Player Matchup

Athena
Athena
 
Athena
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
DevilFireBear
Nemesis
Level 49
God Stats
18W - 37L
1,500 SR
Queue Stats
379W - 468L
1,418 Elo+
Party 2
Nike
Nike
DraykorSilva
Nike
Level 85
God Stats
4W - 6L
1,747 SR
Queue Stats
116W - 163L
1,475 Elo+
Party 2
Kukulkan
Kukulkan
patatus2000
Kukulkan
Level 17
God Stats
3W - 4L
1,543 SR
Queue Stats
9W - 13L
1,412 Elo+
Party 3
Team Averages
Level 81
1,558 SR
1,461 Elo+

VS

Team Averages
Level 75
1,518 SR
1,496 Elo+
Fenrir
Fenrir
Ezzylryb
Fenrir
Level 86
God Stats
5W - 1L
1,835 SR
Queue Stats
64W - 66L
1,591 Elo+
Party 1
Sol
Sol
KUTARBA
Sol
Level 106
God Stats
2W - 2L
1,272 SR
Queue Stats
146W - 136L
1,161 Elo+
Solo
Ullr
Ullr
Pecaille
Ullr
Level 85
God Stats
19W - 17L
1,481 SR
Queue Stats
317W - 315L
1,542 Elo+
Party 1
Horus
Horus
Slvrknght
Horus
Level 45
God Stats
3W - 1L
1,500 SR
Queue Stats
47W - 39L
1,574 Elo+
Party 1
Cerberus
Cerberus
iEavel
Cerberus
Level 55
God Stats
6W - 4L
1,500 SR
Queue Stats
48W - 57L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 2 / 1
5,592
466
1,979
6,938
3,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
 
Medusa
9
1 / 2 / 0
5,462
455
5,391
5,498
1,379
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
9
1 / 5 / 0
5,659
472
1,872
8,218
2,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 2 / 0
6,591
549
1,718
6,640
3,590
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
patatus2000
Kukulkan
10
0 / 2 / 1
5,795
483
3,707
2,786
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ezzylryb
Fenrir
12
5 / 2 / 5
7,086
591
5,797
5,610
1,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
13
5 / 1 / 3
7,787
649
4,950
5,153
1,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
11
2 / 0 / 2
6,502
542
3,816
6,866
1,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Slvrknght
Horus
9
0 / 1 / 3
5,658
472
1,566
7,560
3,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cerberus
iEavel
Cerberus
11
1 / 0 / 2
6,179
515
2,033
4,697
4,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
13
13
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
2
1
0.25
L
Medusa
 
Medusa
1
2
0
0.5
L
Nemesis
1
5
0
0.2
L
0
2
0
0
W
Fenrir
Ezzylryb
Fenrir
5
2
5
3.75
W
Sol
5
1
3
6.5
W
Ullr
2
0
2
3
W
Horus
Slvrknght
Horus
0
1
3
1.5
W
Cerberus
iEavel
Cerberus
1
0
2
2
L
Kukulkan
patatus2000
Kukulkan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,667
Damage
18,162
30,080
Taken
29,886
11,828
Mitigated
13,739
5,042
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
1,979
692
0
975
6,938
3,620
0
621
6,317
9,930
0
L
Medusa
 
Medusa
5,391
1,755
0
555
5,498
1,379
0
461
5,037
0
36,998
L
Nemesis
1,872
1,195
137
2,341
8,218
2,377
0
2,886
5,332
0
22,764
L
1,718
187
0
1,034
6,640
3,590
0
1,604
5,036
0
40,266
W
Fenrir
Ezzylryb
Fenrir
5,797
1,600
0
2,587
5,610
1,702
0
244
4,952
0
33,957
W
Sol
4,950
1,305
0
3,067
5,153
1,953
1,333
1,997
3,156
39,581
5,295
W
Ullr
3,816
1,136
0
1,337
6,866
1,963
73
1,417
5,449
0
45,191
W
Horus
Slvrknght
Horus
1,566
520
795
3,225
7,560
3,425
0
2,028
5,532
0
12,516
W
Cerberus
iEavel
Cerberus
2,033
106
0
1,765
4,697
4,696
0
0
4,697
28,353
0
L
Kukulkan
patatus2000
Kukulkan
3,707
391
0
0
2,786
862
0
1,078
1,708
25,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,099
Gold Earned
33,212
281
Minions Killed
342
0
Camps Cleared
0
1,090,715
Distance Traveled
1,150,687
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
5,592
466
17
1
0
211,689
5
L
Medusa
5,462
455
63
5
0
195,182
0
L
Nemesis
5,659
472
49
4
0
230,819
5
L
Nike
6,591
549
92
8
0
235,385
4
W
Fenrir
7,086
591
59
5
0
270,581
2
W
Sol
7,787
649
98
8
0
239,588
2
W
Ullr
6,502
542
94
8
0
214,379
1
W
Horus
5,658
472
20
2
0
221,962
3
W
Cerberus
6,179
515
71
6
0
204,177
1
L
Kukulkan
5,795
483
60
5
0
217,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role