Player Matchup

Terra
Terra
JkeanX
Terra
Level 71
God Stats
7W - 3L
1,308 SR
Queue Stats
79W - 71L
1,239 Elo+
Party 1
Mercury
Mercury
OmegaGanni
Mercury
Level 89
God Stats
9W - 3L
1,459 SR
Queue Stats
92W - 95L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
choncho007
Nu Wa
Level 127
God Stats
27W - 21L
1,181 SR
Queue Stats
99W - 102L
1,419 Elo+
Solo
Scylla
Scylla
enz5102
Scylla
Level 139
God Stats
22W - 12L
1,632 SR
Queue Stats
238W - 230L
1,477 Elo+
Party 1
Izanami
Izanami
josueelnadamas
Izanami
Level 14
God Stats
2W - 4L
1,500 SR
Queue Stats
169W - 174L
1,159 Elo+
Party 1
Team Averages
Level 88
1,416 SR
1,346 Elo+

VS

Team Averages
Level 102
1,500 SR
1,408 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
CBuitrago06
Ymir
Level 105
God Stats
4W - 4L
1,500 SR
Queue Stats
84W - 79L
1,405 Elo+
Party 2
Nox
Nox
HBKHF
Nox
Level 122
God Stats
4W - 5L
1,500 SR
Queue Stats
214W - 215L
1,136 Elo+
Solo
Neith
Neith
JuansNoCopea
Neith
Level 109
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
fanfanix
Hun Batz
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 26L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
JkeanX
Terra
14
2 / 3 / 6
9,812
516
6,569
18,680
20,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
OmegaGanni
Mercury
16
7 / 3 / 6
10,890
573
9,767
13,351
5,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Nu Wa
18
6 / 2 / 8
11,646
613
20,655
11,097
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
enz5102
Scylla
19
8 / 4 / 6
12,474
657
13,051
11,260
3,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 7
8,826
465
7,839
7,691
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
1 / 5 / 2
8,857
466
7,405
17,142
14,796
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
1 / 3 / 4
8,712
459
7,068
18,554
17,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nox
HBKHF
Nox
18
7 / 6 / 3
11,145
587
10,287
14,254
3,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
3 / 2 / 3
8,923
470
11,745
9,320
3,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
fanfanix
Hun Batz
16
3 / 7 / 2
9,932
523
4,281
15,366
4,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
23
Kills
15
15
Deaths
23
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
5
2
0.4
L
1
3
4
1
L
Nox
HBKHF
Nox
7
6
3
1.42
W
Terra
JkeanX
Terra
2
3
6
1.67
L
3
2
3
2.25
W
Mercury
OmegaGanni
Mercury
7
3
6
3.33
W
Nu Wa
6
2
8
5
W
Scylla
enz5102
Scylla
8
4
6
2.75
L
Hun Batz
fanfanix
Hun Batz
3
7
2
0.57
W
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,881
Damage
40,786
62,079
Taken
74,636
35,557
Mitigated
43,587
11,245
Healing
18,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
7,405
276
0
6,029
17,142
14,796
532
11,593
5,549
65,499
0
L
7,068
2,182
619
3,791
18,554
17,459
0
7,241
11,313
43,726
0
L
Nox
HBKHF
Nox
10,287
760
220
2,257
14,254
3,997
0
9,592
4,662
84,788
0
W
Terra
JkeanX
Terra
6,569
1,367
2,636
5,431
18,680
20,333
175
4,131
14,549
28,404
0
L
11,745
5,230
0
2,559
9,320
3,257
0
5,344
3,976
0
48,200
W
Mercury
OmegaGanni
Mercury
9,767
3,927
0
373
13,351
5,032
834
3,751
9,600
0
69,947
W
Nu Wa
20,655
7,141
0
250
11,097
4,042
1,531
6,617
4,480
84,386
0
W
Scylla
enz5102
Scylla
13,051
1,742
0
2,001
11,260
3,357
997
6,964
3,580
79,155
0
L
Hun Batz
fanfanix
Hun Batz
4,281
1,025
0
2,642
15,366
4,078
271
6,505
8,861
0
57,726
W
7,839
6,816
0
554
7,691
2,793
565
3,297
4,394
0
45,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,648
Gold Earned
47,569
496
Minions Killed
542
0
Camps Cleared
0
1,656,031
Distance Traveled
1,556,447
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,857
466
127
7
0
273,483
5
L
Ymir
8,712
459
51
3
0
286,669
2
L
Nox
11,145
587
162
9
0
335,839
4
W
Terra
9,812
516
26
1
0
346,627
8
L
Neith
8,923
470
103
5
0
318,603
5
W
Mercury
10,890
573
105
6
0
382,586
5
W
Nu Wa
11,646
613
119
6
0
314,807
7
W
Scylla
12,474
657
146
8
0
325,712
3
L
Hun Batz
9,932
523
99
5
0
341,853
0
W
Izanami
8,826
465
100
5
0
286,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role