Player Matchup

Skadi
Skadi
El-Domi-SS3
Skadi
Level 100
God Stats
8W - 6L
1,730 SR
Queue Stats
91W - 110L
1,367 Elo+
Party 3
Kukulkan
Kukulkan
Pirate_King_Gaby
Kukulkan
Level 27
God Stats
9W - 13L
1,019 SR
Queue Stats
44W - 55L
1,075 Elo+
Party 3
Zeus
Zeus
hector_dking
Zeus
Level 88
God Stats
13W - 9L
1,553 SR
Queue Stats
44W - 48L
1,295 Elo+
Party 3
Anhur
Anhur
kandelx
Anhur
Level 109
God Stats
4W - 1L
1,500 SR
Queue Stats
28W - 16L
1,500 Elo+
Solo
Cthulhu
Cthulhu
neondayze
Cthulhu
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,254 Elo+
Solo
Team Averages
Level 87
1,461 SR
1,298 Elo+

VS

Team Averages
Level 73
1,416 SR
1,365 Elo+
Bellona
Bellona
Dodarr
Bellona
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,373 Elo+
Solo
Zeus
Zeus
DraughtBreak631
Zeus
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 49L
1,400 Elo+
Party 2
Rama
Rama
Ertsem77
Rama
Level 64
God Stats
27W - 44L
1,290 SR
Queue Stats
86W - 103L
1,271 Elo+
Party 1
Ah Puch
Ah Puch
Maceiedjr
Ah Puch
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 97L
1,508 Elo+
Party 2
Kukulkan
Kukulkan
brandapin
Kukulkan
Level 51
God Stats
73W - 92L
1,290 SR
Queue Stats
77W - 97L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
8,462
769
5,954
6,422
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 1 / 4
7,808
710
2,374
5,944
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 0 / 2
9,286
844
14,667
6,112
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
kandelx
Anhur
13
1 / 3 / 6
7,655
696
4,644
7,838
2,992
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
neondayze
Cthulhu
14
0 / 0 / 7
7,799
709
4,584
4,402
4,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dodarr
Bellona
13
0 / 4 / 2
7,215
656
3,847
10,457
8,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mace

Mace

+10
Physical Power

14
2 / 4 / 2
7,672
697
7,406
8,239
2,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
14
1 / 0 / 1
7,703
700
2,834
6,566
2,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Puch
Maceiedjr
Ah Puch
13
0 / 1 / 2
7,308
664
9,997
5,219
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
brandapin
Kukulkan
13
1 / 4 / 1
7,267
661
2,777
9,478
3,424
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
13
Kills
4
4
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
Dodarr
Bellona
0
4
2
0.25
L
2
4
2
0.75
W
5
0
3
6.5
L
Rama
1
0
1
1.5
L
Ah Puch
Maceiedjr
Ah Puch
0
1
2
1
W
1
1
4
3
L
Kukulkan
brandapin
Kukulkan
1
4
1
0.38
W
6
0
2
7
W
Anhur
kandelx
Anhur
1
3
6
1.33
W
Cthulhu
neondayze
Cthulhu
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,223
Damage
26,861
30,718
Taken
39,959
14,598
Mitigated
18,758
5,511
Healing
9,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Dodarr
Bellona
3,847
481
0
390
10,457
8,899
0
4,381
5,541
0
14,480
L
7,406
1,154
218
920
8,239
2,631
0
4,073
3,693
20,334
0
W
5,954
2,140
364
787
6,422
2,705
677
4,990
1,392
0
20,101
L
Rama
2,834
438
479
3,657
6,566
2,156
0
3,858
2,462
0
26,804
L
Ah Puch
Maceiedjr
Ah Puch
9,997
120
0
1,440
5,219
1,648
0
2,797
2,249
27,248
0
W
2,374
170
319
874
5,944
2,426
580
4,013
1,887
16,965
0
L
Kukulkan
brandapin
Kukulkan
2,777
63
301
2,427
9,478
3,424
0
4,797
4,389
13,524
0
W
14,667
535
0
1,884
6,112
2,331
51
3,899
2,213
40,566
0
W
Anhur
kandelx
Anhur
4,644
1,251
0
812
7,838
2,992
568
4,737
3,064
0
15,808
W
Cthulhu
neondayze
Cthulhu
4,584
175
85
386
4,402
4,144
0
2,388
1,982
21,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,010
Gold Earned
37,165
227
Minions Killed
173
0
Camps Cleared
0
1,190,336
Distance Traveled
1,059,795
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,215
656
23
2
0
184,696
0
L
Zeus
7,672
697
38
3
0
229,256
1
W
Skadi
8,462
769
42
4
0
243,835
3
L
Rama
7,703
700
50
5
0
224,545
0
L
Ah Puch
7,308
664
42
4
0
235,955
2
W
Kukulkan
7,808
710
49
4
0
225,599
0
L
Kukulkan
7,267
661
20
2
0
185,343
3
W
Zeus
9,286
844
74
7
0
239,621
1
W
Anhur
7,655
696
30
3
0
224,231
0
W
Cthulhu
7,799
709
32
3
0
257,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role