Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
MIRANHA124107
Sylvanus
Level 42
God Stats
4W - 3L
1,500 SR
Queue Stats
242W - 201L
1,569 Elo+
Party 3
Baron Samedi
Baron Samedi
TheGuStavinN
Baron Samedi
Level 160
God Stats
16W - 10L
1,610 SR
Queue Stats
312W - 262L
1,853 Elo+
Party 3
Achilles
Achilles
ViridPumaBr
Achilles
Level 160
God Stats
7W - 6L
1,392 SR
Queue Stats
126W - 98L
1,443 Elo+
Party 3
Team Averages
Level 108
1,500 SR
1,573 Elo+

VS

Team Averages
Level 65
1,536 SR
1,452 Elo+
Atlas
Atlas
HoboInPayless
Atlas
Level 40
God Stats
0W - 1L
1,491 SR
Queue Stats
3W - 7L
1,264 Elo+
Party 2
Kali
Kali
Snickys
Kali
Level 88
God Stats
62W - 59L
1,508 SR
Queue Stats
101W - 95L
1,577 Elo+
Party 2
Bellona
Bellona
The Tyler Kraus
Bellona
Level 87
God Stats
27W - 15L
1,680 SR
Queue Stats
45W - 44L
1,601 Elo+
Party 2
Ullr
Ullr
bigblue0772
Ullr
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
221W - 246L
1,404 Elo+
Party 1
Chang'e
Chang'e
dOnT_bLaMe_Me_24
Chang'e
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 93L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
6 / 1 / 4
8,644
617
9,571
7,214
2,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilgamesh
 
Gilgamesh
14
4 / 1 / 5
8,008
572
6,099
6,758
2,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
MIRANHA124107
Sylvanus
12
4 / 0 / 9
7,519
537
6,260
5,486
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
TheGuStavinN
Baron Samedi
14
9 / 3 / 3
8,788
628
9,026
7,432
3,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ViridPumaBr
Achilles
13
1 / 3 / 1
7,090
506
5,979
13,323
12,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,084
435
2,057
11,337
4,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
Snickys
Kali
12
2 / 3 / 3
6,975
498
3,974
11,312
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
2 / 3 / 1
7,489
535
8,504
11,105
8,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

8
0 / 6 / 2
5,508
393
3,802
9,075
2,320
Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 7 / 1
7,477
534
4,891
11,110
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
24
Kills
8
8
Deaths
24
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
4
8
W
Gilgamesh
 
Gilgamesh
4
1
5
6.5
L
1
5
0
0.2
W
Sylvanus
MIRANHA124107
Sylvanus
4
0
9
8.5
L
Kali
Snickys
Kali
2
3
3
1.17
L
2
3
1
0.83
W
Baron Samedi
TheGuStavinN
Baron Samedi
9
3
3
3.5
W
Achilles
ViridPumaBr
Achilles
1
3
1
0.5
L
0
6
2
0.17
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,935
Damage
23,228
40,213
Taken
53,939
25,903
Mitigated
22,171
16,854
Healing
9,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,571
2,043
0
1,703
7,214
2,962
1,061
2,091
5,123
0
53,085
W
Gilgamesh
 
Gilgamesh
6,099
1,767
0
3,994
6,758
2,603
413
1,810
4,948
0
44,763
L
2,057
533
1,034
1,573
11,337
4,132
0
3,615
7,693
13,768
0
W
Sylvanus
MIRANHA124107
Sylvanus
6,260
1,739
1,444
2,529
5,486
3,927
122
552
4,934
21,707
11,879
L
Kali
Snickys
Kali
3,974
2,082
0
1,365
11,312
3,878
0
2,552
8,577
0
43,089
L
8,504
2,868
0
1,851
11,105
8,589
0
2,393
7,758
0
47,581
W
Baron Samedi
TheGuStavinN
Baron Samedi
9,026
901
216
1,988
7,432
3,529
498
2,495
4,937
48,482
0
W
Achilles
ViridPumaBr
Achilles
5,979
1,108
0
4,980
13,323
12,882
184
0
13,323
7,453
29,946
L
3,802
1,644
0
254
9,075
2,320
0
2,519
6,502
0
22,250
L
4,891
520
500
3,076
11,110
3,252
0
4,075
6,814
39,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,049
Gold Earned
33,533
393
Minions Killed
322
0
Camps Cleared
0
1,359,395
Distance Traveled
1,311,024
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,644
617
100
7
0
275,293
2
W
Gilgamesh
8,008
572
84
6
0
322,165
1
L
Atlas
6,084
435
29
2
0
256,398
0
W
Sylvanus
7,519
537
55
4
0
244,799
2
L
Kali
6,975
498
68
5
0
294,235
5
L
Bellona
7,489
535
99
7
0
283,771
6
W
Baron Samedi
8,788
628
91
7
0
265,610
5
W
Achilles
7,090
506
63
5
0
251,528
5
L
Ullr
5,508
393
43
3
0
245,218
4
L
Chang'e
7,477
534
83
6
0
231,402
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role