Player Matchup

Olorun
Olorun
Beboz_22
Olorun
Level 156
God Stats
4W - 2L
1,709 SR
Queue Stats
619W - 743L
1,644 Elo+
Party 1
Cthulhu
Cthulhu
Yaveh
Cthulhu
Level 124
God Stats
4W - 1L
1,588 SR
Queue Stats
44W - 34L
1,522 Elo+
Party 1
Hercules
Hercules
zLaGrua
Hercules
Level 27
God Stats
1W - 1L
1,489 SR
Queue Stats
40W - 14L
1,624 Elo+
Party 1
Team Averages
Level 102
1,595 SR
1,597 Elo+

VS

Team Averages
Level 42
1,502 SR
1,387 Elo+
Neith
Neith
TwoFrozeForYou
Neith
Level 15
God Stats
3W - 4L
1,506 SR
Queue Stats
3W - 5L
1,369 Elo+
Party 2
Hades
Hades
WhoDatNation922
Hades
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,292 Elo+
Party 2
Bellona
Bellona
daddysmurfy_xd
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Beboz_22
Olorun
16
8 / 7 / 8
12,894
758
9,715
13,862
5,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Yaveh
Cthulhu
19
7 / 2 / 15
13,353
785
19,608
25,309
23,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
zLaGrua
Hercules
18
7 / 2 / 12
12,818
754
18,459
26,841
32,623
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 6 / 5
12,040
708
18,150
15,755
6,687
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 9 / 7
11,384
670
18,100
22,840
12,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
2 / 7 / 7
11,097
653
9,338
22,223
24,208
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
30
22
Kills
11
11
Deaths
22
35
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Olorun
Beboz_22
Olorun
8
7
8
1.71
L
6
6
5
1.42
L
3
9
7
0.72
W
Cthulhu
Yaveh
Cthulhu
7
2
15
7.25
L
2
7
7
0.79
W
Hercules
zLaGrua
Hercules
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,782
Damage
45,588
66,012
Taken
60,818
61,500
Mitigated
43,199
23,385
Healing
12,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Beboz_22
Olorun
9,715
4,043
1,230
2,046
13,862
5,681
1,669
5,463
8,399
25,988
3,954
L
18,150
7,718
801
2,250
15,755
6,687
0
7,842
7,913
0
48,608
L
18,100
1,415
1,390
6,292
22,840
12,304
0
12,296
10,544
51,623
0
W
Cthulhu
Yaveh
Cthulhu
19,608
1,236
1,957
9,241
25,309
23,196
113
4,740
20,569
59,999
0
L
9,338
2,035
0
1,775
22,223
24,208
0
8,800
13,423
0
20,043
W
Hercules
zLaGrua
Hercules
18,459
3,828
0
8,911
26,841
32,623
937
8,500
18,341
0
39,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,065
Gold Earned
34,521
156
Minions Killed
127
9
Camps Cleared
4
890,211
Distance Traveled
900,090
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,894
758
41
2
6
252,300
0
L
Neith
12,040
708
50
3
1
289,041
0
L
Hades
11,384
670
57
3
3
277,160
6
W
Cthulhu
13,353
785
68
4
1
328,859
0
L
Bellona
11,097
653
20
1
0
333,889
1
W
Hercules
12,818
754
47
3
2
309,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role