Player Matchup

Charybdis
Charybdis
ITZ STEW CHAINZ
Charybdis
Level 106
God Stats
1W - 4L
1,500 SR
Queue Stats
144W - 141L
1,527 Elo+
Party 1
Athena
Athena
Itz Mogst3r
Athena
Level 86
God Stats
4W - 3L
1,500 SR
Queue Stats
13W - 12L
1,471 Elo+
Party 1
Thoth
Thoth
KingD000777
Thoth
Level 68
God Stats
0W - 1L
1,354 SR
Queue Stats
10W - 12L
1,098 Elo+
Solo
Achilles
Achilles
MugJohnson
Achilles
Level 86
God Stats
5W - 8L
1,500 SR
Queue Stats
105W - 107L
1,725 Elo+
Solo
Guan Yu
Guan Yu
starthirteen
Guan Yu
Level 143
God Stats
9W - 7L
1,593 SR
Queue Stats
165W - 165L
1,471 Elo+
Solo
Team Averages
Level 98
1,489 SR
1,458 Elo+

VS

Team Averages
Level 106
1,463 SR
1,532 Elo+
Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
DARKNESSTATO
Susano
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,522 Elo+
Solo
Cthulhu
Cthulhu
ForceReconDawg25
Cthulhu
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
269W - 267L
1,487 Elo+
Solo
Thoth
Thoth
HBG_Sauce_packet
Thoth
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 166L
1,705 Elo+
Solo
Neith
Neith
Kenji_Hozuki
Neith
Level 119
God Stats
5W - 5L
1,313 SR
Queue Stats
331W - 359L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ITZ STEW CHAINZ
Charybdis
12
1 / 3 / 3
6,995
437
8,645
9,738
2,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
12
0 / 2 / 4
6,917
432
3,747
14,225
8,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
2 / 1 / 0
7,506
469
3,151
3,999
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
MugJohnson
Achilles
13
1 / 3 / 0
6,779
424
3,673
9,381
8,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
starthirteen
Guan Yu
14
4 / 4 / 3
8,362
523
9,747
14,010
6,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
2 / 0 / 3
9,542
596
6,781
8,744
6,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
16
7 / 2 / 2
9,647
603
8,506
11,434
3,765
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
1 / 3 / 7
7,891
493
7,264
15,101
11,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
1 / 3 / 5
7,996
500
3,731
7,194
1,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 5
8,843
553
9,430
8,479
3,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
35
8
Kills
13
13
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
3
3.5
W
Susano
7
2
2
4
W
1
3
7
1.5
W
1
3
5
1.17
L
Charybdis
ITZ STEW CHAINZ
Charybdis
1
3
3
0.83
L
Athena
0
2
4
1
W
2
1
5
4.5
L
2
1
0
2
L
Achilles
MugJohnson
Achilles
1
3
0
0.33
L
Guan Yu
starthirteen
Guan Yu
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,963
Damage
35,712
51,353
Taken
50,952
27,863
Mitigated
26,660
10,911
Healing
19,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,781
1,321
0
5,745
8,744
6,682
0
531
7,720
3,875
59,007
W
Susano
8,506
1,421
0
5,555
11,434
3,765
127
1,474
9,918
0
66,702
W
7,264
771
400
1,899
15,101
11,138
0
2,541
12,485
27,490
0
W
3,731
215
169
1,182
7,194
1,697
800
1,005
6,189
27,940
0
L
Charybdis
ITZ STEW CHAINZ
Charybdis
8,645
4,277
0
3,256
9,738
2,679
0
1,797
7,895
0
56,875
L
Athena
3,747
867
570
3,208
14,225
8,815
0
4,719
9,506
16,979
0
W
9,430
4,523
312
4,242
8,479
3,378
1,434
1,347
7,132
0
63,618
L
3,151
330
0
404
3,999
1,013
0
905
3,094
40,523
0
L
Achilles
MugJohnson
Achilles
3,673
352
0
2,332
9,381
8,581
0
1,138
7,540
0
29,495
L
Guan Yu
starthirteen
Guan Yu
9,747
384
50
1,091
14,010
6,775
0
3,138
10,777
0
58,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,559
Gold Earned
43,919
368
Minions Killed
462
0
Camps Cleared
0
1,429,273
Distance Traveled
1,524,933
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,542
596
140
9
0
315,336
3
W
Susano
9,647
603
108
7
0
354,636
2
W
Cthulhu
7,891
493
44
3
0
311,004
8
W
Thoth
7,996
500
60
4
0
258,391
4
L
Charybdis
6,995
437
99
6
0
262,261
3
L
Athena
6,917
432
28
2
0
312,444
6
W
Neith
8,843
553
110
7
0
285,566
3
L
Thoth
7,506
469
79
5
0
284,062
3
L
Achilles
6,779
424
62
4
0
272,275
1
L
Guan Yu
8,362
523
100
6
0
298,231
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role