Player Matchup

Loki
Loki
Silver I
 
Loki
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver II
Heterophilous
King Arthur
Silver II
Level 128
God Stats
21W - 21L
1,454 SR
Queue Stats
105W - 90L
1,454 MMR
Solo
Izanami
Izanami
Bronze III
KhronicRob
Izanami
Bronze III
Level 68
God Stats
4W - 4L
1,529 SR
Queue Stats
52W - 77L
1,454 MMR
Solo
Artio
Artio
Bronze III
MacoToto
Artio
Bronze III
Level 87
God Stats
4W - 1L
1,700 SR
Queue Stats
29W - 29L
1,451 MMR
Solo
Anubis
Anubis
Silver II
MaihemJRD
Anubis
Silver II
Level 158
God Stats
6W - 6L
1,820 SR
Queue Stats
192W - 199L
1,453 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,601 SR
1,462 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,653 SR
1,470 MMR
Da Ji
Da Ji
Silver I
 
Da Ji
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
 
Amaterasu
Bronze III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Bronze III
Justforfun24
Agni
Bronze III
Level 149
God Stats
3W - 4L
1,726 SR
Queue Stats
42W - 42L
1,461 MMR
Party 1
Freya
Freya
Gold V
MadHatterVa
Freya
Gold V
Level 66
God Stats
6W - 4L
1,823 SR
Queue Stats
37W - 32L
1,456 MMR
Solo
Geb
Geb
Silver I
driеsmertens
Geb
Silver I
Level 158
God Stats
2W - 0L
1,715 SR
Queue Stats
33W - 32L
1,431 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
0 / 5 / 0
6,424
494
2,608
10,021
2,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
Heterophilous
King Arthur
12
0 / 1 / 2
6,603
508
6,320
11,582
5,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
KhronicRob
Izanami
12
1 / 1 / 0
6,818
524
5,719
5,147
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Artio
MacoToto
Artio
8
1 / 1 / 2
5,898
454
3,550
7,900
4,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anubis
MaihemJRD
Anubis
11
1 / 6 / 1
6,677
514
4,099
7,748
2,007
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
GilgameshBastetKaliCliodhna

VS

Bans
EsetAthenaSolOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
7 / 1 / 3
8,054
620
9,022
9,694
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
 
Amaterasu
12
2 / 0 / 2
7,461
574
6,205
9,537
5,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 0 / 5
7,632
587
4,828
4,524
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 0
7,558
581
6,130
6,756
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 5
6,562
505
2,512
9,291
5,663
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
14
14
Deaths
3
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
5
0
0
W
Da Ji
 
Da Ji
7
1
3
8.5
W
Amaterasu
 
Amaterasu
2
0
2
3
L
King Arthur
Heterophilous
King Arthur
0
1
2
1
W
3
0
5
5.5
L
Izanami
KhronicRob
Izanami
1
1
0
1
L
Artio
MacoToto
Artio
1
1
2
2
W
2
0
0
2
L
Anubis
MaihemJRD
Anubis
1
6
1
0.25
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,296
Damage
28,697
42,398
Taken
39,802
16,159
Mitigated
18,567
14,307
Healing
18,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,608
361
0
3,500
10,021
2,604
0
2,908
6,975
0
39,469
W
Da Ji
 
Da Ji
9,022
2,131
0
2,829
9,694
3,660
0
2,044
7,650
0
43,143
W
Amaterasu
 
Amaterasu
6,205
3,469
465
6,160
9,537
5,720
424
1,006
8,531
0
38,900
L
King Arthur
Heterophilous
King Arthur
6,320
1,174
0
4,201
11,582
5,665
0
1,337
10,202
0
40,068
W
4,828
465
0
1,303
4,524
1,279
384
1,819
2,705
41,660
0
L
Izanami
KhronicRob
Izanami
5,719
3,078
0
1,766
5,147
1,428
427
2,497
2,650
0
55,635
L
Artio
MacoToto
Artio
3,550
459
311
2,993
7,900
4,455
0
4,452
3,398
12,312
0
W
6,130
2,939
0
3,076
6,756
2,245
1,188
927
5,829
51,648
0
L
Anubis
MaihemJRD
Anubis
4,099
412
0
1,536
7,748
2,007
0
1,893
5,703
37,851
0
W
2,512
959
1,999
2,589
9,291
5,663
12
1,853
7,438
13,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,420
Gold Earned
37,267
357
Minions Killed
384
0
Camps Cleared
0
1,124,807
Distance Traveled
1,315,227
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,424
494
83
6
0
241,691
2
W
Da Ji
8,054
620
74
6
0
265,145
1
W
Amaterasu
7,461
574
93
7
0
263,503
2
L
King Arthur
6,603
508
71
5
0
245,775
6
W
Agni
7,632
587
99
8
0
265,466
3
L
Izanami
6,818
524
112
9
0
233,738
3
L
Artio
5,898
454
15
1
0
206,353
2
W
Freya
7,558
581
99
8
0
252,784
5
L
Anubis
6,677
514
76
6
0
197,250
2
W
Geb
6,562
505
19
1
0
268,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role