Player Matchup

Thoth
Thoth
Gold IV
 
Thoth
Gold IV
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Erlang Shen
Erlang Shen
Silver I
Billigrec
Erlang Shen
Silver I
Level 93
God Stats
6W - 4L
1,505 SR
Queue Stats
124W - 111L
1,440 MMR
Party 2
Tsukuyomi
Tsukuyomi
Gold III
CamelPrince
Tsukuyomi
Gold III
Level 122
God Stats
40W - 45L
1,487 SR
Queue Stats
152W - 161L
1,529 MMR
Party 2
Apollo
Apollo
Silver I
Khyung
Apollo
Silver I
Level 149
God Stats
2W - 1L
1,539 SR
Queue Stats
10W - 8L
1,485 MMR
Solo
Geb
Geb
Gold IV
LPerplexingL
Geb
Gold IV
Level 126
God Stats
4W - 2L
1,530 SR
Queue Stats
166W - 169L
1,491 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,512 SR
1,489 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,427 SR
1,488 MMR
Fenrir
Fenrir
Silver I
FullofJuice
Fenrir
Silver I
Level 87
God Stats
1W - 3L
1,323 SR
Queue Stats
151W - 129L
1,521 MMR
Party 1
Ymir
Ymir
Gold V
XxBreyerxX
Ymir
Gold V
Level 140
God Stats
10W - 9L
1,534 SR
Queue Stats
508W - 506L
1,487 MMR
Solo
Heimdallr
Heimdallr
Gold V
lolyesnoyes
Heimdallr
Gold V
Level 88
God Stats
0W - 3L
1,278 SR
Queue Stats
55W - 63L
1,491 MMR
Solo
Nu Wa
Nu Wa
Gold V
notMuchNutty
Nu Wa
Gold V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 107L
1,480 MMR
Solo
Da Ji
Da Ji
Silver II
thydoc
Da Ji
Silver II
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 173L
1,458 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
14
4 / 5 / 8
8,829
589
13,077
11,158
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Billigrec
Erlang Shen
16
6 / 2 / 2
10,072
671
10,851
12,050
8,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
CamelPrince
Tsukuyomi
15
6 / 3 / 5
9,128
609
8,409
10,508
3,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Apollo
Khyung
Apollo
17
5 / 0 / 7
10,169
678
5,331
7,435
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 0 / 12
8,534
569
8,546
9,640
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
IzanamiAthenaLoki

VS

Bans
BastetOdinAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
3 / 4 / 1
7,792
519
7,633
16,077
9,273
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 6 / 1
6,170
411
800
16,360
8,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
lolyesnoyes
Heimdallr
12
0 / 4 / 1
7,217
481
2,614
7,651
2,065
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
1 / 5 / 3
7,431
495
9,115
9,407
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
thydoc
Da Ji
13
6 / 5 / 1
8,055
537
7,938
11,459
3,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
24
Kills
10
10
Deaths
24
34
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
5
8
1.6
W
Erlang Shen
Billigrec
Erlang Shen
6
2
2
3.5
W
Tsukuyomi
CamelPrince
Tsukuyomi
6
3
5
2.83
L
Fenrir
3
4
1
0.88
W
Apollo
Khyung
Apollo
5
0
7
8.5
W
3
0
12
9
L
0
6
1
0.08
L
Heimdallr
lolyesnoyes
Heimdallr
0
4
1
0.13
L
1
5
3
0.5
L
Da Ji
thydoc
Da Ji
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,214
Damage
28,100
50,791
Taken
60,954
27,461
Mitigated
25,255
18,639
Healing
12,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
13,077
360
249
2,863
11,158
3,587
0
3,175
7,721
62,079
0
W
Erlang Shen
Billigrec
Erlang Shen
10,851
6,330
0
6,169
12,050
8,930
0
828
11,135
0
65,524
W
Tsukuyomi
CamelPrince
Tsukuyomi
8,409
2,204
0
3,612
10,508
3,785
0
1,694
8,724
0
60,902
L
Fenrir
7,633
2,175
437
5,699
16,077
9,273
0
3,522
12,555
0
33,791
W
Apollo
Khyung
Apollo
5,331
2,770
0
3,893
7,435
2,894
0
758
6,595
0
80,768
W
8,546
1,119
0
1,853
9,640
8,265
0
2,711
6,701
20,523
0
L
800
73
0
2,138
16,360
8,222
0
5,895
10,465
19,478
0
L
Heimdallr
lolyesnoyes
Heimdallr
2,614
538
0
2,395
7,651
2,065
261
2,778
4,873
0
45,922
L
9,115
2,109
0
1,461
9,407
2,207
52
5,032
4,375
49,138
0
L
Da Ji
thydoc
Da Ji
7,938
2,021
0
412
11,459
3,488
0
4,396
7,063
0
45,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,732
Gold Earned
36,665
484
Minions Killed
370
0
Camps Cleared
0
1,635,683
Distance Traveled
1,397,401
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,829
589
97
6
0
297,220
8
W
Erlang Shen
10,072
671
117
8
0
319,013
3
W
Tsukuyomi
9,128
609
99
7
0
334,015
4
L
Fenrir
7,792
519
67
4
0
302,306
3
W
Apollo
10,169
678
160
11
0
344,509
7
W
Geb
8,534
569
11
1
0
340,926
6
L
Ymir
6,170
411
32
2
0
272,814
7
L
Heimdallr
7,217
481
110
7
0
255,039
1
L
Nu Wa
7,431
495
86
6
0
276,622
8
L
Da Ji
8,055
537
75
5
0
290,620
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role