Player Matchup

Raijin
Raijin
Platinum II
 
Raijin
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Diamond III
 
Ymir
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Diamond V
ForgerVulcan
Guan Yu
Diamond V
Level 160
God Stats
4W - 3L
1,745 SR
Queue Stats
578W - 565L
2,164 MMR
Solo
Thanatos
Thanatos
Diamond II
Nesz
Thanatos
Diamond II
Level 83
God Stats
1W - 1L
1,867 SR
Queue Stats
69W - 54L
2,262 MMR
Solo
Hachiman
Hachiman
Diamond IV
Zapman
Hachiman
Diamond IV
Level 160
God Stats
42W - 55L
1,773 SR
Queue Stats
796W - 753L
2,177 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,677 SR
1,921 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,641 SR
1,797 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Diamond V
 
Atlas
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond II
 
Bacchus
Diamond II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thoth
Thoth
Grandmaster
SOULRE4P3R
Thoth
Grandmaster
Level 160
God Stats
51W - 20L
1,814 SR
Queue Stats
761W - 708L
2,351 MMR
Solo
Nemesis
Nemesis
Platinum I
TheSteamStreamer
Nemesis
Platinum I
Level 160
God Stats
3W - 1L
1,891 SR
Queue Stats
87W - 76L
2,133 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 5 / 0
8,580
572
7,272
10,399
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
 
Ymir
10
2 / 3 / 3
7,266
484
3,343
16,954
7,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
ForgerVulcan
Guan Yu
12
0 / 4 / 1
7,152
477
5,958
15,130
12,283
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Nesz
Thanatos
13
1 / 5 / 4
7,709
514
6,135
10,633
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Zapman
Hachiman
13
1 / 4 / 0
7,813
521
9,672
12,025
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ApolloArtioBastetKali

VS

Bans
CamazotzFenrirChronosCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 3 / 7
9,724
648
15,019
12,797
3,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
 
Atlas
16
2 / 0 / 1
8,996
600
9,178
10,422
10,347
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
 
Bacchus
13
1 / 1 / 11
7,921
528
8,842
10,011
8,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Thoth
14
3 / 3 / 3
8,373
558
11,067
7,515
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
8 / 0 / 4
9,035
602
7,387
8,947
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
7
Kills
21
21
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
5
0
0.6
L
Ymir
 
Ymir
2
3
3
1.17
W
Medusa
 
Medusa
7
3
7
3.5
W
Atlas
 
Atlas
2
0
1
2.5
W
Bacchus
 
Bacchus
1
1
11
6.5
L
Guan Yu
ForgerVulcan
Guan Yu
0
4
1
0.13
L
Thanatos
Nesz
Thanatos
1
5
4
0.6
W
Thoth
3
3
3
1.5
W
8
0
4
10
L
Hachiman
Zapman
Hachiman
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,380
Damage
51,493
65,141
Taken
49,692
27,805
Mitigated
27,543
22,814
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
7,272
461
0
639
10,399
1,908
0
6,136
3,887
60,532
0
L
Ymir
 
Ymir
3,343
877
2,257
3,053
16,954
7,687
0
8,362
8,406
15,913
0
W
Medusa
 
Medusa
15,019
7,637
0
5,367
12,797
3,617
0
2,069
10,694
0
69,530
W
Atlas
 
Atlas
9,178
3,297
0
5,239
10,422
10,347
88
0
10,422
67,540
0
W
Bacchus
 
Bacchus
8,842
2,139
426
2,633
10,011
8,448
0
2,636
7,285
18,943
0
L
Guan Yu
ForgerVulcan
Guan Yu
5,958
1,512
301
4,304
15,130
12,283
0
8,420
6,710
0
43,284
L
Thanatos
Nesz
Thanatos
6,135
1,988
0
7,998
10,633
3,361
0
2,444
8,109
0
54,362
W
Thoth
11,067
168
0
719
7,515
2,056
0
3,641
3,664
62,179
0
W
7,387
2,772
0
513
8,947
3,075
0
1,785
7,012
0
61,678
L
Hachiman
Zapman
Hachiman
9,672
5,688
0
4,262
12,025
2,566
0
3,081
8,942
0
64,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,520
Gold Earned
44,049
461
Minions Killed
475
0
Camps Cleared
0
1,447,395
Distance Traveled
1,566,948
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,580
572
141
9
0
274,474
4
L
Ymir
7,266
484
22
1
0
293,678
10
W
Medusa
9,724
648
108
7
0
282,470
6
W
Atlas
8,996
600
117
8
0
316,736
4
W
Bacchus
7,921
528
18
1
0
310,821
6
L
Guan Yu
7,152
477
84
6
0
309,638
2
L
Thanatos
7,709
514
95
6
0
316,484
3
W
Thoth
8,373
558
137
9
0
290,337
4
W
Nemesis
9,035
602
95
6
0
366,584
8
L
Hachiman
7,813
521
119
8
0
253,121
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role