Player Matchup

Tyr
Tyr
 
Tyr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
ClaMpKeV
King Arthur
Level 104
God Stats
1W - 3L
1,500 SR
Queue Stats
146W - 141L
1,717 Elo+
Party 3
Scylla
Scylla
MrCrimsonLight
Scylla
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
187W - 181L
1,460 Elo+
Party 2
Pele
Pele
TrevCakes-
Pele
Level 100
God Stats
5W - 8L
1,736 SR
Queue Stats
274W - 254L
1,647 Elo+
Party 3
Nike
Nike
XF Butters
Nike
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,421 Elo+
Party 2
Team Averages
Level 106
1,547 SR
1,549 Elo+

VS

Team Averages
Level 118
1,634 SR
1,511 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
PrincessNeefh
Persephone
Level 53
God Stats
3W - 4L
1,500 SR
Queue Stats
162W - 137L
1,519 Elo+
Party 1
Sol
Sol
Sugarhill126
Sol
Level 122
God Stats
15W - 9L
1,953 SR
Queue Stats
254W - 227L
1,509 Elo+
Party 1
Khepri
Khepri
ThunderPoo
Khepri
Level 148
God Stats
9W - 7L
1,715 SR
Queue Stats
246W - 226L
1,513 Elo+
Party 1
Arachne
Arachne
Winter87871
Arachne
Level 119
God Stats
4W - 1L
1,500 SR
Queue Stats
269W - 255L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 7 / 11
9,192
657
9,891
11,730
9,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

King Arthur
ClaMpKeV
King Arthur
16
4 / 7 / 12
10,320
737
12,644
19,576
23,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
7 / 6 / 11
11,812
844
16,733
13,816
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
6 / 8 / 9
11,896
850
17,452
17,593
6,473
15
2 / 6 / 11
9,584
685
7,289
13,855
13,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
7 / 4 / 12
11,881
849
18,174
15,204
10,733
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Persephone
PrincessNeefh
Persephone
17
2 / 4 / 15
10,738
767
7,279
11,431
4,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
8 / 4 / 13
12,399
886
16,780
13,531
4,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
ThunderPoo
Khepri
20
9 / 4 / 17
12,795
914
9,242
18,300
28,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
Winter87871
Arachne
17
7 / 6 / 14
11,341
810
11,607
16,506
7,437
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
104
22
Kills
33
34
Deaths
22
54
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
7
11
1.21
W
Zhong Kui
 
Zhong Kui
7
4
12
3.25
L
King Arthur
ClaMpKeV
King Arthur
4
7
12
1.43
L
7
6
11
2.08
W
Persephone
PrincessNeefh
Persephone
2
4
15
2.38
W
8
4
13
3.63
W
Khepri
ThunderPoo
Khepri
9
4
17
4.38
L
6
8
9
1.31
W
Arachne
Winter87871
Arachne
7
6
14
2.33
L
2
6
11
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,009
Damage
63,082
76,570
Taken
74,972
58,062
Mitigated
56,821
13,131
Healing
24,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
9,891
1,726
242
976
11,730
9,570
0
8,552
3,178
0
12,428
W
Zhong Kui
 
Zhong Kui
18,174
2,062
2,918
5,456
15,204
10,733
2,030
1,865
12,544
31,388
0
L
King Arthur
ClaMpKeV
King Arthur
12,644
1,858
1,706
3,411
19,576
23,282
275
13,869
5,707
0
24,034
L
16,733
685
311
1,856
13,816
5,109
464
7,173
6,643
32,821
0
W
Persephone
PrincessNeefh
Persephone
7,279
1,363
546
1,723
11,431
4,991
683
938
10,315
21,484
0
W
16,780
9,225
1,068
4,928
13,531
4,847
2,208
4,116
9,013
40,766
0
W
Khepri
ThunderPoo
Khepri
9,242
1,423
1,277
2,313
18,300
28,813
386
4,998
12,214
24,433
0
L
17,452
4,367
1,481
1,972
17,593
6,473
715
13,686
3,907
0
43,127
W
Arachne
Winter87871
Arachne
11,607
6,972
781
3,189
16,506
7,437
865
3,973
11,116
0
17,494
L
7,289
1,394
142
1,034
13,855
13,628
199
8,195
5,660
0
17,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,804
Gold Earned
59,154
157
Minions Killed
143
0
Camps Cleared
0
1,048,145
Distance Traveled
1,257,128
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,192
657
13
1
0
156,790
0
W
Zhong Kui
11,881
849
42
3
0
243,305
1
L
King Arthur
10,320
737
25
2
0
217,046
1
L
Scylla
11,812
844
27
2
0
232,949
0
W
Persephone
10,738
767
23
2
0
252,225
1
W
Sol
12,399
886
45
3
0
237,130
0
W
Khepri
12,795
914
24
2
0
247,700
0
L
Pele
11,896
850
59
4
0
212,272
0
W
Arachne
11,341
810
9
1
0
276,768
0
L
Nike
9,584
685
33
2
0
229,088
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role