Player Matchup

Ra
Ra
LepRonyx
Ra
Level 28
God Stats
9W - 3L
1,500 SR
Queue Stats
81W - 69L
1,615 Elo+
Party 1
Anubis
Anubis
Slugslinger6477
Anubis
Level 127
God Stats
5W - 3L
1,500 SR
Queue Stats
91W - 81L
1,637 Elo+
Party 1
Zeus
Zeus
foot_fluffy120
Zeus
Level 114
God Stats
11W - 4L
1,500 SR
Queue Stats
174W - 159L
1,543 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,598 Elo+

VS

Team Averages
Level 50
1,664 SR
1,388 Elo+
Scylla
Scylla
AcidicJungle68
Scylla
Level 107
God Stats
28W - 29L
1,508 SR
Queue Stats
207W - 258L
1,425 Elo+
Party 2
Neith
Neith
SYTH UnLucky
Neith
Level 23
God Stats
21W - 23L
1,715 SR
Queue Stats
219W - 301L
1,408 Elo+
Party 2
Sylvanus
Sylvanus
WeltyMoney80583
Sylvanus
Level 20
God Stats
1W - 1L
1,768 SR
Queue Stats
12W - 13L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 11
7,953
884
7,657
6,024
2,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 3 / 8
8,576
953
8,897
10,302
4,216
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
11 / 2 / 8
9,160
1,018
13,933
5,614
1,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 4
8,764
974
4,589
11,724
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
3 / 8 / 3
7,474
830
3,994
9,786
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
10
1 / 8 / 6
7,259
807
2,582
13,348
5,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
23
Kills
8
8
Deaths
23
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
7
4
0.86
W
4
3
11
3.17
L
3
8
3
0.56
W
8
3
8
4
L
Sylvanus
1
8
6
0.5
W
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,487
Damage
11,165
21,940
Taken
34,858
8,117
Mitigated
11,025
5,545
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,589
194
0
0
11,724
3,097
0
10,164
1,404
19,079
0
W
7,657
279
817
1,049
6,024
2,145
123
3,283
2,741
21,144
0
L
3,994
1,135
0
778
9,786
2,470
0
8,271
1,444
0
16,172
W
8,897
215
52
3,227
10,302
4,216
501
2,601
7,701
23,708
0
L
Sylvanus
2,582
1,262
500
2,019
13,348
5,458
0
11,811
1,243
6,458
0
W
13,933
514
0
400
5,614
1,756
1,566
1,725
3,889
35,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,689
Gold Earned
23,497
123
Minions Killed
59
6
Camps Cleared
1
478,817
Distance Traveled
382,373
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,764
974
25
3
0
150,732
1
W
Ra
7,953
884
38
4
0
165,649
1
L
Neith
7,474
830
29
3
1
116,163
2
W
Anubis
8,576
953
30
3
4
151,802
3
L
Sylvanus
7,259
807
5
1
0
115,478
0
W
Zeus
9,160
1,018
55
6
2
161,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role