Player Matchup

Mulan
Mulan
 
Mulan
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
E N R G II Z
Apollo
Level 134
God Stats
9W - 9L
1,840 SR
Queue Stats
96W - 115L
1,468 Elo+
Party 1
Sol
Sol
TheRealBean_
Sol
Level 24
God Stats
1W - 3L
1,231 SR
Queue Stats
16W - 23L
1,506 Elo+
Party 1
Bacchus
Bacchus
andrei001234
Bacchus
Level 86
God Stats
2W - 1L
1,715 SR
Queue Stats
116W - 125L
1,425 Elo+
Solo
Thor
Thor
thxtback
Thor
Level 47
God Stats
5W - 6L
1,336 SR
Queue Stats
295W - 312L
1,564 Elo+
Solo
Team Averages
Level 84
1,525 SR
1,493 Elo+

VS

Team Averages
Level 48
1,501 SR
1,263 Elo+
Charybdis
Charybdis
Beerbongg
Charybdis
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 16L
1,310 Elo+
Solo
Ymir
Ymir
JAMTROLL
Ymir
Level 18
God Stats
3W - 4L
1,678 SR
Queue Stats
9W - 22L
1,238 Elo+
Party 2
Chaac
Chaac
Krishna_Venta-
Chaac
Level 21
God Stats
7W - 7L
1,326 SR
Queue Stats
39W - 56L
1,215 Elo+
Party 2
Set
Set
OGkush710
Set
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 58L
1,302 Elo+
Party 2
Hera
Hera
lifelong-noob
Hera
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,251 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
17
9 / 1 / 4
10,034
669
16,527
13,305
13,168
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Apollo
14
6 / 1 / 0
8,605
574
6,851
6,250
1,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 2 / 3
7,945
530
4,475
7,056
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
andrei001234
Bacchus
11
0 / 2 / 5
7,274
485
4,533
10,107
9,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thor
13
4 / 1 / 4
8,062
537
3,034
9,292
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Beerbongg
Charybdis
12
2 / 4 / 0
7,082
472
5,318
10,048
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
10
0 / 2 / 3
6,544
436
2,333
8,589
5,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 5 / 0
7,035
469
4,757
12,941
8,050
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 6 / 2
6,541
436
2,888
12,717
3,707
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 4 / 2
7,971
531
8,035
8,016
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
21
Kills
7
7
Deaths
21
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
9
1
4
11
L
Charybdis
Beerbongg
Charybdis
2
4
0
0.5
W
Apollo
6
1
0
6
L
Ymir
0
2
3
0.75
L
1
5
0
0.2
L
1
6
2
0.33
W
2
2
3
1.75
W
Bacchus
andrei001234
Bacchus
0
2
5
1.25
L
3
4
2
1
W
Thor
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,420
Damage
23,331
46,010
Taken
52,311
30,363
Mitigated
23,048
18,325
Healing
13,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
16,527
1,940
0
6,200
13,305
13,168
1,709
942
12,281
0
58,467
L
Charybdis
Beerbongg
Charybdis
5,318
3,018
0
3,530
10,048
2,769
560
2,775
7,273
0
50,610
W
Apollo
6,851
3,620
0
3,065
6,250
1,802
1,717
1,378
4,872
0
59,037
L
Ymir
2,333
383
0
1,126
8,589
5,965
135
2,309
6,280
11,687
0
L
4,757
1,029
0
4,116
12,941
8,050
59
258
12,683
0
28,845
L
2,888
1,356
0
3,491
12,717
3,707
0
1,790
10,927
0
27,935
W
4,475
767
0
3,131
7,056
2,554
2,742
2,620
4,272
37,378
4,144
W
Bacchus
andrei001234
Bacchus
4,533
400
230
2,346
10,107
9,669
273
2,655
7,373
18,046
0
L
8,035
1,624
0
1,343
8,016
2,557
223
1,703
6,313
48,503
0
W
Thor
3,034
1,115
0
3,353
9,292
3,170
0
2,284
6,844
0
32,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,920
Gold Earned
35,173
387
Minions Killed
324
0
Camps Cleared
0
1,423,696
Distance Traveled
1,379,940
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,034
669
104
7
0
264,086
0
L
Charybdis
7,082
472
100
7
0
251,530
1
W
Apollo
8,605
574
110
7
0
289,379
1
L
Ymir
6,544
436
13
1
0
274,906
1
L
Chaac
7,035
469
58
4
0
286,691
0
L
Set
6,541
436
60
4
0
281,880
0
W
Sol
7,945
530
83
6
0
274,256
0
W
Bacchus
7,274
485
18
1
0
293,779
0
L
Hera
7,971
531
93
6
0
284,933
1
W
Thor
8,062
537
72
5
0
302,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role