iClampYouUp_23
Bacchus
Level 45
God Stats
26W - 18L
1,552 SR
Queue Stats
35W - 29L
1,473 Elo+
Party 2
Team Averages
Level 42
1,636 SR
1,510 Elo+

VS

Team Averages
Level 79
1,367 SR
1,394 Elo+
Janus
Janus
MOOBMOOBYTTAF
Janus
Level 66
God Stats
0W - 6L
1,164 SR
Queue Stats
38W - 52L
1,333 Elo+
Solo
Medusa
Medusa
Schmittxx21
Medusa
Level 43
God Stats
6W - 6L
1,438 SR
Queue Stats
34W - 38L
1,428 Elo+
Party 1
Kuzenbo
Kuzenbo
l Jan Solo l
Kuzenbo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 117L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 11
10,072
719
15,897
8,744
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
3 / 1 / 10
10,500
750
4,073
12,356
10,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
8 / 1 / 7
11,137
796
13,014
14,759
18,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 2
8,012
572
10,909
10,154
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
13
2 / 4 / 0
8,704
622
5,052
12,157
3,739
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
l Jan Solo l
Kuzenbo
10
0 / 5 / 2
8,080
577
6,519
16,292
17,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
6
15
Kills
2
2
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
0
6
2
0.17
W
3
1
10
8
L
Medusa
2
4
0
0.5
W
8
1
7
11.5
L
Kuzenbo
l Jan Solo l
Kuzenbo
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,984
Damage
22,480
35,859
Taken
38,603
33,001
Mitigated
24,866
12,122
Healing
10,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,897
4,172
0
3,457
8,744
3,684
2,163
5,236
3,242
50,059
0
L
10,909
629
48
951
10,154
3,437
0
8,567
1,257
25,436
0
W
4,073
216
35
4,294
12,356
10,853
318
5,567
6,210
20,822
0
L
Medusa
5,052
1,608
948
3,670
12,157
3,739
0
10,632
1,125
0
25,533
W
13,014
1,172
705
3,631
14,759
18,464
309
5,731
8,548
29,148
0
L
Kuzenbo
l Jan Solo l
Kuzenbo
6,519
2,256
428
4,094
16,292
17,690
0
12,879
2,918
17,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,709
Gold Earned
24,796
138
Minions Killed
104
6
Camps Cleared
4
765,602
Distance Traveled
700,399
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,072
719
81
6
6
246,305
1
L
Janus
8,012
572
38
3
2
231,287
2
W
Khepri
10,500
750
24
2
0
266,005
0
L
Medusa
8,704
622
47
3
0
231,605
5
W
Bacchus
11,137
796
33
2
0
253,292
2
L
Kuzenbo
8,080
577
19
1
2
237,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role