Player Matchup

Loki
Loki
Fany Coco01
Loki
Level 125
God Stats
5W - 7L
1,500 SR
Queue Stats
351W - 330L
1,575 Elo+
Solo
Sobek
Sobek
ItsJupiter101
Sobek
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 64L
1,545 Elo+
Party 1
Olorun
Olorun
ODC Wa ge
Olorun
Level 86
God Stats
3W - 6L
1,351 SR
Queue Stats
98W - 117L
1,559 Elo+
Party 1
Horus
Horus
Past Vex
Horus
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 89L
1,710 Elo+
Party 1
Merlin
Merlin
Robtyx
Merlin
Level 127
God Stats
2W - 6L
1,866 SR
Queue Stats
52W - 64L
1,531 Elo+
Solo
Team Averages
Level 117
1,543 SR
1,584 Elo+

VS

Team Averages
Level 128
1,491 SR
1,577 Elo+
Artemis
Artemis
 
Artemis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
FakFabian
Atlas
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,636 Elo+
Solo
Nox
Nox
ITZ-A-SET-UP
Nox
Level 129
God Stats
0W - 3L
1,153 SR
Queue Stats
50W - 51L
1,593 Elo+
Solo
Janus
Janus
Zz_calebmg19-TTV
Janus
Level 105
God Stats
10W - 15L
1,500 SR
Queue Stats
133W - 155L
1,445 Elo+
Solo
Mulan
Mulan
jay7375
Mulan
Level 129
God Stats
9W - 6L
1,801 SR
Queue Stats
194W - 181L
1,709 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 4
8,756
584
6,185
9,603
3,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

17
8 / 1 / 3
9,957
664
8,346
18,091
16,860
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Olorun
ODC Wa ge
Olorun
14
6 / 4 / 6
8,684
579
11,705
14,812
5,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Past Vex
Horus
12
1 / 2 / 12
7,917
528
5,687
12,941
10,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Robtyx
Merlin
14
5 / 0 / 7
8,947
596
7,571
6,803
2,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
2 / 6 / 1
7,259
484
9,689
11,809
3,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atlas
FakFabian
Atlas
9
1 / 4 / 6
6,446
430
5,426
14,129
10,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
0 / 3 / 0
6,550
437
4,160
7,133
2,561
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
1 / 8 / 0
6,534
436
3,550
8,366
2,544
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
jay7375
Mulan
10
4 / 5 / 2
6,881
459
9,305
9,902
3,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
26
Kills
8
8
Deaths
26
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
6
1
0.42
L
Atlas
FakFabian
Atlas
1
4
6
1
W
6
1
4
8
L
0
3
0
0
W
8
1
3
9.5
W
Olorun
ODC Wa ge
Olorun
6
4
6
2.25
W
Horus
Past Vex
Horus
1
2
12
3.5
W
Merlin
Robtyx
Merlin
5
0
7
8.5
L
1
8
0
0.13
L
Mulan
jay7375
Mulan
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,494
Damage
32,130
62,250
Taken
51,339
38,982
Mitigated
22,624
35,668
Healing
11,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,689
4,463
0
4,267
11,809
3,373
0
4,685
7,088
0
49,514
L
Atlas
FakFabian
Atlas
5,426
2,159
221
3,322
14,129
10,235
0
6,835
7,114
14,566
0
W
6,185
1,572
0
4,787
9,603
3,287
340
1,390
8,147
0
56,359
L
4,160
328
0
1,131
7,133
2,561
0
3,606
3,341
32,935
0
W
8,346
656
0
10,334
18,091
16,860
149
3,255
14,796
65,105
0
W
Olorun
ODC Wa ge
Olorun
11,705
6,785
2,091
6,846
14,812
5,971
0
2,963
11,809
50,847
11,346
W
Horus
Past Vex
Horus
5,687
2,776
3,506
4,614
12,941
10,703
349
3,468
9,387
0
23,732
W
Merlin
Robtyx
Merlin
7,571
500
0
3,490
6,803
2,161
329
1,678
4,975
46,187
0
L
3,550
812
0
476
8,366
2,544
60
4,409
3,917
31,484
0
L
Mulan
jay7375
Mulan
9,305
1,713
0
1,625
9,902
3,911
0
5,265
4,525
0
35,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,261
Gold Earned
33,670
425
Minions Killed
296
0
Camps Cleared
0
1,473,654
Distance Traveled
1,291,721
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,259
484
86
6
0
235,829
4
L
Atlas
6,446
430
12
1
0
265,766
3
W
Loki
8,756
584
98
7
0
326,149
6
L
Nox
6,550
437
80
5
0
249,256
2
W
Sobek
9,957
664
116
8
0
318,190
0
W
Olorun
8,684
579
86
6
0
229,227
0
W
Horus
7,917
528
36
2
0
300,653
2
W
Merlin
8,947
596
89
6
0
299,435
0
L
Janus
6,534
436
58
4
0
265,321
5
L
Mulan
6,881
459
60
4
0
275,549
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role